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A Communications Unit was a special implant designed to be used in conjunction with bionic or cybernetic sensory implants to allow two-way communication between operatives. Implanted in the agent's chest so that a simple X-ray scan would dismiss it as something innocuous like a medical monitoring device, the communications unit received signals from the agent's sensory implants via wireless connection. The unit had a range of 100 meters and changing the frequency it operated on could only be done via remote signals from a partner's console.
Only members of the intelligence agencies of the Great Houses had access to these implants, and attempting to acquire them on the black market was extremely difficult. Even if the surgery necessary to implant the device was successful there was a chance the agent's body would reject the implant, requiring a second more dangerous surgical procedure, along with a chance of permanent disability or madness. Due to the metabolic demands of the implant the agent also suffered from chronic headaches which required constant medication every six hours (and resulted in many becoming addicted to the painkillers). Treatment for wounds sustained to the implanted area was also more difficult to heal and recovery time was longer.
In RPG play a Communications Unit has the equipment rating E/D/F, costs 8,000 and has a range of 100 meters. In CBT play Manei Domini with Communications Unit implants receive a one-time modifier of +1 to their force's Initiative roll; this effect does not stack.
- A Guide to Covert Ops, p. 114
- Jihad Hot Spots: 3072, p. 128, 131