Talk:Triple Strength Myomer

This article is within the scope of the Technology WikiProject, a collaborative effort to improve BattleTechWiki's coverage of BattleTech technology and equipment. If you would like to participate, you can visit the project page, where you can join the project and see a list of open tasks.

This article has been flagged for review by the Project: Technology team. If you have reviewed this article, please remove the tr parameter from this template.

Game Rules[edit]

Shouldn't this article have game rules? ClanWolverine101 00:24, 12 May 2012 (PDT)

Same, I'm interested in the size, weight and price of this. -- 16:38, 16 August 2013 (PDT)

I think TechManual has some info.--Doneve (talk) 16:47, 16 August 2013 (PDT)

TSM has no weight and takes up 6 crit slots that may not be damaged. TSM triggers when a Mech reaches 9 heat or above on the Heat scale by the end of the Turn (not phase). Ignore the first -1 movement penalty on the Heat scale. (all other penalties on the scale take full effect) Increase the Mechs base walking movement by 1 and its running respectively e.g. +1 or +2. Double all damage for Punching, Kicking, Hatchets and Clubs. Double lifting capability. Cannot be used with MASC.