Field Manual: Mercenaries, Revised

Field Manual: Mercenaries, Revised
Product information
Type Sourcebook
Author Herbert A. Beas II
Development Herbert A. Beas II
Randall N. Bills (Development assistance)
Primary writing Daniel M. Ball
Herbert A. Beas II
Randall N. Bills
Loren Coleman
Warner Doles
Chris Hartford
Ken Horner
Camille Klein
Nick Marsala
David L. McCulloch
Paul Sjardijn
Christoffer Trossen
Pages 192
Cover artwork Doug Chaffee (Art)
Jason Vargas (Design)
Interior artwork Liz Danforth
Dave Martin
Mark Zug
Franz Vohwinkel
Illustrations Tom Baxa
Joel Biske
John Bridegroom
Jeff Laubenstein
Fred Hooper
Scott James
Chris Lewis
Larry MacDougall
Mike Nielsen
Roger Peterson
Loston Wallace
Publication information
Publisher FanPro
Product code 10977
First published 01 February 2004
ISBN-10 1932564128
ISBN-13 978-1932564129
MSRP 24.99 US $
Era Civil War era
Jihad era
Timeline 27 August 3067
Preceded by Field Manual: Mercenaries
Followed by Mercenaries Supplemental


Field Manual: Mercenaries, Revised updates much of the information that was in Field Manual: Mercenaries. It does this for the in-game information by updating the mercenary unit force briefs to 3067 and revised some of the game rules, most notably those for creating and running a mercenary force. There is more detailed information on four of the largest hiring halls in the Inner Sphere. It also includes new life paths and an affiliation for use in Classic BattleTech RPG. The book became the flagship to series of follow-on Mercenary Supplementals, which expanded information number lesser known units and older ones. These updates expanded to the middle of the Jihad.

From the back cover[edit]

Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now's the time to put up or shut up, because not everyone is cut out for the rough and tumble life of today's mercenary! War's a dangerous business and for the professional soldier, survival ain't as simple as coming out of the firefight alive!

Classic BattleTech Field Manual: Mercenaries, Revised provides an in depth look at modern mercenary operations, including where to go for the best contracts and most active battlegrounds. Over sixty of the Inner Sphere's best-known mercenary commands are profiled here including histories, officers, and favorite tactics. Special rules enable you to bring each of these famous outfits to life in your own Classic BattleTech campaigns, while updated rules provide players with detailed instructions for creating and running their own mercenary commands both on and off the field. Compatible with both the Classic BattleTech board game and the Classic BattleTech RPG system, Classic BattleTech Field Manual: Mercenaries, Revised lets you finally prove once and for all if you have what it takes to find fame and fortune as a real mercenary!


  • "Parting Shots"
  • Introduction
  • Boom Years
    • Twilight of the Clans
    • War and Rejuvenation
    • The FedCom Civil War
    • New Times, New Markets
  • Employment and Contracts
  • Standard Operating Procedures
    • BattleMech Assets
    • Aerospace Assets
    • Armor Assets
    • Infantry Assets
    • Technical and Medical Support
    • Rank Structures and Insignia
    • Uniforms
    • Medal and Decorations
  • Rules
    • Unit Composition Tables
    • Mercenary Commands
    • Force-Specific Rules
  • Creating a Mercenary Force
  • Running a Mercenary Force
  • Worksheets
  • Index

Also See[edit]