Difference between revisions of "Availability Rating"

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==See Also==
 
==See Also==
*[[Availability Rating|BattleTech Availability]] scale published in [[TechManual|Tech Manual]]  
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* [[Availability Rating|BattleTech Availability]] scale published in ''[[TechManual]]''
*[[Availability Rating/RPG1e|Availability]] scale published in [[MechWarrior, First Edition]]
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* [[Availability Rating/RPG1e|Availability]] scale published in ''[[MechWarrior, First Edition]]''
*[[Availability Rating/RPG2e|Availability]] scale published in [[MechWarrior, Second Edition]]
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* [[Availability Rating/RPG2e|Availability]] scale published in ''[[MechWarrior, Second Edition]]''
*[[Availability Rating/RPG3e|Availability]] scale published in [[MechWarrior, Third Edition]] or [[Classic BattleTech Role Playing Game]]
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* [[Availability Rating/RPG3e|Availability]] scale published in ''[[MechWarrior, Third Edition]]'' or ''[[Classic BattleTech Role Playing Game]]''
*[[Availability Rating/RPG4e|Availability]] scale published in [[A Time of War]]
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* [[Availability Rating/RPG4e|Availability]] scale published in ''[[A Time of War]]''
  
 
==Description==
 
==Description==

Revision as of 14:19, 8 July 2017

See Also

Description

Availability Rating is a code used in the Classic BattleTech game indicating how common a class of Combat Support Vehicles, 'Mech, (or other) mounted equipment, or subsystems found in the same. Its primary function is to designate how rare the systems are in a particular time period in the BattleTech universe. A similar system was used in the MechWarrior, First Edition roleplaying game. Under the current rules set, a weapon will have three different Ratings, one for Age of War/Star League period, one for the Succession Wars Period, and a third for the Current Era.


Availability Rating Label Description
A Very Common
B Common
C Uncommon
D Rare
E Very Rare
F Unique
X Unavailable

References


Bibliography