Mercenaries Supplemental II

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MercSupp2.jpg
Mercenaries Supplemental II
Product information
Type Sourcebook
Author Herbert A. Beas II
Development Herbert A. Beas II
Randall N. Bills (Development assistance)
Primary writing Herbert A. Beas II
Randall N. Bills
Warner Doles
Ken Horner
Nick Marsala
David L. McCulloch
Kevin Killianey
Camille Klein
Paul Sjardijn
Peter Smith
Andreas Zuber
Pages 100
Cover artwork Des Hanley (Art)
Michaela Eaves (Design)
Illustrations Brad McDevitt
Chris Lewis
Publication information
Publisher FanPro
Product code 35025
First published 01 May 2005
ISBN-10 1932564594
ISBN-13 978-1932564594
MSRP 24.99 US $
Content
Era Jihad era
Timeline 13 October 3067
Preceded by Mercenaries Supplemental
Followed by Mercenaries Supplemental Update

Description[edit]

Mercenaries Supplemental II is the second expansion to Field Manual: Mercenaries Revised. It includes information on lesser-known hiring halls and unit briefs for less-famous mercenary commands, including some that are rogue and/or wanted. The rules section contains information for non-standard mercenaries and alternate eras of play. These include new life paths for CBT: RPG characters and new experience paths for creating a mercenary unit, as well as information on Noisiel, the new hiring hall. Also included in this book are tables for alternate eras, including random 'Mech assignment tables and a listing of when certain military technologies were developed and when they were put into production by which faction.

From the back cover[edit]

Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the household names that captivate the common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' others 'down-on-their-luck,' and others 'salvation' when the job's small enough and the pay just right. But for these hard-boiled warriors, life isn't cheap. Life hardly exists at all!

A companion volume to Classic BattleTech Field Manual: Mercenaries, Revised, and Mercenaries Supplemental, Mercenaries Supplemental II delves into the dregs of the mercenary world, allowing players to use these unique mercenaries in their Classic BattleTech campaigns. Additional rules for mercenary creation include non-BattleMech Unit Tech Levels, special renegade and freelancer mercenary paths, as well as rules for playing mercenaries in different BattleTech eras, from the Star League, to the Succession Wars, to the present.

Contents[edit]

  • Free At Last!
  • Introduction
  • Mercenaries on the Fringes
    • The Thin, Thin Line
    • Where the Action Is
    • Fringes of a Different Flavor: Alternative Mercs
  • The Mercenary's Atlas
    • Antallos: The Scoundrel's Port
      • Antallos at a Glance
      • Port Krin: The Open City
      • The Mercenary Trade on Antallos
    • Astrokaszy: No Man's Land
      • Hot as it Gets: The Mercenary Trade on Astrokaszy
    • Herotitus: Business Before Pleasure
      • Balancing Act: The Mercenary Trade on Herotitus
    • Noisiel: Bread and Circuses
      • The Noisiel Summer Games
  • Mercenary Deployment Supplemental
  • Mercenary Commands
  • CBT: RPG Rules
    • Additional Rules
      • Tour of Duty: Rogue Mercenary
      • Tour of Duty: Freelance Mercenary
  • Mercenary Rules Annex
    • Unit Composition Table Expansions
      • Random Vehicle/Fighter Table Expansions
      • Battle Armor Assignments
      • Alternate BattleTech Era Expansions
    • Mercenary Force Creation Expansions
      • Combat Experience Path: Former House Command
      • Combat Experience Path: Renegade Mercenary Command
      • Mercenary Creation and Alternate Eras
      • New Hiring Hall: Noisiel
    • Mercenary Operations Expansions
      • Very Large/Very Small Mercenary Commands
      • Wanted/Rogue Mercenaries
      • Mercenary Operations and Alternate Eras
      • Optional Share-Pay System For Mercenaries