Zephyr (CCG - Arsenal)

Rarity: Uncommon



Mass: 40 tons

Armament: Main 3 Med Lasers, 6 SRMs

Zephyr CCG Arsenal.jpg
Unit - Vehicle - Inner Sphere

Vehicle (Activates, attacks, guards, and blocks like a 'Mech. If damaged, roll a die. On a 6, scrap Vehicle.)

ECM (Each 'Mech in a group that includes at least one 'Mech with ECM gets +1 armor.) If Zephyr is fully constructed when you reveal it, you may immediately place it in your Patrol region.

1 / 5 Illus: Kelly D. Krantz
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