Huntsmen Stables

Logo of Huntsmen Stables
Huntsmen Stables
Team Profile
Founding Year 3052
Sport 'Mech Dueling
League Solaris Games
Home Solaris VII
Colors Green and Red: a green banner with a diagonal crimson slash


The Huntsmen were a Solaris VII–based dueling BattleMech stable. The outfit was known for its brutal approach to fighting and its dueling skills.

Description[edit]

The Huntsmen inhabited an old manor house in Joppa, housing their 'Mechs in a recently rebuilt barn on the manor grounds, which they only left for practice sessions in Roland Fields or for matches.[1]

The stable earned respect from fans and critics alike. Its fighting skills were on par with other major stables.

History[edit]

Formed in 3052,[2] the Huntsmen appeared in the Reaches on the outskirts of Solaris City. The village was known to be a haven for Clan expatriates. The origins of its founding members are unknown, though they were strongly believed to have been renegade Clansmen and a Solaran Spectator named them Matthew and his Merry Men. In its early years, media and other parties inquired into their origin; however, these individuals either disappeared or were found face down in the Solaris River.[1]

When originally formed, the stable was well-known for carrying out matches to the death. In later years this this was curtailed by new rules.

By 3067, the Huntsmen developed a rivalry with members of the Zellbrigen Stables. Members of the stable in the green hunting jerkins been seen fighting with warriors of Zellbrigen in seedy bars. Underground fans had been clamoring that Huntsmen schedule for official match.[2]

The Stable was still operational through 3150 and perhaps beyond[3][4]

Stablemasters and Owners[edit]

Notable Personnel[edit]

Instructors[edit]

MechWarriors[edit]

In 3051, twelve MechWarriors were on Huntsmen Stables payrolls.[2]

As per 3067, twenty-one MechWarriors were on Huntsmen Stables payrolls.[2]

Known MechWarriors[edit]

MechWarrior Era Comments References
Mark Clark Civil War [5]
Arstide Hiser Dark Age [3]
Joshua Simmons Dark Age [6]
Reiss Civil War [7]

Other[edit]

Tactics and Style[edit]

The Huntsmen were known for their preference for single combat or dueling. They were known to avoid using physical attacks when engaged in combat with their 'Mechs. Among their many attributes, they were best known for the headhunting, in killing downed opponents.[1] However, by late 3060s, this practice been curtailed due to restrictions.

Stable Characteristics[edit]

  • Experience = Elite in 3067
  • Rating = C in 3055 and B in 3067
  • BattleMech = 10 in 3055 and 15 in 3067

Notes[edit]

In 3055, the MechWarriors had a contract of 25 percent and 1,000 C-bills.[1]

By 3067, its contracts were 30 percent and still paid 1,000 C-bills per month.[2]

Rules[edit]

Game Rules[edit]

The Stable as of 3067 has access to B Rated Equipment.

When using Stable specific rules in a match, when the Huntsmen warrior is not a one-on-one fighting they suffer from a -2 to their initiative.

They also receive a +1 to their pilot rolls when they attempt to do any physical attacks against an opponent.

The Huntsmen will never surrender under any circumstances.[2]

References[edit]

  1. 1.0 1.1 1.2 1.3 1.4 Solaris: The Reaches, p. 12: Huntsman Stable
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 MapPack: Solaris VII, p. 26: "Huntsmen Stable"
  3. 3.0 3.1 Wolf Hunters
  4. Recognition Guide: ilClan, vol. 13, p. 13
  5. Technical Readout: 3055 Upgrade, p. 142
  6. Dark Age: LinkNet Articles (3136), pp. 7–8: "Solaris VII 3135 Grand Tournament Recap"
  7. Spotlight On: First Marik Protectors, p. 6: "First Marik Protectors - Personalities - Reiss"

Bibliography[edit]