Weapons and Equipment Lists

* - See special rules for this equipment

Contents

[edit] Inner Sphere Weapons and Equipment

[edit] Energy Weapons

Type Heat Dmg Min Short Medium Long_ Extreme Tons Crit Ammo Rules Level Pub Rules Level Pub
ER Large Laser 12 8 1-7 8-14 15-19 20-28 5 2 2 [1] [2] [3] [4] [5] Std [6] [7]
ER Medium Laser 5 5 1-4 5-8 9-12 13-16 1 1 2 [4] [5] Std [6] [7]
ER Small Laser 2 3 1-2 3-4 5 6-8 0.5 1 2 [4] [5] Std [6] [7]
ER PPC 15 10 1-7 8-14 15-23 24-28 7 3 2 [1] [2] [3] [4] [5] Std [6] [7]
Flamer 3 2 1 2 3 4 1 1 1 [8] [9] [3] [4] [5] Std [6] [7]
ER Flamer 4 2 1-3 4-5 6-7 1 1 N/A Adv [10]
Heavy Flamer 5 4 1-2 3 4 5 1.5 1 10 3 [11] Adv [10]
Large Laser 8 8 1-5 6-10 11-15 16-20 5 2 1 [8] [9] [3] [4] [5] Std [6] [7]
Medium Laser 3 5 1-3 4-6 7-9 10-12 1 1 1 [8] [9] [3] [4] [5] Std [6] [7]
Small Laser 1 3 1 2 3 4 0.5 1 1 [8] [9] [3] [4] [5] Std [6] [7]
Laser Anti-Missile System 2D6* * 1.5 2 3 [12] [11] Exp [10]
Heavy PPC 15 15 3 1-6 7-12 13-18 19-24 10 4 Std [6] [7]
PPC 10 10 3 1-6 7-12 13-18 19-24 7 3 1 [8] [9] [3] [4] [5] Std [6] [7]
Light PPC 5 5 3 1-6 7-12 13-18  ? 3 2 Std [6] [7]
Pulse Laser (Large) 10 9 1-3 4-7 8-10 11-14 7 2 2 [1] [2] [3] [4] [5] Std [6] [7]
Pulse Laser (Medium) 4 6 1-2 3-4 5-6 7-8 2 1 2 [1] [2] [3] [4] [5] Std [6] [7]
Pulse Laser (Small) 2 3 1 2 3 4 1 1 2 [1] [2] [3] [4] [5] Std [6] [7]
Snub-Nose PPC 10 10/8/5* 1-9 10-13 14-15  ? 6 2 3 [13] Std [6] [7]
X-Pulse Laser (Large) 14 9 1-5 6-10 11-15 16-20 7 2 3 [12] [11] Exp [10]
X-Pulse Laser (Medium) 6 6 1-3 4-6 7-9 10-12 2 1 3 [12] [11] Exp [10]
X-Pulse Laser (Small) 3 3 1-2 3-4 5 6-8 1 1 3 [12] [11] Exp [10]
Binary Laser (Blazer) Cannon 16 12 1-5 6-10 11-15 16-20 9 4 N/A Exp [10]
Bombast Laser 7-12* 7-12* 1-5 6-10 11-15 16-20 7 3 N/A Exp [10]

[edit] Ballistic Weapons

Type Heat Dmg Min Short Medium Long_ Extreme Tons Crit Ammo Rules Level Pub Rules Level Pub
Anti-Missile System 1 * 0.5 1 12 2 [1] [2] [3] [4] [5] Std [6] [7]
Long Tom Cannon 20 20/10* 4 1-6 7-13 14-20 21-26 20 15 5 3 [11] Exp [10]
Sniper Cannon 10 10/5* 2 1-4 5-8 9-12 13-16 15 10 10 3 [11] Exp [10]
Thumper Cannon 6 5/2* 3 1-4 5-9 10-14 15-18 10 7 20 3 [11] Exp [10]
Autocannon/2 1 2 4 1-8 9-16 17-24 25-32 6 1 45 1 [9] [3] [4] [5] Std [6] [7]
Autocannon/5 1 5 3 1-6 7-12 13-18 19-24 8 4 20 1 [8] [9] [3] [4] [5] Std [6] [7]
Autocannon/10 3 10 1-5 6-10 11-15 16-20 12 7 10 1 [9] [3] [4] [5] Std [6] [7]
Autocannon/20 7 20 1-3 4-6 7-9 10-12 14 10 5 1 [9] [3] [4] [5] Std [6] [7]
Flamer (Vehicle) 3 2 1 2 3 4 0.5 1 20 1 [8] [9] [3] [4] [5] Std [6] [7]
Heavy Gauss Rifle 2 25/20/10* 4 1-6 7-13 14-20 21-26 18 11 4 2 [14] [4] [5] Std [6] [7]
Improved Heavy Gauss Rifle 2 22 3 1-6 7-12 13-19 20-24 20 11 4 N/A Exp [10]
Gauss Rifle 1 15 2 1-7 8-15 16-22 23-30 15 7 8 2 [1] [2] [3] [4] [5] Std [6] [7]
Light Gauss Rifle 1 8 3 1-8 9-17 18-25 26-34 12 5 16 2 [15] [4] [5] Std [6] [7]
Silver Bullet Gauss Rifle 1 1/cluster 2 1-7 8-15 16-22 23-30 15 7 8 N/A Exp [10]
Magshot 1 2 - 1-3 4-6 7-9 10-12 0.5 2 50 N/A Adv [10]
Grenade Launcher 1 * 1 0.5 1 * 3 [11] Adv [10]
LB 2-X AC 1 2 4 1-9 10-18 19-27 28-36 6 4 45 2 [4] Std [6] [7]
LB 5-X AC 1 5 3 1-7 8-14 15-21 22-28 8 5 20 2 [4] Std [6] [7]
LB 10-X AC 2 10 1-6 7-12 13-18 19-24 11 6 10 2 [1] [2] [3] [4] [5] Std [6] [7]
LB 20-X AC 6 20 1-4 5-8 9-12 13-16 14 11 5 2 [4] Std [6] [7]
Light AC/2 1 2 1-6 7-12 13-18 19-24 4 1 45 3 [11] Exp [10]
Light AC/5 1 5 1-5 6-10 11-15 16-20 5 2 20 3 [11] Exp [10]
Machine Gun 0 2 1 2 3 4 0.5 1 200 1 [8] [9] [3] [4] [5] Std [6] [7]
Rotary AC/2 1 2 1-6 7-12 13-18 19-24 8 3 45 2 [16] [4] Std [6] [7]
Rotary AC/5 1 5 1-5 6-10 11-15 16-20 10 6 20 2 [16] [4] Std [6] [7]
Ultra AC/2 1 2 3 1-8 9-17 18-25 26-34 7 3 45 2 [4] Std [6] [7]
Ultra AC/5 1 5 2 1-6 7-13 14-20 21-26 9 5 20 2 [1] [2] [3] [4] [5] Std [6] [7]
Ultra AC/10 4 10 1-6 7-12 13-18 19-24 13 7 10 2 [4] Std [6] [7]
Ultra AC/20 8 20 1-3 4-7 8-10 11-14 15 10 5 2 [4] Std [6] [7]
Light Rifle 1 3/0* 1-4 5-8 9-12 13-16 3 1 18 N/A Exp [10]
Medium Rifle 2 6/3* 1 1-5 6-10 11-15 16-20 5 2 9 N/A Exp [10]
Heavy Rifle 4 9/6* 2 1-6 7-12 13-18 19-24 8 3 6 N/A Exp [10]

[edit] Missile Weapons

Type Heat Dmg Min Short Medium Long_ Extreme Tons Crit Ammo Rules Level Pub Rules Level Pub
LRM-5 2 1/missile 6 1-7 8-14 15-21 22-28 2 1 24 1 [8] [9] [3] [4] [5] Std [6] [7]
LRM-10 4 1/missile 6 1-7 8-14 15-21 22-28 5 2 12 1 [8] [9] [3] [4] [5] Std [6] [7]
LRM-15 5 1/missile 6 1-7 8-14 15-21 22-28 7 3 8 1 [8] [9] [3] [4] [5] Std [6] [7]
LRM-20 6 1/missile 6 1-7 8-14 15-21 22-28 10 5 6 1 [8] [9] [3] [4] [5] Std [6] [7]
NLRM-5 2 1/missile 3 1-7 8-14 15-21 22-28 3 2 24 N/A Exp [10]
NLRM-10 4 1/missile 3 1-7 8-14 15-21 22-28 6 4 12 N/A Exp [10]
NLRM-15 5 1/missile 3 1-7 8-14 15-21 22-28 9 6 8 N/A Exp [10]
NLRM-20 6 1/missile 3 1-7 8-14 15-21 22-28 12 9 6 N/A Exp [10]
ELRM-5 3 1/missile 10 1-12 13-22 23-38 39-44 6 1 18 N/A Exp [10]
ELRM-10 6 1/missile 10 1-12 13-22 23-38 39-44 8 4 9 N/A Exp [10]
ELRM-15 8 1/missile 10 1-12 13-22 23-38 39-44 12 6 6 N/A Exp [10]
ELRM-20 12 1/missile 10 1-12 13-22 23-38 39-44 18 8 4 N/A Exp [10]
MML-3 2 1/missile 6 1-7 8-14 15-21 1.5 2 40 N/A Std [6] [7]
HE 2/missile 0 1-3 4-6 7-9 33 N/A Std [6] [7]
MML-5 3 1/missile 6 1-7 8-14 15-21 3 3 24 N/A Std [6] [7]
HE 2/missile 0 1-3 4-6 7-9 20 N/A Std [6] [7]
MML-7 4 1/missile 6 1-7 8-14 15-21 4.5 4 17 N/A Std [6] [7]
HE 2/missile 0 1-3 4-6 7-9 14 N/A Std [6] [7]
MML-9 5 1/missile 6 1-7 8-14 15-21 6 5 13 N/A Std [6] [7]
HE 2/missile 0 1-3 4-6 7-9 11 N/A Std [6] [7]
MRM-10 4 1/missile 1-3 4-8 9-15 16 3 2 24 2 [17] [4] Std [6] [7]
MRM-20 6 1/missile 1-3 4-8 9-15 16 7 3 12 2 [17] [4] [5] Std [6] [7]
MRM-30 10 1/missile 1-3 4-8 9-15 16 10 5 8 2 [17] [4] [5] Std [6] [7]
MRM-40 12 1/missile 1-3 4-8 9-15 16 12 7 6 2 [17] [4] [5] Std [6] [7]
Narc Missile Beacon 0 * 1-3 4-6 7-9 10-12 3 2 6 2 [1] [2] [3] [4] [5] Std [7] [6]
Improved Narc Launcher 0 * 1-4 5-9 10-15 16-20 5 3 4 2 [4] Std [6] [7]
Rocket Launcher 10 3 1/missile 1-5 6-11 12-18 19-24 0.5 1 2 [18] [4] [5] Std [6] [7]
Rocket Launcher 15 4 1/missile 1-4 5-9 10-15 16-20 1 2 2 [18] [4] [5] Std [6] [7]
Rocket Launcher 20 5 1/missile 1-3 4-7 8-12 13-16 1.5 3 2 [18] [4] [5] Std [6] [7]
SRM-2 2 2/missile 1-3 4-6 7-9 10-12 1 1 50 1 [8] [9] [3] [4] [5] Std [7] [6]
SRM-4 3 2/missile 1-3 4-6 7-9 10-12 2 1 25 1 [8] [9] [3] [4] [5] Std [7] [6]
SRM-6 4 2/missile 1-3 4-6 7-9 10-12 3 2 15 1 [8] [9] [3] [4] [5] Std [7] [6]
Streak SRM-2 2 * 1-3 4-6 7-9 10-12 1.5 1 50 2 [1] [2] [3] [4] [5] Std [7] [6]
Streak SRM-4 3 * 1-3 4-6 7-9 10-12 3 1 25 2 [4] Std [6] [7]
Streak SRM-6 4 * 1-3 4-6 7-9 10-12 4.5 2 15 2 [4] Std [6] [7]
Thunderbolt 5 3 5 5 1-6 7-12 13-18 19-24 3 1 12 3 [12] [11] Adv [10]
Thunderbolt 10 5 10 5 1-6 7-12 13-18 19-24 7 2 6 3 [12] [11] Adv [10]
Thunderbolt 15 7 15 5 1-6 7-12 13-18 19-24 11 3 4 3 [12] [11] Adv [10]
Thunderbolt 20 8 20 5 1-6 7-12 13-18 19-24 15 5 3 3 [12] [11] Adv [10]
Mech Mortar/1 1 2/shell 6 1-7 8-14 15-21 N/A 2 1 24 3 [12] [11] Adv [10]
Mech Mortar/2 2 2/shell 6 1-7 8-14 15-21 N/A 5 2 12 3 [12] [11] Adv [10]
Mech Mortar/4 5 2/shell 6 1-7 8-14 15-21 N/A 7 3 6 3 [12] [11] Adv [10]
Mech Mortar/8 10 2/shell 6 1-7 8-14 15-21 N/A 10 5 4 3 [12] [11] Adv [10]

[edit] Artillery Weapons

Type Heat Dmg Min. Short Medium Long Maximum Tons Crit Ammo Rules Level Pub Rules Level Pub
Arrow IV System 10 20/10* - - - - 8 Maps 15 15 5 2 [1] [2] [3] [4] [5] Adv [10]
Long Tom 20 25/15/5* - - - - 30 Maps 30 30 5 2 [9] [3] [4] [5] Adv [10]
Sniper 10 20/10* - - - - 18 Maps 20 20 10 2 [9] [3] [4] [5] Adv [10]
Thumper 6 15/5* - - - - 21 Maps 15 15 20 2 [9] [3] [4] [5] Adv [10]
Long Tom Cannon 20 20* 4 1-6 7-13 14-20 - 20 15 5  ?  ? Exp [10]
Sniper Cannon 10 10* 2 1-4 5-8 9-12 - 15 10 10  ?  ? Exp [10]
Thumper Cannon 5 5* 3 1-4 5-9 10-14 - 10 7 20  ?  ? Exp [10]

[edit] Other Equipment

Type Heat Dmg Min Short Medium Long_ Extreme Tons Crit Ammo Rules Level Pub Rules Level Pub
Anti-Personnel Pod 0 * 0.5 1 2 [4] [5] Std [7] [6]
Angel ECM Suite 6 2 2 3 [11] Exp [10]
Artemis IV FCS 1 1 2 [1] [2] [3] [4] [5] Std [7] [6]
Artemis V FCS 1 1 3 [11] Exp [10]
BattleMech Jump Pack 0 * 3 [11] Exp [10]
Beagle Active Probe 4 1.5 2 2 [1] [2] [3] [4] [5] Std [7] [6]
Bloodhound Probe 8 2 3 3 [11] Exp [10]
CASE 0.5 1 2 [1] [2] [3] [4] [5] Std [7] [6]
CASE II 1 1 3 [11] Exp [10]
C3 Computer (Master) 5 5 2 [2] [3] [4] [5] Std [7] [6]
C3 Slave 1 1 2 [2] [3] [4] [5] Std [7] [6]
Improved C3 Computer 0 2.5 2 2 [4] [5] Std [6] [7]
Compact Heat Sink -1 1.5 * 3 [11] Exp [10]
Coolant Pod * 1 1 * 3 [11] Exp [10]
Double Heat Sink -2 1 3 2 [1] [2] [3] [4] [5] Std [7] [6]
Electronic Warfare System 4 7.5 4 3 [19] Exp [10]
Guardian ECM Suite 6 1.5 2 2 [1] [2] [3] [4] [5] Std [7] [6]
Hatchet 0 * * * 1 [9] [3] [4] [5] Std [6] [7]
Sword 0 * * * 2 [4] Std [6] [7]
Heat Sink -1 1 1 1 [8] [9][3] [4] [5] Std [6] [7]
MASC * * 2 [1] [2] [3] [4] [5] Std [7] [6]
Null Signature System 10 0 7* 3 [11] Exp [10]
Chameleon Light Polarization Shield (LPS) 6 0 6* N/A Exp [10]
PPC Capacitor 5* 5* 1 1 3 [11] Exp [10]
Supercharger * 1 3 [11] Exp [10]
Targeting Computer * * 2 [11] [3] [4] [5] Std [7] [6]
TAG 0 1-5 6-9 10-15 16-18 1 1 2 [1] [2] [3] [4] [5] Std [7] [6]
Triple-Strength Myomer * 0 6 2 [2] [3] [4] [5] Std [7] [6]

[edit] Clan Weapons and Equipment

[edit] Energy Weapons

Type Heat Dmg Min Short Medium Long_ Extreme Tons Crit Ammo Rules Level Pub Rules Level Pub
ER Laser (Large) 12 10 1-8 9-15 16-25 26-30 4 1 2 [2] [3] [4] [5] Std [7] [6]
ER Laser (Medium) 5 7 1-5 6-10 11-15 16-20 1 1 2 [2] [3] [4] [5] Std [7] [6]
ER Laser (Small) 2 5 1-2 3-4 5-6 7-8 0.5 1 2 [2] [3] [4] [5] Std [7] [6]
ER Laser (Micro) 1 2 1 2 3-4 5 0.25 1 2 Std [7] [6]
ER PPC 15 15 1-7 8-14 15-23 24-28 6 2 2 [2] [3] [4] [5] Std [7] [6]
ER Pulse Laser (Large) 13 10 1-7 8-15 16-23 24-30 6 3 3 Exp [10]
ER Pulse Laser (Medium) 6 7 1-5 6-9 10-14 15-18 2 2 3 Exp [10]
ER Pulse Laser (Small) 3 5 1-2 3-4 5-6 7-8 1.5 1 3 Exp [10]
Large Laser 8 8 1-5 6-10 11-15 16-20 5 1 3 ? [20] n/a n/a
Medium Laser 3 5 1-3 4-6 7-9 10-12 1 1 3 ? [2] n/a n/a
Small Laser 1 3 1 2 3 4 0.5 1 3 ? [2] n/a n/a
Flamer 3 2 1 2 3 4 0.5 1 2 [2] [3] [4] [5] Std [7] [6]
ER Flamer 4 2 1-3 4-5 6-7 1 1 Adv [10]
Heavy Flamer 5 4 1-2 3 4 5 1.5 1 10 3 [11] Adv [10]
Heavy Laser (Large) 18 16 1-5 6-10 11-15 16-20 4 3 2 [21] [4] [5] Std [6] [7]
Heavy Laser (Medium) 7 10 1-3 4-6 7-9 10-12 1 2 2 [21] [4] [5] Std [6] [7]
Heavy Laser (Small) 3 6 1 2 3 4 0.5 1 2 [21] [4] [5] Std [6] [7]
Improved Heavy Laser (Large) 18 16 1-5 6-10 11-15 16-20 4 3 N/A Exp [10]
Improved Heavy Laser (Medium) 7 10 1-3 4-6 7-9 10-12 1 2 N/A Exp [10]
Improved Heavy Laser (Small) 3 6 1 2 3 4 0.5 1 N/A Exp [10]
Laser Anti-Missile System 2D6* * 1.5 2 3 [11] Exp [10]
Pulse Laser (Large) 10 10 1-6 7-14 15-20 21-28 6 2 2 [2] [3] [4] [5] Std [7] [6]
Pulse Laser (Medium) 4 7 1-4 5-8 9-12 13-16 2 1 2 [2] [3] [4] [5] Std [7] [6]
Pulse Laser (Small) 2 3 1-2 3-4 5-6 7-8 1 1 2 [2] [3] [4] [5] Std [7] [6]
Pulse Laser (Micro) 1 3 1 2 3 4 0.5 1 2 Std [7] [10]
Chemical Laser (Large) 6 8 1-5 6-10 11-15 16-20 5 2 10 Exp [10]
Chemical Laser (Medium) 2 5 1-3 4-6 7-9 10-12 1 1 30 Exp [10]
Chemical Laser (Small) 1 3 1 2 3 4 0.5 1 60 Exp [10]

[edit] Ballistic Weapons

Type Heat Dmg Min Short Medium Long_ Extreme Tons Crit Ammo Rules Level Pub Rules Level Pub
Anti-Missile System 1 * 0.5 1 24 2 [2] [3] [4] [5] Std [7] [6]
Flamer (Vehicle) 3 2 1 2 3 4 0.5 1 20 2 Std [7] [6]
Gauss Rifle 1 15 2 1-7 8-15 16-22 23-30 12 6 8 2 [2] [3] [4] [5] Std [7] [6]
AP Gauss Rifle 1 3 0 1-3 4-6 7-9 0.5 1 40 3 Std [7] [6]
HAG-20 4 1/slug 1-2 1-8 9-16 17-24 10 6 6 3 Std [7] [6]
HAG-30 6 1/slug 1-2 1-8 9-16 17-24 13 8 4 3 Std [7] [6]
HAG-40 8 1/slug 1-2 1-8 9-16 17-24 16 10 3 3 Std [7] [6]
Grenade Launcher 1 * 1 0.5 1 * 3 Adv [10]
LB 2-X AC 1 2 4 1-10 11-20 21-30 31-40 5 3 45 2 [2] [3] [4] [5] Std [7] [6]
LB 5-X AC 1 5 3 1-8 9-15 16-24 25-30 7 4 20 2 [2] [3] [4] [5] Std [7] [6]
LB 10-X AC 2 10 1-6 7-12 13-18 19-24 10 5 10 2 [2] [3] [4] [5] Std [7] [6]
LB 20-X AC 6 20 1-4 5-8 9-12 13-16 12 9 5 2 [2] [3] [4] [5] Std [7] [6]
Heavy Machine Gun 0 3 1 2 0.5 1 100 2 Std [7] [6]
Machine Gun 0 2 1 2 3 4 0.25 1 200 2 [2] [3] [4] [5] Std [7] [6]
Light Machine Gun 0 1 1-2 3-4 5-6 7-8 0.25 1 200 2 Std [7] [6]
Rotary AC/2 1 2 1-8 9-17 18-25 26-34 8 4 45 3 Exp [10]
Rotary AC/5 1 5 1-7 8-14 15-21 22-28 10 8 20 3 Exp [10]
Ultra AC/2 1 2 2 1-9 10-18 19-27 28-36 5 2 45 2 [2] [3] [4] [5] Std [7] [6]
Ultra AC/5 1 5 1-7 8-14 15-21 22-28 7 3 20 2 [2] [3] [4] [5] Std [7] [6]
Ultra AC/10 3 10 1-6 7-12 13-18 19-24 10 4 10 2 [2] [3] [4] [5] Std [7] [6]
Ultra AC/20 7 20 1-4 5-8 9-12 13-16 12 8 5 2 [2] [3] [4] [5] Std [7] [6]
ProtoMech AC/2 1 2 1-7 8-14 15-20 21-28 3.5 2 40 Adv [10]
ProtoMech AC/4 1 4 1-5 6-10 11-15 16-20 4.5 3 20 Adv [10]
ProtoMech AC/8 2 8 1-3 4-7 8-10 11-16 5.5 4 10 Adv [10]

[edit] Missile Weapons

Type Heat Dmg Min Short Medium Long_ Extreme Tons Crit Ammo Rules Level Pub Rules Level Pub
ATM 3* 2 2/missile 4 1-5 6-10 11-15 16-20 1.5 2 20 2 Std [6] [7]
ATM 6* 4 2/missile 4 1-5 6-10 11-15 16-20 3.5 3 10 2 Std [6] [7]
ATM 9* 6 2/missile 4 1-5 6-10 11-15 16-20 5 4 7 2 Std [6] [7]
ATM 12* 8 2/missile 4 1-5 6-10 11-15 16-20 7 5 5 2 Std [6] [7]
LRM-5 2 1/missile 1-7 8-14 15-21 22-28 1 1 24 2 [2] [3] [4] [5] Std [7] [6]
LRM-10 4 1/missile 1-7 8-14 15-21 22-28 2.5 1 12 2 [2] [3] [4] [5] Std [7] [6]
LRM-15 5 1/missile 1-7 8-14 15-21 22-28 3.5 2 8 2 [2] [3] [4] [5] Std [7] [6]
LRM-20 6 1/missile 1-7 8-14 15-21 22-28 5 4 6 2 [2] [3] [4] [5] Std [7] [6]
Narc Missile Beacon 0 * 1-4 5-8 9-12 13-16 2 1 6 2 [2] [3] [4] [5] Std [7] [6]
SRM-2 2 2/missile 1-3 4-6 7-9 10-12 0.5 1 50 2 [2] [3] [4] [5] Std [7] [6]
SRM-4 3 2/missile 1-3 4-6 7-9 10-12 1 1 25 2 [2] [3] [4] [5] Std [7] [6]
SRM-6 4 2/missile 1-3 4-6 7-9 10-12 1.5 1 15 2 [2] [3] [4] [5] Std [7] [6]
Streak LRM-5 2 * 1-7 8-14 15-21 22-28 2 1 24 3 Exp [10]
Streak LRM-10 4 * 1-7 8-14 15-21 22-28 5 2 12 3 Exp [10]
Streak LRM-15 5 * 1-7 8-14 15-21 22-28 7 3 8 3 Exp [10]
Streak LRM-20 6 * 1-7 8-14 15-21 22-28 10 5 6 3 Exp [10]
Streak SRM-2 2 * 1-4 5-8 9-12 13-16 1 1 50 2 [2] [3] [4] [5] Std [7] [6]
Streak SRM-4 3 * 1-4 5-8 9-12 13-16 2 1 25 2 [2] [3] [4] [5] Std [7] [6]
Streak SRM-6 4 * 1-4 5-8 9-12 13-16 3 2 15 2 [2] [3] [4] [5] Std [7] [6]
Mech Mortar/1 1 2/shell 6 1-7 8-14 15-21 N/A 1 1 24 3 [12] [11] Adv [10]
Mech Mortar/2 2 2/shell 6 1-7 8-14 15-21 N/A 2.5 1 12 3 [12] [11] Adv [10]
Mech Mortar/4 5 2/shell 6 1-7 8-14 15-21 N/A 3.5 2 6 3 [12] [11] Adv [10]
Mech Mortar/8 10 2/shell 6 1-7 8-14 15-21 N/A 5 3 4 3 [12] [11] Adv [10]

[edit] Artillery Weapons

Type Heat Dmg Maximum Tons Crit Ammo Rules Level Pub Rules Level Pub
Arrow IV System 10 20/10* 9 Maps 12 12 5 2
Long Tom 20 25/15/5* 30 Maps 30 30 5 2
Sniper 10 20/10* 18 Maps 20 20 10 2
Thumper 6 15/5* 21 Maps 15 15 20 2

[edit] Other Equipment

Type Heat Dmg Min Short Medium Long_ Extreme Tons Crit Ammo Rules Level Pub Rules Level Pub
Active Probe 5 1 1 2 [2] [3] [4] [5] Std [7] [6]
Light Active Probe 3 0.5 1 2
Angel ECM Suite 6 1.5 2 3
Anti-Personnel Pod 0 * 0.5 1 2 [2] [3] [4] [5] Std [7] [6]
Artemis IV FCS 1 1 2 [2] [3] [4] [5] Std [7] [6]
Artemis V FCS 1.5 2 3
BattleMech Jump Pack 0 * 3
CASE 0 0 2 [2] [3] [4] [5] Std [7] [6]
CASE II 0.5 1 3
Coolant Pod * 1 1 * 3
Double Heat Sink -2 1 2 2 [2] [3] [4] [5] Std [7] [6]
ECM Suite 6 1 1 2 [2] [3] [4] [5] Std [7] [6]
Heat Sink -1 1 1 2 [2] [3] [4] [5] Std [7] [6]
Laser Heat Sink -2 1 2 3
MASC * * 2 [2] [3] [4] [5] Std [7] [6]
Supercharger * 1 3
TAG 0 1-5 6-9 10-15 16-18 1 1 2 [2] [3] [4] [5] Std [7] [6]
Light TAG 0 1-3 4-6 7-9 10-12 0.5 1 2
Targeting Computer * * 2 [2] [3] [4] [5] Std [7] [6]

[edit] References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 Technical Readout: 2750, p.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 2.35 2.36 2.37 2.38 2.39 2.40 2.41 2.42 2.43 2.44 2.45 2.46 2.47 2.48 2.49 2.50 2.51 2.52 2.53 2.54 2.55 2.56 2.57 2.58 2.59 2.60 2.61 2.62 2.63 Technical Readout: 3050, p.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 3.35 3.36 3.37 3.38 3.39 3.40 3.41 3.42 3.43 3.44 3.45 3.46 3.47 3.48 3.49 3.50 3.51 3.52 3.53 3.54 3.55 3.56 3.57 3.58 3.59 3.60 3.61 3.62 3.63 3.64 3.65 3.66 3.67 3.68 3.69 3.70 3.71 3.72 3.73 3.74 3.75 3.76 3.77 3.78 3.79 3.80 3.81 3.82 3.83 3.84 3.85 BattleTech Compendium, p.
  4. 4.000 4.001 4.002 4.003 4.004 4.005 4.006 4.007 4.008 4.009 4.010 4.011 4.012 4.013 4.014 4.015 4.016 4.017 4.018 4.019 4.020 4.021 4.022 4.023 4.024 4.025 4.026 4.027 4.028 4.029 4.030 4.031 4.032 4.033 4.034 4.035 4.036 4.037 4.038 4.039 4.040 4.041 4.042 4.043 4.044 4.045 4.046 4.047 4.048 4.049 4.050 4.051 4.052 4.053 4.054 4.055 4.056 4.057 4.058 4.059 4.060 4.061 4.062 4.063 4.064 4.065 4.066 4.067 4.068 4.069 4.070 4.071 4.072 4.073 4.074 4.075 4.076 4.077 4.078 4.079 4.080 4.081 4.082 4.083 4.084 4.085 4.086 4.087 4.088 4.089 4.090 4.091 4.092 4.093 4.094 4.095 4.096 4.097 4.098 4.099 4.100 4.101 4.102 4.103 4.104 4.105 4.106 4.107 4.108 4.109 4.110 4.111 4.112 4.113 BattleTech Master Rules, p.
  5. 5.000 5.001 5.002 5.003 5.004 5.005 5.006 5.007 5.008 5.009 5.010 5.011 5.012 5.013 5.014 5.015 5.016 5.017 5.018 5.019 5.020 5.021 5.022 5.023 5.024 5.025 5.026 5.027 5.028 5.029 5.030 5.031 5.032 5.033 5.034 5.035 5.036 5.037 5.038 5.039 5.040 5.041 5.042 5.043 5.044 5.045 5.046 5.047 5.048 5.049 5.050 5.051 5.052 5.053 5.054 5.055 5.056 5.057 5.058 5.059 5.060 5.061 5.062 5.063 5.064 5.065 5.066 5.067 5.068 5.069 5.070 5.071 5.072 5.073 5.074 5.075 5.076 5.077 5.078 5.079 5.080 5.081 5.082 5.083 5.084 5.085 5.086 5.087 5.088 5.089 5.090 5.091 5.092 5.093 5.094 5.095 5.096 5.097 5.098 5.099 5.100 BattleTech Master Rules Revised Edition, p.
  6. 6.000 6.001 6.002 6.003 6.004 6.005 6.006 6.007 6.008 6.009 6.010 6.011 6.012 6.013 6.014 6.015 6.016 6.017 6.018 6.019 6.020 6.021 6.022 6.023 6.024 6.025 6.026 6.027 6.028 6.029 6.030 6.031 6.032 6.033 6.034 6.035 6.036 6.037 6.038 6.039 6.040 6.041 6.042 6.043 6.044 6.045 6.046 6.047 6.048 6.049 6.050 6.051 6.052 6.053 6.054 6.055 6.056 6.057 6.058 6.059 6.060 6.061 6.062 6.063 6.064 6.065 6.066 6.067 6.068 6.069 6.070 6.071 6.072 6.073 6.074 6.075 6.076 6.077 6.078 6.079 6.080 6.081 6.082 6.083 6.084 6.085 6.086 6.087 6.088 6.089 6.090 6.091 6.092 6.093 6.094 6.095 6.096 6.097 6.098 6.099 6.100 6.101 6.102 6.103 6.104 6.105 6.106 6.107 6.108 6.109 6.110 6.111 6.112 6.113 6.114 6.115 6.116 6.117 6.118 6.119 6.120 6.121 6.122 6.123 6.124 6.125 6.126 6.127 6.128 6.129 6.130 6.131 6.132 Total Warfare, p.
  7. 7.000 7.001 7.002 7.003 7.004 7.005 7.006 7.007 7.008 7.009 7.010 7.011 7.012 7.013 7.014 7.015 7.016 7.017 7.018 7.019 7.020 7.021 7.022 7.023 7.024 7.025 7.026 7.027 7.028 7.029 7.030 7.031 7.032 7.033 7.034 7.035 7.036 7.037 7.038 7.039 7.040 7.041 7.042 7.043 7.044 7.045 7.046 7.047 7.048 7.049 7.050 7.051 7.052 7.053 7.054 7.055 7.056 7.057 7.058 7.059 7.060 7.061 7.062 7.063 7.064 7.065 7.066 7.067 7.068 7.069 7.070 7.071 7.072 7.073 7.074 7.075 7.076 7.077 7.078 7.079 7.080 7.081 7.082 7.083 7.084 7.085 7.086 7.087 7.088 7.089 7.090 7.091 7.092 7.093 7.094 7.095 7.096 7.097 7.098 7.099 7.100 7.101 7.102 7.103 7.104 7.105 7.106 7.107 7.108 7.109 7.110 7.111 7.112 7.113 7.114 7.115 7.116 7.117 7.118 7.119 7.120 7.121 7.122 7.123 7.124 7.125 7.126 7.127 7.128 7.129 7.130 7.131 7.132 7.133 Tech Manual, p.
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 BattleTech 2nd Edition Boxed Set,p.
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 9.14 9.15 9.16 9.17 9.18 9.19 9.20 9.21 9.22 BattleTech Manual: The Rules of Warfare, p.
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 10.15 10.16 10.17 10.18 10.19 10.20 10.21 10.22 10.23 10.24 10.25 10.26 10.27 10.28 10.29 10.30 10.31 10.32 10.33 10.34 10.35 10.36 10.37 10.38 10.39 10.40 10.41 10.42 10.43 10.44 10.45 10.46 10.47 10.48 10.49 10.50 10.51 10.52 10.53 10.54 10.55 10.56 10.57 10.58 10.59 10.60 10.61 10.62 10.63 10.64 10.65 10.66 10.67 10.68 10.69 10.70 10.71 10.72 10.73 10.74 10.75 10.76 10.77 10.78 10.79 10.80 10.81 Tactical Operations, p.
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 11.14 11.15 11.16 11.17 11.18 11.19 11.20 11.21 11.22 11.23 11.24 11.25 11.26 11.27 11.28 11.29 11.30 11.31 11.32 11.33 11.34 11.35 Maximum Tech", p.
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 12.12 12.13 12.14 12.15 Tactical Handbook, p.
  13. Star League Source Book p. 63
  14. Field Manual: Lyran Alliance, p.
  15. Field Manual: Free Worlds League, p.
  16. 16.0 16.1 Field Manual: Federated Suns, p.
  17. 17.0 17.1 17.2 17.3 Field Manual: Draconis Combine
  18. 18.0 18.1 18.2 Field Manual: Periphery p.
  19. House Liao (The Capellan Confederation), p. 105
  20. Technical Readout: 3050 p.
  21. 21.0 21.1 21.2 Field Manual: Crusader Clans, p.