So, I asked the writers and got an answer from herb concerning the Super wasp and griffin. Essentially any of the old material is not valid anymore as far as design specs. With this in mind, do we want to have anything in the primary articles concerning this as I dont think design information from any previous supplement would be valid per this post on CBTs forum: http://bg.battletech.com/forums/index.php/topic,26003.msg587358.html#msg587358 ThanksCJ (talk) 10:15, 22 January 2013 (PST)
I'd have to find my old copy of the Battledroid rules, but back then you could mount as many jump jets as you wanted on a mech. In fact I recall the regular 55 ton Griffin had six jump jets even though it's movement was five.
I think the problem came 0from the fact that "Tales of the Black Widow Company" was the first scenario packs that came out and there are a couple of rule changes from BD to BT, or errors in BD (like Wasps and Stingers both had 1 ton too much armor) that didn't get fixed before TotBWC was published.Ssyrie 06:54, 22 June 2009 (PDT)
- Wow. Having joined the circus in 1992, I had hitherto been under the impression that BattleDroids and BattleTech were virtually identical in all but name. Never heard about different rules. Will raise this on the CBT forum. Frabby 08:40, 22 June 2009 (PDT)
Question : How the heck does a 60 ton mech have an engine rating of 275? ClanWolverine101 22:55, 1 May 2010 (UTC)
- Because it's an upgraded 55-ton Griffin. Afaik, installing an oversized engine is a waste of tonnage but it is legal even under current construction rules (but, as mentioned in the article, the Super Griffin has other issues). Frabby 09:41, 2 May 2010 (UTC)