Crescent Hawks Inception/Hacking Guide

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Created by Jonathan Schattke wizwom@ripco.com

You'll need a hex editor. Do not attempt if you don't understand what the information below means.

[edit] MAIN disk

$10,$3 Base mech designs
$0	Offset list (these designs are not fixed length).
$1A	CHAMELEON string, null terminated
	MASS
	Armor Max Values
	Structure Max Values
	2-byte actuator tags?, $CF - no hand, no LA, $FF all
	Number of heat sinks in engine
	Null-terminated list of ammo values
	Walk, Jump
	Weapons list.
		Location (offset to put bytes)
			$33 Right Arm
			$3A Right torso
			$41 Left Arm
			$48 Left Torso
			$4F Left Leg
			$51 Right Leg
			$53 Center Torso
			$55 Head
			$FF to tag end of weapon list & design
		Weapons, per list, +$80 to tag end of location

[edit] GAME disk

$16,$E Character data, saved game #1
$16,$7 Character data, saved game #2
+$C	1st character, characteristics, 0 B D 0 C
+$10	1st character, skills: blade bow guns gunnery piloting tech medic
+$17	1st character, weapon (see crit chart)
+$1E	2nd charater starts...

 $16,$D Mech data, saved game #1
          $16,$6 Mech data, saved game #2
          $2B 1st mech Name
          $AA 2nd mech Name
          +$10 Mass
          +$11 Armor values, R. Arm, R. Leg, R Torso, Head, C Torso,
          L Arm, L Leg, L Torso, R Torso R, C Torso R, L Torso R
          +$1C I.S. values, R. Arm, R. Leg, R Torso, Head, C Torso,
          L Arm, L Leg, L Torso
          +$24 Actuators, 2 bytes. $FFFF=all
          +$26 # of heat sinks in engine
          +$27 Weapon Ammo, 10 bytes
          +$31 Walk move
          +$32 Jump move
          +$33 crit charts - LA7, LT7, RA7, RT7, LL2, RL2, CT2, H1
          (+$80 - destroyed)
          $01 Knife
          $02 Sword
          $03 Vibroblade
          $04 Shortbow
          $05 Longbow
          $06 Crossbow
          $07 Pistol
          $08 Rifle
          $09 SMG
          $0A SRM
          $0B Inferno
          $0C Laser Gun
          $0D Laser Rifle
          $0E - blank -
          $0F - blank -
          $10 Small Laser
          $11 Medium Laser
          $12 Large Laser
          $13 PPC
          $14 AC/2
          $15 AC/5
          $16 AC/10
          $17 AC/20
          $18 Machine Gun
          $19 Flamer
          $1A LRM 5
          $1B LRM 10
          $1C LRM 15
          $1D LRM 20
          $1E SRM 2
          $1F SRM 4
          $20 SRM 6
          $21 Kick
          $22 Heat Sink
          (after that, it's a lot of garbage.)
          +$45 Maximum armor, as per armor
          +$50 Maximum structure, as per structure
          +$58 Maximum ammo, as per ammo

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