- This article is about the fan-made computer game conversion/mod. For the MechWarrior (RPG) adventure module, see Living Legends.
|MechWarrior: Living Legends|
|Development||Wandering Samurai Studios|
|Series||MechWarrior computer games|
Mechwarrior: Living Legends is an independently produced total conversion modification of the CryEngine 2 game engine (on which the game Crysis Wars is based), and takes place within the BattleTech universe. It requires the ownership of Crysis Warhead in order to play, but is itself available for free.
Mechwarrior: Living Legends has been in development since December 2006, and is in version 0.5.1 as of July 2011. Originally, development was done on the Doom 3 engine, with the team switching to CryEngine 2 after the release of Crysis. The next major release, 0.5, dropped support for Crysis in favor of Crysis Wars and was released in May 2011.
The team has stated that development focus for the foreseeable future will be focused on the multiplayer aspect of the game, and that while a single player component to MW:LL is desirable, no actual design or planning has been put into it.
 Crysis and Crysis Wars
Prior to version 0.4, MW:LL was available only for Crysis. Version 0.4. introduced support for both Crysis and Crysis Wars. With the release of version 0.5, support for Crysis is discontinued, and the modification will only run in Crysis Wars.
 Gameplay Elements
Multi-player is the main focus of the development team and as such is at an advanced development stage. Multi-player games use the Gamespy Arcade integrated into the Crysis engine. Connecting to multi-player requires a Gamespy ID, which can be created in-game for free and does not require a valid e-mail.
A server can host up to 32 players in one of five game modes: Team Solaris Arena, Terrain Control, Test of Strength, Solaris Arena and Last Man Standing.
Team Solaris Arena and Test of Strength both pit teams against each other in a team-death-match scenario, with points awarded based on kills and damage dealt. The two modes differ in that Test of Strength starts a player with a set amount of funds to buy 'Mechs or vehicles that does not increase, while Team Solaris Arena awards cash in addition to points for dealing damage and refreshes a player's cash on respawn.
In Terrain Control, teams battle over capture points on the map to deplete the opposing teams tickets using the same rank and cash system as Team Solaris Arena.
Solaris Arena brings to life the arena battles on Solaris VII. Players battle each other in arenas like The Jungle and try to get first place by achieving the best overall score, while being commented upon by Duncan Fisher (voiced by George Ledoux). Last Man Standing provides a variation on this; the primary goal here is to become the sole survivor of the round.
In all game modes, players initially spawn as battle armor (BA), usually in bases or mech bays that allow for purchases. However, depending on the game mode, only certain bases have facilities that allow for the purchase of a 'Mech or vehicle. Many maps also include separate air bases allowing players to purchase aerospace fighters and VTOLs to take the battle into the air. Players receive a set amount of money (called C-bills in the game) when they spawn according to their rank, with rank being gained as the player gains points through damaging or destroying opponents and capturing control points. Battle Armor are armed by default with a small laser (which can be upgraded to a variety of different weapons) and an SRM-2. Though the battle armor for each side is identical in terms of performance, the Clan team battle armor is an Elemental, while the Inner Sphere team uses the Longinus.
The game features a large list of 'Mechs and Vehicles available for purchase, with many more planned for future releases. As of version 0.4.9 there are 22 BattleMechs, 9 vehicles, 3 aerospace fighters and 1 VTOL in the game. Currently, individual unit customization is not available, so MW:LL offers several variants of each model of 'Mech and Vehicle for purchase, with different load-outs of weapons, armor and equipment.
The lore of Classic Battletech plays an integral role to design and development but is often a secondary concern to balance and the "fun factor", a necessity for any multi-player oriented game. This focus on balance can be seen in the weapons configurations of 'Mechs and Vehicles, some of which conflict or ignore canon sources for the sake of balance. For example, the development team has stated that non-'Mech assets such as vehicles, VTOLs and Battle Armor are made purposely more powerful in relation to 'Mechs, as otherwise they would be far too weak or ineffective for players to want to use in games.
 Featured BattleMechs, Vehicles, Aerospace and VTOLs
 Inner Sphere
- Adder (Puma)
- Kit Fox (Uller)
- Shadow Cat
- Timber Wolf (Mad Cat)
- Mad Dog (Vulture)
- Nova Cat
- Hellbringer (Loki)
- Summoner (Thor)
- Mad Cat Mk II
- Sulla OmniFighter
 Planned/In Development
- Corsair Aerospace Fighter
- Visigoth OmniFighter
- Xerxes Aerospace Fighter
- Donar VTOL
- Karnov VTOL
- Anhur VTOL
MW:LL features numerous multiplayer maps based on various worlds within the BattleTech universe. Most maps have both Terrain Control and Team Solaris Arena/Test of Strength versions. These maps range from expansive deserts, restricted canyons and overgrown marshes to snowstorm-ridden valleys and the low-gravity surface of a rapidly spinning asteroid.