Technical Readout: 2750

(Redirected from Technical Readout 2750)
TRO 2750.jpg
Technical Readout: 2750
Product information
Type Technical Readout
Development Sam Lewis
L. Ross Babcock III (Editor-In-Chief)
Donna Ippolito (Senior Editor)
Jum Musser (Editor)
C. R. Green (Editorial Assistant)
Primary writing Clare W. Hess
Dale L. Kemper
Jim Long
Blaine L. Pardoe
Boy F. Peterson, Jr.
Pages 160
Cover artwork Dana Knutson
Illustrations Dana Knutson
Publication information
Publisher FASA
Product code 8613
First published 1989
ISBN-10 1555600891
ISBN-13 978-1555600891
MSRP 12.00 US $
Content
Era Star League era
Universe Date 3048
Timeline 2750
Series Technical Readouts

Description[edit]

Technical Readout: 2750 concerns itself with the models of 'Mechs, ASFs, tanks, hovercraft, personal equipment and WarShips in use during the first Star League. It provides Level 2 variants (before the Clans were introduced) of common 3025-era assets.

In-universe, the TRO is a compilation of technology retrieved from the Gray Death Memory Core, twenty years after its discovery.

From the back cover[edit]

In the year 2750, humanity was in the midst of a golden age. United under the interstellar government of the Star League, all mankind prospered and enjoyed an improved quality of life made possible by advances in technology, commerce, human rights, and the arts. Humanity had truly inherited the stars. But those same advances also carried a curse, for the engines of war from the Star League era possessed power unequaled in the Successor States today.

BattleTech Technical Readout: 2750 provides illustrations, statistics, and other vital information about the BattleMechs, AeroSpace Fighters, Tanks and Hovercraft, Personal Equipment, and combat JumpShips of the Star League.

Contents[edit]

  • Star League Technology
  • Costs – table with purchase costs for above equipment

Notes[edit]

  • This book is an interesting glimpse into the Star League era's levels of technology, though some items within would be precluded by later updates that resulted in these items not fitting into the various game systems as well (ex: Bug-Eye).