Prosthetic Leg MASC
Sarna News
- HEXTECH Review - Wave 3 Brings More Urban Options To Your Battlefield
- Your BattleTech News Round-Up For March, 2024
- Crashing 'Mechs With Jennifer Brozek, Author Of The Rogue Academy Trilogy
- Getting The Word Out With Rem Alternis, Catalyst Community & Marketing Director
- Bad 'Mechs - Yeoman
- Read more →
Overview[edit]
Found only among agents of the Manei Domini, Prosthetic Leg MASC was a miniaturized version of the BattleMech-scale Myomer Accelerator Signal Circuitry used in place of traditional prosthetic legs. Requiring the complete removal of the subject's legs and hips, they allowed for incredible bursts of speed, although to prevent the actuators from seizing up safeties were included to allow the legs a cooldown period between activations. The legs could be cosmetically enhanced to look perfectly normal for concealment or to look more intimidating, including a reverse-joint design which made the operation of most vehicles and battle armor impossible. The legs also could not be used in combination with full-body triple-strength myomer implants. This upgrade was available to agents of Omega rank and above.[1]
Notes[edit]
CBT[edit]
In CBT play, conventional infantry with PL-MASC may travel at 2 MP per turn, including all mobility restrictions that apply. To represent targeting difficulties they received +1 to-hit modifier for all attacks.[1]
RPG[edit]
In RPG play, an operative with both legs enhanced can move at twice their normal Sprinting speed for one five-second turn, however this feature may only be engaged every two turns. The operative does not suffer any Fatigue while sprinting in this fashion but any actions while moving suffer a +5 TN modifier.[1]