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Elemental (Battle Armor)

(Redirected from Elemental (battle armor))
Elemental.jpg
Elemental
Production information
Manufacturer Clan Wolf
Clan Wolf-in-Exile
Various other Clans
Production Year 2868[1]
Use Armored Infantry
Weight Class Medium
Tech Base Clan
Cost 500,000 C-bills
Introduced 2868
Technical specifications
Mass 1,000 kg
Top Speed 10.8 km/h
Armament
Armor Type Standard
BV (1.0) Small Laser = 56
Flamer = 51
Heavy Machine Gun = 51
Machine Gun = 50
Micro Pulse Laser = 61
ER Micro Laser = 53
BV (2.0) AP Gauss = 82[2]
ER Micro Laser = 61[3]
Flamer = 68[4]
Heavy Machine Gun = 59[5]
Small Laser = 64[6]
Machine Gun = 58[7]
Micro Pulse Laser = 69[8]
Headhunter = 43[9]

Contents

[edit] Description

The standard against which all battle armor is measured, the Elemental battle armor was first introduced in 2868 by Clan Wolf in a Trial of Possession against the Nova Cats. It was a marvel of Clan engineering that allowed a small group of operators to take down large 'Mechs and survive the encounter. While it is possible for a normal-sized human to use the battle armor, this design is tailored for the Clans' giant Elemental warriors and only they can bring out its fullest potential.

[edit] History

The roots of the Elemental battle armor can be traced back to pressurized diving suits built by Clan Goliath Scorpion. These underwater suits already had most of the basic equipment common to current battle armor designs: myomer musculature, self-contained air-supply and life support systems, and heavy, atmospherically sealed bodies designed to handle extreme conditions. Clan Wolf saw the diving suit's potential and began to convert some they had acquired for combat, adding on armor, weapons, and small jump jets. While Clan Wolf did experiment with specialist suits designed for specific environments, they eventually settled on a general purpose design (these specialist suits would later go on to inspire the Gnome, Salamander, Sylph and Undine).[10][11]

After the first use of the battle armor in 2868 against the Nova Cats, the Wolves entered into a series of trials later that year with Clan Hell's Horses. The Wolves put their new battle armor up against the Hell's Horses genetically engineered infantry, the precursor to the modern Clan Elemental. When the trials were over, the Hell's Horses had won the Wolves battle armor technology, and the Wolves had gotten the needed information to breed their own Elementals. Almost immediately, each Clan combined their own technology with that of the other, creating the tradition of matching Elemental troops with battle armor. Within a short period of time, battle armored Elemental troop deployments spread across Clan forces.[10][11]

[edit] Weapons and Equipment

Clan Elemental battle armor mounts one primary and one secondary weapon, plus a detachable SRM-2 pack. If two missiles are fired, the trooper may aim them at the same target or at two different targets that both lie within the firer's forward 90-degree firing arc. The launcher holds a total of four missiles. Once the missiles have been expended the launcher may be jettisoned, improving mobility. The suit is also equipped with a strong manipulative claw effective at performing anti-'Mech attacks or hanging on to an OmniMech's handholds. The modular weapon mount may accommodate a variety of heavy weapons, including a Small Laser, Flamer, Machine Gun, Heavy Machine Gun, ER Micro Laser, or Micro Pulse Laser. The Anti-Personnel Weapon Mount typically carries a projectile weapon that is effective against unarmored targets, such as an anti-personnel machine gun.[10][11] Like all Clan suits the Elemental benefits from incorporating HarJel, creating an added layer of protection for the suit and it's wearer.[12]

[edit] Variants

  • Headhunter 
    This variant was created by Clan Wolf to carry out decapitation strikes against Inner Sphere command personnel during the Clan Invasion. It removes the missile launcher to include an additional Power Pack, Heat and Improved Sensors, a Remote Sensor Dispenser, and a pair of extra Fuel Tanks for it's jump jets, while mounting a fixed anti-personnel Machine Gun in addition to the anti-personnel weapon mount. BV (1.0) = 40, BV (2.0) = 43[13]
  • Elemental II 
    Based on the Elemental II (X), this version of the venerable Elemental armor replaces all the weaponry with a single AP Gauss Rifle and an Anti-Personnel Weapon Mount. While offering the same protection as the original Elemental armor, the Elemental II lacks jump capability. Instead it uses a Battle Armor Myomer Booster to reach speeds of 46 km/h. BV (2.0) = 70[22]

[edit] Custom Variants

  • Elemental II (X) 
    An experiment by Clan Hell's Horses, this variant is equipped with a Battle Armor Myomer Booster. To fit this system onto the chassis and maintain the same level of protection the engineers had to increase the suit's weight by 50%. This in turn limited the amount of weaponry the suit could carry. The Elemental II (X) has a Detachable Weapon Pack that carries a Micro Pulse Laser, while an Anti-Personnel Weapon Mount is on the left arm. The right arm carries a Light Machine Gun, and each arm has a Battle Claw. Though the Elemental II (X) met the design goals, the fact that it can't make anti-'Mech attacks and the need to jettison the main weapon (Micro Pulse Laser) before jumping or moving at top speed led the Khans to cancel this project. BV (2.0) = 42[23]

[edit] Design Quirks

The Elemental II variant is subject of the following Design Quirk:[22]

The Elemental II (X) variant has following Design Quirks:[23]

[edit] Gallery

[edit] References

  1. MUL online date for the Elemental (Battle Armor)
  2. Record Sheets: 3058 Unabridged (Clan & Star League), p. 76
  3. Record Sheets: 3058 Unabridged (Clan & Star League), p. 77
  4. Record Sheets: 3058 Unabridged (Clan & Star League), p. 78
  5. Record Sheets: 3058 Unabridged (Clan & Star League), p. 79
  6. Record Sheets: 3058 Unabridged (Clan & Star League), p. 80
  7. Record Sheets: 3058 Unabridged (Clan & Star League), p. 81
  8. Record Sheets: 3058 Unabridged (Clan & Star League), p. 82
  9. Record Sheets: 3058 Unabridged (Clan & Star League), p. 83
  10. 10.0 10.1 10.2 LosTech, p. 60
  11. 11.0 11.1 11.2 Technical Readout: 3058 Upgrade, p. 44
  12. TechManual, p. 256
  13. Record Sheets: 3058 Unabridged (Clan & Star League), p. 83
  14. Technical Readout: 3085, p. 190
  15. Record Sheets: 3085 Unabridged — Old is the New New, p. 126
  16. Record Sheets: 3085 Unabridged — Old is the New New, p. 127
  17. Record Sheets: 3085 Unabridged — Old is the New New, p. 128
  18. Technical Readout: 3085, p. 191
  19. Record Sheets: 3085 Unabridged — Old is the New New, p. 129
  20. Record Sheets: 3085 Unabridged — Old is the New New, p. 130
  21. Record Sheets: 3085 Unabridged — Old is the New New, p. 131
  22. 22.0 22.1 Technical Readout: Prototypes, p. 19
  23. 23.0 23.1 Experimental Technical Readout: Clans, p. 14

[edit] Bibliography