Classic BattleTech RPG

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Classic BattleTech RPG
Product information
Type Rule Book
Development Bryan Nystul
Randall N. Bills
Primary writing Bryan Nystul
Christoffer Trossen
Chris Hartford
Loren L. Coleman
Diane Piron-Gelman
Randall N. Bills
Christopher Hussey
Dan Grendell
Herbert A. Beas II
Michael A. Stackpole
Pages 224
Cover artwork Marc Gabbana
Illustrations Tom Baxa
Joel Biske
John Bridegroom
Doug Chaffee
Les Dorscheid
Marc Gabbana
Mark Gibbons
Fred Hooper
Scott James
Jeff Laubenstein
David Martin
Chris Moeller
Kevin McCann
Dave McKay
Jim Nelson
Mike Nielsen
Matthew Plog
Matt Wilson
Publication information
Publisher FanPro
Product code 35030
First published 2007
ISBN-10 1932564357
ISBN-13 978-1932564358
MSRP 29,99 US $
Series BattleTech Role-Playing Games
Preceded by MechWarrior, Third Edition
Followed by A Time of War


Classic BattleTech RPG is a role-playing game set in the BattleTech universe. It is a FanPro reprint of the 1999 MechWarrior, Third Edition with a new cover. This was done to avoid confusion with MechWarrior: Dark Age and its successors. For all intents and purposes, the contents of the two books are identical (with the exception of updated errata).

From the back cover[edit]

It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs, huge robotic weapons of war piloted by elite MechWarriors. Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a character from the Inner Sphere, the Clans or the Periphery, you will decide the ultimate fate of the galaxy.

Enter the exciting BattleTech universe, stepping outside of your BattleMech and embracing the richness of a vast, detailed science fiction setting. Classic BattleTech RPG contains all the rules and source material players and Gamemasters need, including a unique character creation system that generates game abilities and background story at the same time. Time to let your imaginations soar!


  • A Time of War
  • Introduction
  • "By the Numbers"
  • Game Concepts
    • Character Abilities
      • Abilities
      • Skills
    • Action Checks
    • Rolling the Dice
    • Task Resolution
    • Edge
  • Character Creation
    • Overview
    • Life Path
    • Affiliations
    • Stage 1: Early Childhood
    • Stage 2: Late Childhood
    • Stage 3: Higher Education
    • Stage 4: Real Life
    • Occupational Fields List
    • Assigning Attributes, Traits and Skills
    • Finishing Touches
    • Sample Characters
  • Traits
  • Skills
  • Combat
  • Equipment
  • A Brief History of the Inner Sphere
  • A Whistletop Tour of the Inner Sphere
  • Government and Law
  • Society and Culture
  • The Clans
  • War and Its Makers
  • Running the Game
    • Role of the Gamemaster
    • Getting Started
    • Non-Player Characters
    • Rewards
    • Character Advancement