MechWarrior: Living Legends
- This article is about the fan-made computer game conversion/mod. For the MechWarrior (RPG) adventure module, see Living Legends.
|MechWarrior: Living Legends|
|Development||Wandering Samurai Studios|
|Era||Clan Invasion - FedCom Civil War eras|
|Series||MechWarrior computer games|
MechWarrior: Living Legends is an independently produced total conversion modification of the CryEngine 2 game engine (on which the game Crysis Wars is based), and takes place within the BattleTech universe. It can be played using the free Crysis Wars demo, albeit limited to the 32-bit mode.
MechWarrior: Living Legends has been in development since December 2006, and is in version 0.7.1 as of January 2013. Originally, development was done on the Doom 3 engine, with the team switching to CryEngine 2 after the release of Crysis. The next major release after the initial one, version 0.5, dropped support for Crysis in favor of Crysis Wars, and was released in May 2011.
The team has stated that development focus for the foreseeable future will be focused on the multiplayer aspect of the game, and that while a single player component to MW:LL is desirable, no actual design or planning has been put into it.
The final version, 0.7.1, was released January 16, 2013. No further development is possible due to their non-profit license being revoked by the new license holder.
Crysis and Crysis Wars Support
Prior to version 0.4, MW:LL was available only for Crysis. Version 0.4 introduced support for both Crysis and Crysis Wars. With the release of version 0.5, support for Crysis was discontinued, and the modification will only run in Crysis Wars.
Multiplayer is the main focus of the development team and as such is at an advanced development stage. Multiplayer games use the Gamespy Arcade integrated into the Crysis engine. Connecting to multi-player requires a Gamespy ID, which can be created in-game for free and does not require a valid e-mail. In regards to Gamespy, this feature has been discontinued as of early July 2014, leaving many games dependent on it unable to allow their players multiplayer connectivity. A fix to this issue, specifically for MechWarrior: Living Legends, was created by the community in the form of a separate game launcher-server browser that could connect players to popular servers.
A server can host up to 32 players in one of five game modes: Team Solaris Arena, Terrain Control, Test of Strength, Solaris Arena and Last Man Standing.
Team Solaris Arena and Test of Strength both pit teams against each other in a team-deathmatch scenario, with points awarded based on kills and damage dealt. The two modes differ in that Test of Strength starts a player with a set amount of funds to buy 'Mechs or vehicles that does not increase, while Team Solaris Arena awards cash in addition to points for dealing damage and refreshes a player's cash on respawn.
In Terrain Control, teams battle over capture points on the map in order to deplete the opposing team's tickets, and the game mode uses the same rank and cash systems as in Team Solaris Arena.
Solaris Arena brings to life the arena battles on Solaris VII. Players battle each other in arenas like The Jungle and try to get first place by achieving the best overall score, while being commented upon by Duncan Fisher (voiced by George Ledoux). Last Man Standing provides a variation on this; the primary goal here is to become the sole survivor of the round, where points do not matter.
In all game modes, players initially spawn as Battle Armor (often shortened to "BA"), usually in bases or 'Mech bays that allow for purchases. However, depending on the game mode, only certain bases will have facilities that allow for the purchase of a 'Mech or vehicle. For instance, in Terrain Control, the main bases players start with provide access to all weight classes of 'Mechs and vehicles, while some capturable bases only allow players to purchase weapons for their battle armor. In contrast, Solaris Arena will often only feature bases or hangars that allow the purchase of any class of 'Mech and vehicle. Many maps also include separate air bases allowing players to purchase aerospace fighters and VTOLs to take the battle into the air. Players receive a set amount of C-bills when they spawn according to their rank, with rank being gained as the player gains points through damaging or destroying opponents and capturing control points. Battle Armors are armed by default with a dedicated "BearHunter" AutoCannon (which can, however, be exchanged for a variety of non-dedicated weapons) and a Battle Armor-scale Streak SRM-2. Though the Battle Armor for each side is identical in terms of performance, the Clan team Battle Armor is an Elemental, while the Inner Sphere team uses the Longinus. Both Battle Armor units feature Jump Jets, as well as a secondary weapon pod. When entering a 'Mech or vehicle (not including an APC), all non-dedicated weapons are lost, so players must make sure to keep their "BearHunter" AutoCannon with them at all times unless playing exclusively as Battle Armor.
The game features a large list of 'Mechs and Vehicles available for purchase, and many more were planned for future releases. As of version 0.4.9 there were 22 BattleMechs, 9 vehicles, 3 aerospace fighters and 1 VTOL in the game. As of the very last release, version 0.7.1, there are 32 'Mechs, 12 vehicles, 5 Aerospace Fighters, and 2 VTOLs (not including the hidden Karnov VTOL) available. Individual unit customization is not available, but MechWarrior: Living Legends offers several variants of each model of 'Mech and Vehicle for purchase, with different load-outs of weapons, armor and equipment. Unit customization was a planned feature to be implemented in a later release.
The lore of Classic Battletech plays an integral role to design and development but is often a secondary concern to balance and the "fun factor", a necessity for any multi-player oriented game. This focus on balance can be seen in the weapons configurations of 'Mechs and Vehicles, some of which conflict or ignore canon sources for the sake of balance. For example, the development team has stated that non-'Mech assets such as vehicles, VTOLs and Battle Armor are made purposely more powerful in relation to 'Mechs, as otherwise they would be far too weak or ineffective for players to want to use in games.
Both Inner Sphere and Clan teams are able to buy an APC throughout a Terrain Control game, but not in any other game modes.
- Anhur VTOL
- Avar Aerospace Fighter
- Karnov VTOL - The Karnov is a special case, in that it is technically playable - if very buggy - when placed in a custom map.
- Xerxes Aerospace Fighter
MW:LL features numerous multiplayer maps based on various worlds within the BattleTech universe. Most maps have both Terrain Control and Team Solaris Arena/Test of Strength versions. These maps range from expansive deserts, restricted canyons and overgrown marshes to snowstorm-ridden valleys and the low-gravity surface of a rapidly spinning asteroid. In comparison to maps of previous and future MechWarrior games, those found in MechWarrior: Living Legends appear to be many times larger, with some as large as 8 km x 8 km in area.
- Main Page
- Download Page
- Crysis Wars Demo + MW:LL installer
- MW:LL Wiki
- Planned Assets Forum Thread