Headhunter Missile

Among the Star League's most famous military lostech devices, the Headhunter Missile, or HHM, was a missile developed specifically for achieving "head shots" against opponents. Purportedly, it was a special ammunition for Long-Range Missile Launchers as well as Short-Range Missile Launchers of all sizes.[1]

Description[edit]

One of the more mysterious advances reportedly emerging from First Lord Jonathan Cameron's paranoia-fueled military renaissance initiated in the final decade of the 27th Century, at least when compared to the Caspar drones, the Headhunter Missiles were reportedly the ultimate MechWarrior-killer weapon, developed alongside the prototype Snub-Nose PPC for the Star League Defense Force's Royal Commands.[2]

Beyond anecdotal evidence, much of which seems to wildly exaggerate the weapon's capability, authenticated BattleROM recording of a firing range test show an unknown Star League era missile system scoring a high rate of head shots against a variety of targets. However, this system was only observed to fire single missiles[1] (as opposed to the usual volleys from LRM or SRM launchers).

Exactly how the Headhunter Missile system worked is unknown, with many different theories proposed and rejected. Active homing guidance would have suffered from ECM jamming while teleoperation would be subject to time-to-target limitations. The most plausible explanation seems to be that the system used a type of beam riding method which combined aspects of an advanced Targeting Computer with Streak fire control systems. However, the two technologies are considered largely incompatible in the 31st century, and it is unknown how the Star League would have overcome this obstacle. It is also assumed the missile had Tandem-Charge Warheads.[1]

Models[edit]

Starfire Mark 2500[edit]

References[edit]

  1. 1.0 1.1 1.2 Era Report: 2750, p. 28, "Headhunter Missile"
  2. The Star League, p. 61 "History - Peace and Prosperity - Military Renaissance"

Bibliography[edit]