Trapped! (CCG - CommandersEdition)
|Mission - None|
Play only when attacked. Choose any opposing Unit. Roll a die: 1-2: Return this card to your hand after the mission. 3-6: Put a pinned counter on that Unit. During any player's Missions phase, but not during a mission, that player may tap two Units he or she controls to remove this pinned counter. Units with any pinned counters on them do not untap during their controllers' Untap phase.
| Illus: Mike Jackson
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