Difference between revisions of "Arrow IV Homing Missile"

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==Description==
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== Description ==
'''Arrow IV Homing Missiles ''' are a variation of [[Arrow IV]] missiles first developed by the [[Terran Hegemony]] in [[2600]].  The technology became [[Lostech]] during the [[Succession Wars (History)|Succession Wars]] and was first recovered by the [[Capellan Confederation]] in [[3044]]. Designed to be used in conjunction with [[Target Acquisition Gear|TAG]], it was the artillery missile of choice for the [[Star League Defense Force]] due to the prevalence of [[ECM]] on the battlefield.<ref name=TO353-354>''Tactical Operations'', pp. 353-354''</ref>
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'''Arrow IV Homing Missiles ''' are a variation of [[Arrow IV]] missiles first developed by the [[Terran Hegemony]] in [[2600]].  The technology became [[Lostech]] during the [[Succession Wars (History)|Succession Wars]] and was first recovered by the [[Capellan Confederation]] in [[3044]]. Designed to be used in conjunction with [[Target Acquisition Gear|TAG]], it was the artillery missile of choice for the [[Star League Defense Force]] due to the prevalence of [[ECM]] on the battlefield.<ref name="TOp353+">''Tactical Operations'', pp. 353-354, "Arrow IV Homing Missile"</ref>
  
==Rules==
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== Rules ==
 
<div class="gamerules">
 
<div class="gamerules">
===Game Rules===
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=== Game Rules ===
The Homing Missile is treated as a standard artillery attack, except it ignores to-hit rolls and only attacks units successfully hit by a TAG.  The player then rolls a pair of dice and, on a successful roll, deals full damage to the target unit and area-effect damage to all other units within the hex.  An unsuccessful roll deals only area-effect damage to all units within the hex.<ref name=TO353-354/>
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The Homing Missile is treated as a standard artillery attack, except it ignores to-hit rolls and only attacks units successfully hit by a TAG.  The player then rolls a pair of dice and, on a successful roll, deals full damage to the target unit and area-effect damage to all other units within the hex.  An unsuccessful roll deals only area-effect damage to all units within the hex.<ref name="TOp353+"/>
 
</div>
 
</div>
  
==References==
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== References ==
 
<references />
 
<references />
==Bibliography==
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*''[[Tactical Operations]]''
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== Bibliography ==
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* ''[[Tactical Operations]]''
  
 
[[Category:Technology|Arrow IV Homing Missile]]
 
[[Category:Technology|Arrow IV Homing Missile]]
 
[[Category:Missile Weapons|Arrow IV Homing Missile]]
 
[[Category:Missile Weapons|Arrow IV Homing Missile]]
 
[[Category:Artillery Munitions|Arrow IV Homing Missile]]
 
[[Category:Artillery Munitions|Arrow IV Homing Missile]]

Revision as of 05:30, 23 April 2016

Description

Arrow IV Homing Missiles are a variation of Arrow IV missiles first developed by the Terran Hegemony in 2600. The technology became Lostech during the Succession Wars and was first recovered by the Capellan Confederation in 3044. Designed to be used in conjunction with TAG, it was the artillery missile of choice for the Star League Defense Force due to the prevalence of ECM on the battlefield.[1]

Rules

Game Rules

The Homing Missile is treated as a standard artillery attack, except it ignores to-hit rolls and only attacks units successfully hit by a TAG. The player then rolls a pair of dice and, on a successful roll, deals full damage to the target unit and area-effect damage to all other units within the hex. An unsuccessful roll deals only area-effect damage to all units within the hex.[1]

References

  1. 1.0 1.1 Tactical Operations, pp. 353-354, "Arrow IV Homing Missile"

Bibliography