Banshee (Aerospace Fighter class)
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|Tech Base||Inner Sphere|
|Power Plant||150 fusion, 250 turbine|
|Fuel||400 - 5 tons|
|Communications System||Ranker 200|
|Tracking & Targeting System||Ranker TA 950|
A development by Wangker Aerospace in an attempt to increase the flight time of Aerospace Fighters, the BSE-X2 Banshee utilized a dual-motive system, using a standard fusion engine for space operations with a second fusion-based turbine for in-atmosphere combat. While the prototype showed incredible longevity and surprisingly good handling, the sheer mass of the two engines made the fighter sluggish, capable of a mere four Gs of thrust. This, coupled with armor protection on par with craft half as heavy, would leave the Banshee a sitting duck for most other fighters. In an attempt to kill the project without damaging their careers, procurement officers in the AFFC shuffled the already-built prototypes to the edges of the Periphery for "extended testing", dooming the fighters to obscurity. This plan backfired with onset of the Clan Invasion, and the prototypes were forced into action, where their flaws made them hopelessly outclassed against the Clan fighters they faced.
The Banshee cockpit was unique in that it contained a computer-controlled pilot seat. As the Banshee underwent various combat maneuvers, the computer would alter the seat's position to provide the pilot with relief from G forces. How well this system actually worked is unknown.
Weapons and Equipment
- Atmospheric Flyer
- Illegal (Dual engine design)
- Illegal (Conventional VTOL equipment on aerospace fighter)
- Obsolete\3046 (Illegal Design)
- Experimental Technical Readout: Boondoggles p. 14, "BSE-X2 Banshee Aerospace Fighter Profile"
- 1st Somerset Strikers (sourcebook), p. 84