CBT Attack Modifiers Table

See Total Warfare, Pages 117 - 118.


All Attacks: Weapons and Physical[edit]

Condition Modifier
Attacker Movement
Stationary None
Walked +1
Ran +2
Jumped +3
Prone +2 (Does not apply to 4 legged `Mechs)
Skidding +1
Terrain
Light Woods +1 per intervening hex,
+1 if target in Light Woods
Heavy Woods +2 per intervening hex,
+2 if target in Heavy Woods
Water**
Depth 1 +1 (See Partial Cover, TW p.102 [1])
+1 to hit for BattleMech firing from Water hex
Depth 2 BattleMechs cannot fire into or out of Depth 2+ water
Partial Cover +1 (See Partial Cover, TW p.102 [2])
Target
Prone -2 from adjacent hex, +1 from all others
Immobile -4 (Includes grounded Dropships)
Skidding +2
Movement
Moved 0-2 hexes 0
Moved 3-4 hexes +1
Moved 5-6 hexes +2
Moved 7-9 hexes +3
Moved 10-17 hexes +4
Moved 18-24 hexes +5
Moved 25+ hexes +6
Jumped/Airborne (non Aerospace units) +1 additional
Is battle armor unit (non infantry attacker) +1
Airborne Aerospace unit at NOE, attacker in flight path +1
Airborne Aerospace unit at NOE, attacker not in flight path +3


Weapon Attacks Only[edit]

Condition Modifier
Attacker
BattleMech Damage
Sensor Hit +2
Shoulder Hit +4 for weapons in arm

disregard other damaged actuators in arm

Upper or Lower Arm Actuator (each) +1 for weapons in arm
Heat
0-7 None
8-12 +1
13-16 +2
17-23 +3
24+ +4
Making indirect LRM attack +1
Attacker is IndustrialMech +1
Grounded Dropship -2
Range and Terrain
Range
Short None
Medium +2
Long +4
Minimum Range +1 at minimum range, additional +1 per

hex less than minimum range. See TW p.107 [3]

Intervening Hex/Level between Attacker

and Target (as well as target hex) in same multi hex building

+1 per hex / level, max of +3, see TW p.175 [4]
Target
Secondary target in forward arc +1
Secondary target in side or rear arc +2


Physical Attacks Only[edit]

Condition Modifier
Attacker
BattleMech Damage
Shoulder Hit No punching or Hatchet/Sword attack with arm,

no clubbing attacks, +2 to pushing attack (each)

Upper or Lower Arm Actuator Hit (each) +2 to punching and Hatchet/Sword attack with arm,

half damage for punching attack with arm, +2 to clubbing attacks

Hand Actuator Hit +1 to punching attack with arm, no clubbing attacks,

no Hatchet/Sword attacks with arm

Hip Actuator Hit No kicking attacks
Upper or Lower Leg Actuator Hit (each) +2 and half damage to kicking attack with leg
Foot Actuator Hit +1 to kicking attack with leg
Target
Infantry +3 to kicking and death from above attacks
Large Support Vehicle or grounded Small Craft -2
Other Modifiers
Charging attack Modify for relative Piloting Skills (TW p.40 [5])
Death from Above attack Modify for relative Piloting Skills (TW p.40 [6])


External links[edit]

References[edit]

  1. Classic Battletech - Total Warfare, p. 102
  2. Classic Battletech - Total Warfare, p. 102
  3. Classic Battletech - Total Warfare, p. 107
  4. Classic Battletech - Total Warfare, p. 175
  5. Classic Battletech - Total Warfare, p. 40
  6. Classic Battletech - Total Warfare, p. 40

Bibliography[edit]