Vega Republic Standing Guard
|Vega Republic Standing Guard|
|Unit Profile (as of 3133)|
|Parent Formation||Republic Standing Guard|
In March 3133 elements of the Amaterasu attacked Vega in an attempt to bring the world back under the banner of the Draconis Combine. Fortunately the Vega Republic Standing Guard put up an unexpectedly stiff resistance and forced the invading force into retreat. The loss of their command structure, however, snapped their loyalty to the Republic and the members of the Standing Guard rapidly deserted and joined various gangs on Vega.
Like most Republic Standing Guard units, the Vega RSG was very familiar with their homeworld's terrain and could easily hide from enemy forces or discover hidden enemy forces. They weren't as skilled as some line units and thus often lost initiative to their foes.
As they are familiar with Vega, they could deploy up to 75% of their forces using Hidden Units rules. When looking for enemy hidden units they received a +2 bonus on their rolls. Since they weren't as well drilled as a front-line unit, the Vega RSG suffered a -1 penalty on all initiative rolls. If a scenario calls for a designated command unit, and that unit was destroyed, the Vega RSG suffered an additional -1 initiative penalty for the next four turns while the officers regained control of the unit.
- Dark Age Turning Points: Vega p. 6
- Dark Age Turning Points: Vega, p. 9