Crescent Hawks Inception/Hacking Guide
From BattleTechWiki
Created by Jonathan Schattke wizwom@ripco.com
You'll need a hex editor. Do not attempt if you don't understand what the information below means.
[edit] MAIN disk
$10,$3 Base mech designs $0 Offset list (these designs are not fixed length). $1A CHAMELEON string, null terminated MASS Armor Max Values Structure Max Values 2-byte actuator tags?, $CF - no hand, no LA, $FF all Number of heat sinks in engine Null-terminated list of ammo values Walk, Jump Weapons list. Location (offset to put bytes) $33 Right Arm $3A Right torso $41 Left Arm $48 Left Torso $4F Left Leg $51 Right Leg $53 Center Torso $55 Head $FF to tag end of weapon list & design Weapons, per list, +$80 to tag end of location
[edit] GAME disk
$16,$E Character data, saved game #1
$16,$7 Character data, saved game #2
+$C 1st character, characteristics, 0 B D 0 C
+$10 1st character, skills: blade bow guns gunnery piloting tech medic
+$17 1st character, weapon (see crit chart)
+$1E 2nd charater starts...
$16,$D Mech data, saved game #1
$16,$6 Mech data, saved game #2
$2B 1st mech Name
$AA 2nd mech Name
+$10 Mass
+$11 Armor values, R. Arm, R. Leg, R Torso, Head, C Torso,
L Arm, L Leg, L Torso, R Torso R, C Torso R, L Torso R
+$1C I.S. values, R. Arm, R. Leg, R Torso, Head, C Torso,
L Arm, L Leg, L Torso
+$24 Actuators, 2 bytes. $FFFF=all
+$26 # of heat sinks in engine
+$27 Weapon Ammo, 10 bytes
+$31 Walk move
+$32 Jump move
+$33 crit charts - LA7, LT7, RA7, RT7, LL2, RL2, CT2, H1
(+$80 - destroyed)
$01 Knife
$02 Sword
$03 Vibroblade
$04 Shortbow
$05 Longbow
$06 Crossbow
$07 Pistol
$08 Rifle
$09 SMG
$0A SRM
$0B Inferno
$0C Laser Gun
$0D Laser Rifle
$0E - blank -
$0F - blank -
$10 Small Laser
$11 Medium Laser
$12 Large Laser
$13 PPC
$14 AC/2
$15 AC/5
$16 AC/10
$17 AC/20
$18 Machine Gun
$19 Flamer
$1A LRM 5
$1B LRM 10
$1C LRM 15
$1D LRM 20
$1E SRM 2
$1F SRM 4
$20 SRM 6
$21 Kick
$22 Heat Sink
(after that, it's a lot of garbage.)
+$45 Maximum armor, as per armor
+$50 Maximum structure, as per structure
+$58 Maximum ammo, as per ammo

