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Below is a listing of all non-Mech units in the game, with their specifications. They only loosely match their BattleTech counterparts. Some don't even have the same tonnage. Their tonnage really has no effect on the game though, and mostly serves as an indicator of relative size.
The accuracy of enemy vehicles increases considerably on higher difficulty settings.
Base Game Vehicles and Infantry
|Infantry||Foot||1||Machine Gun Array||10||17|
|Power Armor||Foot||5|| Laser,
|Aero Spotter||Tracked||20||Large Laser||170||54|
|Harasser||Hover||20||2 Streak SRMs||33||86|
|Scimitar||Hover||25||2 Flamer Arrays||45||86|
|Attack 'Copter||VTOL||35||Medium Autocannon||77||86|
|Drillson||Hover||50||8 Streak SRMs||108||65|
|Heavy 'Copter||VTOL||50|| 4 Streak SRMs,
2 Pulse Lasers
|LRM Carrier||Wheeled||50||5 LRMs||32||54|
|Swarm LRM Carrier||Wheeled||50||5 Swarm LRMs||32||54|
|Partisan||Tracked||80||4 Light Autocannons||137||54|
The Harasser and Scimitar don't match their BattleTech equivalents at all, apart from being hovercraft. The Swarm LRM Carrier is simply an LRM Carrier using Swarm LRM ammunition. Swarm LRMs in MechCommander 2 work completely differently from Swarm LRMs in BattleTech. The Storm doesn't have a BattleTech equivalent. The rest are fairly close to their BattleTech equivalents.
Aero Spotters call in Shilone air strikes on your position.
Base Game Turrets
|Gun Platform||1 Machine Gun Array||1||A wooden lookout tower with a machine gun.|
|SRM Turret||3 Streak SRMs||25||Very common. Easily destroyed from range.|
|Autocannon Turret||2 Medium Autocannon||25||Fairly common. Medium range makes these more dangerous.|
|Large Pulse Laser Turret||3 Large Pulse Laser||25||Can cause a lot of damage. Only used by House Liao.|
|LRM Turret||4 LRMs||25||Long range and always arranged in groups.|
|Gauss Turret||1 Machine Gun Array||25||Very dangerous at long range. Only used by House Davion.|
|Long Tom Turret||1 Long Tom Cannon||30||Shots create an AoE explosion where they hit. Only used by House Steiner.|