BattleForce 2

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BattleForce 2 cover.jpg
BattleForce 2: BattleTech Warfare On A Grand Scale
Product information
Type Core Game Set
Development Bryan Nystul
Primary writing Bryan Nystul
Pages 150 (rulebook)
Cover Artwork Doug Chaffee
Illustrations Doug Chaffee
Mike Chen
Scott James
John Paul Lona
Roger Peterson
Matthew Plog
Loston Wallace
Publication information
Publisher FASA
Product code 1703
First published 1997
Content
Content
  • Rulebook
  • Four sheets of counters
  • Six mapsheets
  • Battle Board
  • Pair of dice
Universe Date 3059
Preceded by BattleForce
Followed by Strategic Operations


Description[edit]

BattleForce 2 simulates grand-scale combat battles in the BattleTech universe.

From the back cover[edit]

The Regimental Combat Team:
132 BattleMechs,
324 Armored Vehicles,
3,591 Infantry troopers,
36 Artillery pieces,
40 Aerospace Fighters,

and countless support units...
and you are in command!

Take your station at the headquarters bunker for the challenge of a MechWarrior's lifetime! This is your chance to command an entire army in futuristic combat on distant planets. Every kind of weapon available to a 31st century general is at your disposal, including tanks, hovercraft, helicopters, infantry, artillery, and the 30-foot tall humanoid juggernauts called BattleMechs, the most powerful and versatile weapons of war ever devised. They await your orders. Do you have what it takes to lead these awesome forces to victory?

BATTLEFORCE 2 is the BATTLETECH game of combat on a grand scale. This set includes two complete game systems, BattleForce and Planetary Assault, that combine for one huge gaming experience.

  • BATTLEFORCE is a fast-paced, easy-to-play game that recreates large-scale 'Mech combat on a tactical level. This system retains the feel of BATTLETECH by providing simple stats for each individual 'Mech and tank, yet play is streamlined enough that players can set up and play through a massive-scale battle of entire battalions and regiments in a single evening!
  • PLANETARY ASSAULT is the BATTLETECH game of all-out war on a strategic level. The game map represents an entire planet's surface and nearby space. Every facet of 31st century war is simulated in a simple-to-play yet detailed system, from the arrival of forces in the planetary system on JumpShips to the DropShip landings and the subsequent 'Mech battles raging at the landing zones. This is your chance to conquer an entire world, or die trying!

The BATTLEFORCE 2 boxed set is a stand-alone product that is fully compatible with BATTLETECH and BATTLESPACE, and can be linked with those games to create a full-scale BATTLETECH campaign system. This box contains everything needed to play, including:

  • 320 full-color playing pieces representing the forces of the 31st century:
    'Mechs, armored vehicles, infantry, artillery, helicopters, naval vessels, spacecraft, supply convoys, military bases, cities, and more!
  • Two 22" x 27" full-color terrain mapsheets
  • Two 22" x 27" full-color planetary mapsheets
  • One 8 1/2" x 11" battle board
  • One rulebook
  • Two six-sided dice
  • One map of the Inner Sphere of 3059

BATTLEFORCE 2
A Game for 2 or more players.
Ages 12 and up.

Rulebook Contents[edit]

  • A Time Of War
  • Introduction
    • Overview
      • BattleForce
      • Planetary Assault
      • Appendices
    • Components
      • Rulbooks Counters
      • Counters
      • Mapsheets
      • Battle Board
      • Inner Sphere Map
      • Dice
    • Terminology
    • Forces of the 31st Century
      • BattleMechs
      • Ground Vehicles
      • Air Vehicles
      • Naval Vehicles
      • Other Ground Units
      • Aerospace units
    • Military Organization
      • Inner Sphere Militaries
      • Com Guards
      • Standard Formations
  • BattleForce
    • Components
      • Counters
      • Record Sheets
      • Mapsheets
  • Playing the Game
    • Setting Up
    • Sequence of Play
      • Initiative Phase
      • Player Phases
      • End Phase
    • Scenarios
      • Setup
      • Objectives
      • Deployment
      • Victory Conditions
  • Movement
    • Movements Cost
      • Jumping
      • Movement on Roads/Pavement
    • Facing
    • Stacking
  • Combat
    • Line of Sight
    • Firing Arcs
      • BattleMech Firing Arc
      • Vehicle Firing Arc
    • Attack Declaration
      • Opponent's Record Sheets
    • Making the Attack
      • Base To-Hit Number
      • Modified To-Hit number
      • To-Hit Roll
    • Damage
      • Overheating
      • Attack Direction
      • Recording Damage
      • Critical Hits
  • Commands
    • Command Units
      • Chain of Command
    • Placing Command Counters
      • Draw a New Command
      • Move a Command
    • Using Commands
      • Command Types
      • Command Effects
    • Command Lists
      • Additional Command Lists
      • Designing Command Lists
  • Special Units And Equipment
    • Vehicles
      • Damage
      • Movement Types
    • Infantry
      • Infantry Types
      • Combat
      • Movement
    • Special Equipment and Abilities
  • Special Case Rules
    • Off-Board Units
      • The Support Map
      • Support Movement
      • Support Combat
      • Setup
    • Aerospace Support
      • Game Setup
      • Movement
      • Attacks
    • Artillery
      • Setup
      • Range Targeting
      • Damage
    • Buildings
      • Building Types
      • Movement Effects
      • Combat Effects
    • Clan Honor
      • Game Use
    • Clearing Woods
      • Engineering Vehicles
    • Concealed Units
      • Concealed Identify
      • Hidden Units
    • Dropping Troops
    • Environmental Conditions
      • Extreme Temperatures
      • Ice
      • High/Low Gravity
      • Vacuum
      • Night Combat
    • Fire
      • Starting Fires
      • Effects of Fire
      • Spreading Fires
      • Smoke
    • Minefields
      • Set-Up
      • Detonation
      • Clearing Minefields
    • Morale
      • Morale Checks
      • Broken Morale
      • Recovering Nerve
  • Creating Scenarios
    • General Rules
      • Number of Players
      • Movement and Retreat
      • Ending the Game
      • Determining Victory
    • Types of Scenarios
      • Stand-Up Fight
      • Hide and Seek
      • Hold the Line
      • Extraction
      • Brake Through
      • The Chase
    • Terrain
      • Number of Mapsheets
      • Choosing and Placing Mapsheets
      • Buildings
    • Unit Generation
      • Random Dice Rolls
      • Point System
    • Setting the Stage
      • Before the Clans
      • Major Wars after the Invasion
  • BattleForce Scenario: Conventional Wisdom
  • Planetary Assault
    • The Mechanics of Assault
    • Components
      • Mapsheets
      • Battle Board
      • Counters
    • Setting Up
    • Sequence of Play
      • Phases
    • Control
      • Default Control
      • Seizing Control
    • Supply
      • Siege
      • Supply Convoys
      • Supply in Space
  • Planetary Movement
    • Movement Costs
      • Crossing Water Hexes
      • Board/Disembark Transport
    • Reconnaissance
    • Aerospace Movement
      • Atmospheric Flight
      • Planetary Orbit
      • Deep Space Movement
  • Planetary Combat
    • The Battle Board
      • Terrain
      • Deployment Zones
    • Setup
      • Combat Drops
    • Combat Sequence
      • Movement
      • Attacks
      • Repairs
    • Attack Resolution
      • To-Hit Roll
      • Damage Roll
    • Victory
      • Damage
    • Aerospace Units
      • Attacking on the Move
      • Combat in Space
  • Planetary Assault Movements
    • Basic Scenario
      • Forces
      • Defender Setup
      • Attacker Setup
      • Victory Conditions
    • Advanced Scenarios
      • Raid
      • Extraction
      • Last Stand
    • Larger Scale Scenarios
      • Additional Counters
    • Large Scale Play
  • Planetary Assault Scenario: The Fall of Terra
    • Appendices
      • Appendix I: BattleTech Conversion
      • Appendix II: BattleSpace Conversion
      • Appendix III: Integration
      • Appendix IV: Campaigns
    • Technical Readout
      • The BattleMech
      • Equipment
      • Inner Sphere BattleMechs
      • Clan OmniMech
      • Vehicles
      • Infantry
      • Inner Sphere Aerospace Fighters
      • Clan Aerospace Fighters
      • DropShips
      • WarShips
      • JumpShip
      • Space Station
    • BattleForce Roster

Notes[edit]