Difference between revisions of "A Time of War (product)"

(→‎Contents: add missing content)
m
(11 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{moratorium|two months following its print-copy release}}
+
{{InfoBoxProduct
{{InfoBoxBook
+
| image               = 85253 219936 3.jpg
| image = 85253 219936 3.jpg
+
| name               = A Time of War
| name = A Time Of War
+
| type                = Rule Book
| product development =  
+
| author              =
| primary writing =  
+
| development         = [[Herbert A. Beas II]]
| cover =  
+
| primarywriting      =  
| illustrations =  
+
| pages              = 410
| era =  
+
| cover              = [[Neil Roberts]]
| type = Rule Book
+
| interiorart        =  
| publisher = [[Catalyst Game Labs]]
+
| illustrations      = [[Klaus Scherwinski]]<br>[[Liam Curtner]]<br>[[Chris Lewis]]<br>[[Will Nichols]]
| year = 2009
+
| publisher           = [[Catalyst Game Labs]]
| pages = 410
+
| productioncode      = [http://www.battlecorps.com/catalog/product_info.php?products_id=2328 35005]
| production code = 35005
+
| year               = 2009
| ISBN = 978-1-934857-65-6
+
| ISBN10              = 1934857653
 +
| ISBN13              = 978-1934857656
 +
| MSRP                = 49,99 US $
 +
| content            =
 +
| era                = [[Jihad era]]
 +
| timeline            =  
 +
| series              = Core Book Series<br />[[MechWarrior (RPG)|BattleTech Role-Playing Games]]
 +
| precededby          = [[Classic BattleTech RPG]]
 +
| followedby          =
 
}}
 
}}
 
 
==Description==
 
==Description==
{{Quote|'''A Time of War''' ''is the fifth volume in the core BattleTech rulebook line and is completely compatible with any level of BattleTech boardgame play. Players can literally move from an RPG experience to the boardgame and back again if that’s the style of play they wish to use.''<ref>[http://www.gametrademagazine.com/public/default.asp?t=2&m=1&c=58&s=581 Article by Randall Bills for ''Game Trade Magazine'']</ref> }}
+
'''A Time of War''' is the fourth iteration of the [[MechWarrior (RPG)|Role Playing Game]] for [[BattleTech]], previously known as the "MechWarrior" series. It is therefore informally also known as ''MechWarrior, Fourth Edition''. However, the name "MechWarrior" had been abandoned for the RPG series to avoid confusion with the new [[MechWarrior: Dark Age]] brand and game line; the 2007 [[FanPro]] reprint of the 1999 ''[[MechWarrior, Third Edition]]'' was renamed to ''[[Classic BattleTech RPG]]''. "A Time of War" had previously been the title of the introduction chapter in the third edition.
  
 +
{{Quote|'''A Time of War''' ''is the fifth volume in the core BattleTech rulebook line and is completely compatible with any level of BattleTech boardgame play. Players can literally move from an RPG experience to the boardgame and back again if that’s the style of play they wish to use.''}}<ref>[http://www.gametrademagazine.com/public/default.asp?t=2&m=1&c=58&s=581 Article by Randall Bills for ''Game Trade Magazine'']</ref>
  
 
==From the back cover==
 
==From the back cover==
Line 30: Line 38:
  
 
How will YOU become a legend?}}
 
How will YOU become a legend?}}
 
  
 
==Contents==
 
==Contents==
'''THE FIRES OF HELL: GATHERING PLAYERS''' (Story)
+
'''[[THE FIRES OF HELL]]: GATHERING PLAYERS''' (Story)
  
* THE UNIVERS BEFORE YOU
+
* THE UNIVERSE BEFORE YOU
 
** Welcome to the [[BattleTech]] Universe
 
** Welcome to the [[BattleTech]] Universe
 
** Starting Out
 
** Starting Out
Line 41: Line 48:
 
** A Universe at War
 
** A Universe at War
 
** A Brief History of BattleTech
 
** A Brief History of BattleTech
** The BattleTech Univers
+
** The BattleTech Universe
 
** Choose Your Rules
 
** Choose Your Rules
  
Line 63: Line 70:
 
** Sample Characters
 
** Sample Characters
  
'''THE FIRES OF HELL: THE MISSION BEGINNS'''  
+
'''THE FIRES OF HELL: THE MISSION BEGINS'''  
  
 
* TRAITS
 
* TRAITS
Line 152: Line 159:
  
 
==Notes==
 
==Notes==
* This title is not yet released in hardcover, but is intended to be released soon.
+
* This title was released in the United States shortly before Christmas of 2010
 
 
  
 
==References==
 
==References==
 
<references />
 
<references />
 
  
 
[[Category:Books]]
 
[[Category:Books]]
 
[[Category:Rule Books]]
 
[[Category:Rule Books]]
 +
[[Category:Role-Playing Games|A Time of War]]

Revision as of 16:13, 5 August 2018

280px
A Time of War
Product information
Type Rule Book
Development Herbert A. Beas II
Pages 410
Cover Artwork Neil Roberts
Illustrations Klaus Scherwinski
Liam Curtner
Chris Lewis
Will Nichols
Publication information
Publisher Catalyst Game Labs
Product code 35005
First published 2009
ISBN-10 1934857653
ISBN-13 978-1934857656
MSRP 49,99 US $
Content
Era Jihad era
Series Core Book Series
BattleTech Role-Playing Games
Preceded by Classic BattleTech RPG

Description

A Time of War is the fourth iteration of the Role Playing Game for BattleTech, previously known as the "MechWarrior" series. It is therefore informally also known as MechWarrior, Fourth Edition. However, the name "MechWarrior" had been abandoned for the RPG series to avoid confusion with the new MechWarrior: Dark Age brand and game line; the 2007 FanPro reprint of the 1999 MechWarrior, Third Edition was renamed to Classic BattleTech RPG. "A Time of War" had previously been the title of the introduction chapter in the third edition.

A Time of War is the fifth volume in the core BattleTech rulebook line and is completely compatible with any level of BattleTech boardgame play. Players can literally move from an RPG experience to the boardgame and back again if that’s the style of play they wish to use.

[1]

From the back cover

It is the 31st century. Mankind has spread to the stars and spawned titanic stellar empires, each controlling hundreds of worlds across a thousand light years and beyond. Yet the sins of man have followed him from the cradle of humanity.

Political machinations of feudal lords plunge whole sectors into war; unscrupulous merchant starship captains smuggle weapons to their own faction’s enemies; greedy military commanders demand tribute from worlds they’re protecting; animalistic pirate kings harvest high technologies and human slaves in lightning raids; betrayals from oath-bound allies leave honorable soldiers growing cold on forgotten worlds; death at the tip of knife from a concubine turned assassin to avenge a world and love lost: it is a time of war.

What empire will you swear allegiance to: a warrior merchant of House Steiner; the honorbound samurai of House Kurita; the vat-bred warriors of the Clans; a mercenary that fights only for the highest bidder?

Choose your life in the universe: a MechWarrior piloting the thirty-foot-tall BattleMechs that turn the tide of any battle; a spy deep behind enemy lines discovering critical secrets; a merchant carrying critical supplies; a scientist unleashing the latest cutting edge technologies?

How will YOU become a legend?

Contents

THE FIRES OF HELL: GATHERING PLAYERS (Story)

  • THE UNIVERSE BEFORE YOU
    • Welcome to the BattleTech Universe
    • Starting Out
    • What is a Roleplaying Game?
    • A Universe at War
    • A Brief History of BattleTech
    • The BattleTech Universe
    • Choose Your Rules
  • BASIC GAMEPLAY
    • Overview
    • Characters
    • Actions

THE FIRES OF HELL: THE CALM BEFORE

  • CHARACTER CREATION
    • Overview
    • Choosing Life Modules
    • Stage 0 Modules: Affiliations
    • Stage 1 Modules: Early Childhood
    • Stage 2 Modules: Late Childhood
    • Stage 3 Modules: Higher Education
    • Stage 4 Modules: Real Life
    • Purchasing Attributes, Traits and Skills
    • Final Touches
    • Sample Characters

THE FIRES OF HELL: THE MISSION BEGINS

  • TRAITS
    • Overview
    • Trait Descriptions

THE FIRES OF HELL: SECURING THE LZ

  • SKILLS
    • Skills Overview
    • Available Skills

THE FIRES OF HELL: RECON

  • COMBAT
    • Overview
    • The Combat Turn
    • Initiative Phase
    • Action Phase
    • Movement Actions
    • Resolving Actions in Personal Combat
    • Ranged Combat Resolution
    • Melee Combat Resolution
    • Damage Resolution
    • Damage Effects
    • Armor and Barrier Effects
    • End Phase
    • Optional Personal Combat Rules
    • Healing and Recovery

THE FIRES OF HELL: HEAVY ARTILLERY

  • TACTICAL COMBAT ADDENDUM
    • The Combat Turn
    • Initiative Phase
    • Action Phase
    • End Phase
    • Special Pilot Abilities

THE FIRES OF HELL: JOURNEY

  • SPECIAL CASE RULES
    • Planetary Conditions
    • Creatures
    • Diseases

THE FIRES OF HELL: STORMING THE OBJECTIVE

  • EQUIPMENT
    • Overview
    • Supply and Demand
    • Using Equipment
    • The Warrior's Catalog
    • Melee and Archaic Weapons
    • Small Arms
    • Support Weapons
    • Explosives
    • Weapon Accessories
    • Personal Protective Equipment
    • Battle Armor and Exoskeletons
    • Electronics
    • Power Packs and Rechargers
    • Miscellaneous Gear
    • Health Care
    • Prosthetics
    • Drugs and Poisons
    • Personal Vehicles
    • Fuel

THE FIRES OF HELL: BURNOUT

  • GAMEMASTER'S GUIDE
    • Character Advancement
    • NPCs and Random Encounters
    • Gamemastering Tips and Suggestions
    • Developing Stories
    • Adventure Seeds
    • Political and Military Power
    • Universal Aesthetics
    • Touring the Stars
    • Whistle Stop Tour
  • INDEX
  • RECORD SHEETS
  • TABLES

Notes

  • This title was released in the United States shortly before Christmas of 2010

References