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BattleSpace

BS1680.jpg
BattleSpace: The BattleTech Game of Space Combat
Product information
Type Boxed set
Development Scott Jenkins
Primary writing Chris Hartford
Cover artwork Peter Scanlon
Illustrations Joel Biske
Earl Geier
Jeff Laubenstein
Larry MacDougall
Allen Nunis
Gary Thomas Washington
Publication information
Publisher FASA
Product code 1680
First published 1993
ISBN-10 1555602088
MSRP 25.00
Content
Content 60 page Rulebook/Sourcebook
8 page Record Sheets book
216 counters
2 Mapsheets
2 dice
Era Clan Invasion era
Agency ComStar
Universe Date 3056
Preceded by AeroTech
Followed by AeroTech 2

Contents

[edit] Description

BattleSpace was a space combat game set in the BattleTech universe, replacing the outdated AeroTech. It expanded the latter's concepts and incorporated information from the DropShips and JumpShips sourcebook and other Clan Invasion era publications, focusing on WarShips instead of aerospace fighters. It would in turn later be replaced by AeroTech 2; the most recent and up-to-date edition of the aerospace and space combat rules is spread over the most recent set of rulebooks (Total Warfare, Tech Manual, Tactical Operations, and Strategic Operations). The rules have since undergone considerable change, to the point where the stats for capital ships as published in the original version of the Technical Readout: 3057 (which was conceived as a companion Technical Readout for BattleSpace) had to be changed.

[edit] From the back cover

It is 3056, centuries since the fall of the Star League, and the Successor States of the Inner Sphere face their greatest threat ever — The Clans, warlike invaders from beyond known space. As the mighty armies of two civilizations clash on the far-flung worlds of humanity, their interstellar armadas wage war in the infinite battlefield of space.

BattleSpace, the new system of aerospace combat in the 31st century, thrusts you straight into the heart of this vast arena, where JumpShips, DropShips, and WarShips fight to carry their deadly 'Mech cargoes into battle. Fully compatible with BattleTech, the BattleSpace game system adds a whole new dimension to the wars of the future.

The BattleSpace game includes a rulebook, a sourcebook that provides the history of naval warfare and the statistics and descriptions of those ships currently in the Inner Sphere, two 22" x 34" full color mapsheets, color counters with stands, ship record sheets, and two six-sided dice.

BattleSpace is a boardgame for 2 or more players ages 12 and up.

[edit] Rulebook Contents

  • Introduction
    • Components
    • Game Terms
      • Fire Factor
      • Piloting Skill Rolls
      • Other Rolls
      • Margin of Failure
  • Playing The Game
    • Sequence of Play
      • Initiative Phase
      • Movement Phase
      • Combat Phase
      • End Phase
    • Clan Rules of Engagement
  • Movement
    • Facing
    • Thrust Points
      • Using Thrust Points
    • Stacking Limit
    • Control Rolls
      • Making Control Rolls
    • Special Actions
      • Evade
      • Roll-Over
      • Change Formation
      • Hover
      • Docking
      • Launch/Recover
      • Landing
      • Jump
  • Combat
    • Detection
    • Weapons Fire/Firing Arcs
    • Heat
    • Range
    • Making the Attack
    • Damage
      • Armor
      • Applying Damage
      • Determining Fighter Damage
      • Damage to Fighters
    • Critical Damage
      • Critical Damage Effects
      • General Critical Damage
      • JumpShip/WarShip Critical Systems
      • Space Station Critical Damage
  • Optional Rules
    • Advanced Movement Rules
      • Optional Thrust Point Use
      • Optional Facing
    • Atmospheric Operations
      • Space/Atmosphere Interface
      • Atmosphere
      • Ground
    • Asteroids
    • Shuttlecraft
    • Emergency Exit Systems
    • Advanced Point Defense Weapons
    • Docked DropShips
    • Boarding Actions
    • Debris
    • Dropping Troops
    • Attacking the Jump Sail
    • Surface to Orbit Fire
    • Weapons of Mass Destruction
      • Orbit to Surface Bombardment
      • Nuclear Weapons
  • Campaign Operations
    • Hyperspace Travel
      • Jump Point
      • Jump Field Damage
      • Making the Jump
      • Jump Sail Recharging
      • Physical Effects of Hyperspace Travel
    • Detection
    • Deep-Space Rendezvous
    • Docking
      • Moving Damaged Craft
    • Launching /Recovering Small Craft
      • Recovering Fighter Casualties
    • System Transit
      • Fuel Consumption
      • In-Flight Refueling
      • Pilot Modifiers
    • Planetary Landing
    • Liftoff
    • Cargo
    • Maintenance
      • Support Points
      • MPV (Small Craft)
      • MPV (Large Craft)
      • Effects of Maintenance
      • Maintenance Costs
    • Repair
      • Repair Modifiers
      • Component Repair
      • Armor Repair
      • Jump Sail Repair
      • Fighter Repair
    • Crew
      • Crew Quality
      • Crew Requirements
  • Construction Rules
    • DropShip Construction
      • Determine Parameters
      • Determine Propulsion
      • Determine Structure
      • Choose Weapons
    • Space Stations
    • Calculating the Costs
    • Converting AeroTech Craft
      • Movement/Craft
      • Offensive Systems
      • Armor
      • Miscellaneous Stastics
      • Fighter Units
  • Aerobattle
    • Fighter Engagements
    • Modifying BattleSpace
      • Armor Re-scale
      • Weapons Split and Re-scale
      • Expanded Combat Rules
    • Low Atmosphere Rules
      • Altitude Levels
      • Map Scale
      • Movement
      • Air-to-Air Combat
      • Air-to-Ground Fire
      • Return Fire

[edit] Sourcebook Contents

  • Naval Technology
    • DropShips
      • DropShip Systems
    • JumpShips
      • JumpShip Systems
    • WarShips
    • Fighters
    • Weapon Systems
      • Ballistic Weapons
      • Energy Weapons
    • Ship Construction
      • Fighters
      • DropShips
      • JumShips and WarShips
    • Space Stations
    • Clan Navies
  • BattleSpace Scenarios
Hide and Seek
During the Pentagon Civil War, the House Liao-aligned Congress-class frigates Long March and Noble House battle the House Davion-aligned Black Lion-class battlecruise Michael Norman on 8 October 2802. Historically, all three vessels were destroyed.
Dragon's Roar
During the Fourth Succession War, House Kurita forces attack the Davion-held planet Niles on 24 May 3029. Four six-fighter squadrons from the 4th An Ting Legion (a mix of Corsair, Lightning, Sabre, Samurai, Shilone, Sholagar and Slayer aerospace fighters) are intercepted by an equal number from the planetary militia (consisting of Corsair, Lucifer, Seydlitz, Sholagar and Sparrowhawk aerospace fighters). The Kurita forces prevailed, their DropShips broke through and the last defenders on the ground surrendered on 3 June.
Radstadt
The battle of Radstadt on 31 October 3050 was a turning point in the initial Clan Invasion. This chance encounter pitted the flagship of Clan Wolf, the Sovetskii Soyuz class heavy cruiser Dire Wolf, with its DropShips (Snap, Snarl, Howl and Lair) and OmniFighters (a mix of Bashkir, Jagatai, Jengiz and Visigoth fighters) against a mixed group of DropShips (Raven, Gungnir, Sleipnir, Karlshefni and Stöng) and four aerospace fighter squadrons (Corsairs, Seydlitzes, Shilones, Sholagars and Sparrowhawks) from the Free Rasalhague Republic's Flying Drakøns. Historically, Shilone pilot Tyra Miraborg rammed her crippled fighter into the Dire Wolf, landing a lucky hit that killed ilKhan Leo Showers and earned her a place in history.

[edit] Notes

Fire factors and Capital scale damage were introduced in this set. (Capital weapons were introduced in Technical Readout: 2750, but they inflicted standard damage.) Rules for constructing WarShips and JumpShips were introduced in this set as well. Technical Readout: 3057 included two pages of clarifications and errata that dealt with BattleSpace.