Inferno-IV Missile
Sarna News
- HEXTECH Review - Wave 3 Brings More Urban Options To Your Battlefield
- Your BattleTech News Round-Up For March, 2024
- Crashing 'Mechs With Jennifer Brozek, Author Of The Rogue Academy Trilogy
- Getting The Word Out With Rem Alternis, Catalyst Community & Marketing Director
- Bad 'Mechs - Yeoman
- Read more →
Description[edit]
Inferno-IV Missiles are a variation of Arrow IV missiles first introduced by the Capellan Confederation in 3055. The technology was based on recovered Clan FASCAM missiles and was designed to deploy the newly-invented Inferno Mines. Unfortunately, the mines proved to be unstable and would instead ignite upon impact, causing widespread fires.[1]
Rules[edit]
Game Rules[edit]
Units hit by Inferno-IV missiles suffer the same effect as being hit by a number of normal Inferno missiles, while the area affected continues to burn for the remainder of the scenario. Units moving through an area hit by Inferno-IV missiles suffer normal fire damage.[1]