Heir Apparent

Emblem-important.svg Apocryphal Product
Although it is an official BattleTech product, the subject of this article does not meet the current criteria for Canon for the BattleTech universe.
See the article's section on Canonicity for details.


HeirApparent.jpg
Heir Apparent
Product information
Type Novella/serialized Novel (part 1 of 4)
Author Michael A. Stackpole
Pages 114 (PDF edition)
Cover artwork Jenn Tran
Publication information
Publisher Harebrained Schemes
First published 7 February 2017
MSRP (see description)
Content
Era Succession Wars era
Timeline 15 October - 15 November 3000
Followed by Apparent Catastrophe

Heir Apparent is an original BattleTech novella penned by Michael A. Stackpole, the first of four parts of a serial novel. It was offered as a backer reward for Harebrained Schemes' successful BattleTech Video Game Kickstarter campaign, and was released in electronic format on 7 February 2017 to Kickstarter backers who had pledged at least 50 US$ to the project.

Canonicity[edit]

At this time, the novella's Canon status is unclear. It does not technically fall under the current definition of Canon.

Line Developer Randall N. Bills had explicitly stated that the storyline of HBS's game was planned to become fully canonical; this would presumably also extend to the novellas offered on the sidelines as well. However, as of this writing no actual statement has been made yet to actually declare the novella as canonical.

Plot summary[edit]

Featured Characters[edit]

Featured BattleTech[edit]

BattleMechs[edit]

Aerospace Fighters[edit]

Vehicles[edit]

Featured Places[edit]

  • Maldive (called "Maldives" in this novella but referred to as "Maldive" in parts 3; not to be confused with nearby Valdives)
  • Galatea (mentioned)
  • Itrom (mentioned)

Notes[edit]

  • The BattleMechs on the cover—a Blackjack and a Trebuchet, implicitly Walter de Mesnil's and Ivan Litzau's 'Mech, respectively—are drawn using the graphics from the MechWarrior Online computer game, which were also used by Harebrained Schemes for their game. It would seem, however, that the artist was only given the "basic" mesh models from the game without any of the various possible weapon loadouts. Therefore, the 'Mechs in the picture have no visible weapon ports, barrels or launchers whatsoever unlike their counterparts in the story which were fully equipped with what seem to be standard configurations.