User:BobTheZombie/Sandbox

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Emblem-important.svg Apocryphal
The subject of this article is exclusively described in apocryphal sources, i.e. in official BattleTech products that do not fall under the current definition of canon. Consequently, the subject of this article may not be canonical.
See the article's section on Canonicity for details.



Overview[edit]

MekTek was a series of mods called MekPaks for MechWarrior 4: Mercenaries that added numerous new units and weapons to the game raising the total number of units from 44 to 126. The mod was available for free via the MekTek web site, but is no longer hosted on the site.

Changes[edit]

The MekTek mod did More than just add units and weapons, it also changed several preexisting items in the game. One noticeable change was the direct revamp of many of the weapons' stats and changes to the original BattleMechs' weapon layouts and aesthetics. One such example was how the Atlas' "face" was changed, along with the change in its weapon layout to include a Rocket Launcher. The paint schemes in the game were all changed (and many new ones were added), yet computer units in single player kept the same number of paint job they had had before, causing abnormal color schemes to show up on some maps (e.g. alpine camouflage on desert missions).

In an effort to equalize Inner Sphere technology with that of Clan Technology, all Clan beam weapons had noticeable heat increases, making them difficult to use. In addition, standard Inner Sphere SRMs were all given inferno qualities.


WAIT -- THAT COULD CAUSE LOSS OF INFO -- DIVIDE ADDED UNITS BY MekPak??? MP1, PM2, MP3, etc. ????


New Units[edit]

Not only new 'Mechs were added, but also some battle armor and even infantry types were playable.

Infantry[edit]

Battle armor[edit]

BattleMechs[edit]

  • [[]]

New Weapons[edit]

Lasers[edit]

Missiles[edit]

Ballistics[edit]

Battle armor[edit]

Notes[edit]

The information in this article is current up to version MP3.02b of MekTek.