Beagle Active Probe

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Beagle Active Probe


[edit] Description

The Beagle Active Probe (BAP) is a suite of enhancement technology that, when attached to general electronic sensors, enables the equipped unit to detect and classify other battlefield units whether they are camouflaged or even shut down, with the exception of conventional infantry.[1] The probe was first introduced by the Terran Hegemony in 2576 and subsequently lost in the Succession Wars by 2835. It was recovered in 3045 by the Capellan Confederation. The Clans never "lost" the technology, but dispensed with the "Beagle" surname when they polished the concept.[2]

In addition to the ability to detect and classify targets at longer range, the Beagle includes a memory unit that records the events of a battle and allows for later playback. This includes the ability for the user to "re-fight" the battle by making different tactical decisions, which are then analyzed and implemented by the system, allowing for the resulting consequences to be observed.[3]

[edit] Manufacturing

Beagle Active Probe is manufactured on the following planets:

Brand Planet Company
Cyclops-Beagle Sensory Probe Skye Cyclops Incorporated
Diplan Inquisitor Luthien Defiance Motors
Hellespont Interrogator Sian Hellespont 'Mech Works
Imstar Oracle Marik Imstar Aerospace
Wunderland Anomaly New Avalon Achernar BattleMechs

[edit] Rules

[edit] Game Rules

The Inner Sphere Beagle Active Probe weighs 1.5 tons and takes up 2 critical spaces. It has a detection range of four hexes.[4] The Clan version is lighter and smaller, weighing 1 ton and taking up only 1 critical space. Its detection range is five hexes. [5]

[edit] References

  1. BattleForce 2, p. 34
  2. TechManual, p. 204
  3. Technical Readout: 2750, p.
  4. Technical Readout: 3050, p. 220
  5. Tech Manual, p. 343
  • BattleTech Compendium: Rules of Warfare, p. 114
  • BattleTech Master Rules, p. 122
  • Classic BattleTech Companion, 166, 194
  • Classic BattleTech Miniatures Rules (PDF), pp. 18, 19
  • Classic BattleTech RPG, p. 107
  • Combat Equipment, pp. 22, 28, 30, 38, 40, 42, 44, 46, 48, 50, 54, 108, 127
  • Combat Operations, p. 81
  • Maximum Tech, pp. 79, 126, 127
  • Maximum Tech (Revised), pp. 51-52, 54-55, 67, 72, 78, 83, 116, 188
  • MechWarrior, Third Edition, p. 107
  • Tactical Operations, pp. 99, 102, 219, "Advanced Game Rules
  • TechManual, pp. 343-343, "Weapons and Equipment Table"
  • Technical Readout: 3050, p. 220
  • Total Warfare, pp. 129, 134, 228, 238, "Game Rules"

[edit] Bibliography