Regional Defense Force 1

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Regional Defense Force 1
Unit Profile (as of 3079)
Parent Formation Hanseatic Security Force


Regional Defense Force 1 (RDF 1) was formed as a part of the creation of the Hanseatic Security Force following attempts by a number of colonies to throw off the influences of the Hanseatic League Council of Merchants in or around 2920.[1]

After attempting to enforce a period of isolation from external influences across the League, the Council of Merchants changed tack in 3011 and decided to declare three worlds to be open worlds, accessible to all. Those worlds were Bergen, Bruges and Lübeck;[1] responsibility for protecting those worlds along with the Hanseatic capital world, Bremen, and the heart of the League fell to RDF 1.[2]

As a result, by the mid-3060s RDF 1 was amongst the most experienced of the HSF units, in part because personnel for RDF 1 were drawn from the other units of the HSF;[2] it was also the most prestigious of the HSF commands and received the best equipment.[3] RDF 1 took its role as protectors of the heartland seriously, constantly practising defensive scenarios ranging from small raids to full-scale Clan invasions. While the exercises show the limitations in RDF 1's ability, the skill of those in RDF 1 was unquestionable and highlighted that any outside force attempting to invade the League's core worlds would suffer substantial casualties.[2]

In addition to these defensive exercises, RDF 1 also practised ceremonial drills, and a lance of BattleMechs is permanently stationed outside the Council of Merchants building on Bremen.[2]

By 3067 the Captain-General of RDF 1, Albert Snow, had been promoted to the position of head of the entire HSF; under his replacement,[4] Captain-General James Hock,[5] RDF 1 had been undergoing a vigorous training regime as well as receiving the best equipment the Hanseatic League could provide to re-equip with.[4]

During the Jihad RDF 1 and RDF 3 launched a combined attack on the Clan Diamond Shark forces within the Chainlaine Isles; the result was an unmitigated disaster, with the Diamond Sharks destroying a quarter of RDF 1's 'Mech regiment and inflicting more than fifty percent casualties on RDF 3 before the two RDFs limped back to Hanseatic space. As a result, by 3079 RDF 1 was focussed completely on rebuilding.[6]


In 3064 the senior Captain-General of RDF 1 was Albert Snow, cousin of the head of the Council of Merchants, Liam Snow. Despite allegations that Albert's rise to command RDF 1 was a part of his cousin's rise to power within the Council, Albert was an able commander and popular with his troops.[2]

by 3067 Albert Snow had been promoted out of RDF 1 and replaced by James Hock.[5]


RDF 1 specialises in defensive warfare aimed at protecting the heart of the Hanseatic League.[2]

Composition History[edit]

In common with all of the RDF brigades RDF 1 was a combined arms force, and standard deployments for sub-units drawn from RDF 1 typically consisted of a 'Mech company reinforced by one or two battalions of armor and infantry.[7]


Regional Defense Force 1 (Veteran/Fanatical)[2]

  • 1 BattleMech Regiment
  • 5 Conventional Regiments


Regional Defense Force 1 (Veteran/Fanatical)[5]

  • 1 BattleMech Regiment
  • CO: Captain-General James Hock

- At this point in time RDF 1 was at ninety-five percent of full strength; twenty percent of the RDF were using advanced equipment, with five percent equipped with Clan OmniMechs. - Conventional forces are not listed within Field Manual: Updates, leaving the strength of the RDF 1 conventional forces unknown.


Regional Defense Force 1 (Veteran/Fanatical)[6]

  • 1 BattleMech Regiment

- At this point in time RDF 1 was at seventy-five percent of full strength following the disastrous battles in the Chainlaine Isles, but twenty-five percent of RDF 1 was using upgraded technology. - Conventional forces are not listed within Field Report: Periphery, leaving the strength of the RDF 1 conventional forces unknown.


Game Rules[edit]


  • RDF 1 uses the Hanseatic League column of the Random 'Mech Assignment Table within Field Manual: Periphery.[8]
  • Units from RDF 1 receive a +1 Initiative bonus when fighting on the core worlds of the Hanseatic League.[8]
  • Units from RDF 1 receive a -2 Initiative penalty when fighting outside the Hanseatic League.[8]
  • MechWarrrior 3 RPG characters from RDF 1 gain Protocol/Hanseatic League +1.[8]


  1. 1.0 1.1 Field Manual: Periphery, p. 135, "Hanseatic League"
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Field Manual: Periphery, p. 137, "Regional Defense Force 1"
  3. Field Manual: Periphery, p. 137, "Hanseatic Security Force Units"
  4. 4.0 4.1 Field Manual: Updates, p. 200, "Hanseatic League"
  5. 5.0 5.1 5.2 Field Manual: Updates, p. 204, "Hanseatic League"
  6. 6.0 6.1 Field Report: Periphery, p. 18, "Deep Periphery Forces"
  7. Field Manual: Periphery, p. 136, "Structure"
  8. 8.0 8.1 8.2 8.3 Field Manual: Periphery, p. 155-156, "Hanseatic League"