1st Avalon Hussars

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History

Early History

The First Avalon Hussars were formed in 2317 alongside the Federated Suns. By 2750 the First Avalon Hussars had the honor of being the longest continually serving unit in the Armed Forces of the Federated Suns. They spent most of their deployment in the Draconis March fighting the Draconis Combine Mustered Soldiery. In the War of Davion Succession the First fought on Marduk, commanded by First Prince Joseph Davion. They were unable to prevent the Prince's death, but their skills and tenacity allowed them to cover all friendly units as the AFFS withdrew from the world. They then fought for four years, slowly being ground down by the Draconis Combine Mustered Soldiery. In 2729 the First Avalon Hussars faced the 4th Sword of Light on Fallon II.[1] After withdrawing from the conflict and rebuilding, they were the first unit to land on Marduk to avenge their Prince's death. After the Star League Defense Force intervened and forced the DCMS back to its borders, the First was assigned to garrison Marduk.[2]

The First's failure to protect Prince Joseph stayed with the regiment, looming over them like a shadow, despite the First continuing to be considered as prestigious a unit as the First Davion Guards. As the Avalon Hussars underwent a rapid expansion following the Star League Council repealing the Council Edict of 2650 the First continued to receive only the best soldiers and equipment; more importantly, by 2765 the First had spent forty years undergoing an exacting training program that caused a high personnel turnover, but which also ensured that the regiment was far more capable than the one that had been unable to protect the First Prince.[3]

The Jihad

The First Avalon Hussars were reactivated during the Jihad as an Light Combat Team drawing elements of the 17th Avalon Hussars. In 3079 they were stationed on Lee as that world's garrison. The Avalon Hussars commander, Marshal Roger William Waters, pushed the unit through its training process and quickly brought the unit back to the level of experience it once boasted.[4]

Between 3081 and 3085 the First Avalon Hussars LCT participated in more than a dozen combat operations. This verified both their combat readiness and the Light Combat Team concept.[5]

Dark Age

The First Avalon Hussars were stationed on New Avalon in 3145.[6] They assumed this position when Harrison Davion rewarded the 1st Davion Guards with a posting to Markesan in 3110. Despite acting as the Prince's guard on New Avalon, they didn't travel with him to other systems. Their thirty-five year post as a bodyguard unit required them to undergo a series of training programs to regain their edge in combat when the Draconis Combine breached the Draconis March.[7]

Officers

As of 3085, the commanding officer was Leftenant General Angel Waters.[8]

In 3145 the commanding officer is Major General Jack Tallman.[6]

Tactics


Composition History

2765

First Avalon Hussars (Elite/Fanatical)[9]

- At this point in time the First were stationed on Marduk.[9]

3085

First Avalon Hussars LCT (Regular/Reliable)[8]

  • CO: Leftenant General Angel Waters

First Avalon Hussars Aerospace Brigade (Green/Reliable)[8]

First Avalon Hussars Armor Brigade (Regular/Reliable)[8]

  • CO: Leftenant General Jo Murray

First Avalon Hussars Infantry Brigade (Green/Reliable)[8]

  • CO: Leftenant General Vladimir Babici

3145

First Avalon Hussars LCT (Regular/Reliable)[6]

  • CO: Major General Jack Tallman

First Avalon Hussars Aerospace Brigade (Veteran/Reliable)[6]

First Avalon Hussars Armor Brigade (Regular/Reliable)[6]

  • CO: Leftenant General Walther Murph

First Avalon Hussars Infantry Brigade (Green/Reliable)[6]

  • CO: Leftenant General Keith Parker

Game Rules

During Reunification War scenarios, the Avalon Hussars may employ the following tactics. When attacking, they can either reduce the number of enemy hidden units by 50% or may deploy 50% of their forces in the first half of the map representing the Hussars starting (home) edge. When the defender, they can either put 25% of their units as hidden units anywhere on their half of the board, or they may deploy twice the the normal number of conventional minefields AND if using artillery they can pre-designate twice as many hexes as normal. The controlling player must choose which ability will be used BEFORE choosing any combat units.[10]

References

  1. Era Report: 2750, p. 129
  2. Era Report: 2750, p. 46
  3. Cite error: Invalid <ref> tag; no text was provided for refs named FR:2765AFFSp8
  4. Field Report: AFFS, p. 9
  5. Field Manual: 3085, p. 57
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Field Manual: 3145, p. 91, "Armed Forces of the Federated Suns"
  7. Field Manual: 3145, p. 74
  8. 8.0 8.1 8.2 8.3 8.4 Field Manual: 3085, p. 69, "Kittery Prefecture (Kittery Command)"
  9. 9.0 9.1 Field Report 2765: AFFS, p. 10, "Avalon Hussars - Regimental Status"
  10. Historical: Reunification War, p. 182

Bibliography