Difference between revisions of "Axman"

 
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{{InfoBoxBattleMech
 
{{InfoBoxBattleMech
|image=3050_Axeman.jpg
+
|image=Axman RGilClan v12.png
|name=Axman
+
|name=''Axman''
 
|manufacturer=
 
|manufacturer=
[[Johnston Industries]] <br />
+
[[Defiance Industries]]<ref name=TRCIp144f>''Technical Readout: Clan Invasion'', pp. 144–145: "AXM-1N Axman"</ref> <!-- reprinted from TRO:3050U -->
[[Defiance Industries]] <ref>''Objectives: Lyran Alliance'', p.12</ref>
+
----
 +
[[Johnston Industries]]<ref name=TRCIp144f />
 
|production year=3048
 
|production year=3048
 
|year reference=<ref>[http://www.masterunitlist.info/Unit/Details/184/axman-axm-1n ''MUL online date for the'' {{PAGENAME}}]</ref>
 
|year reference=<ref>[http://www.masterunitlist.info/Unit/Details/184/axman-axm-1n ''MUL online date for the'' {{PAGENAME}}]</ref>
|model=AXM-1N
+
|model=AXM-1N<ref name=TRCIp144f />
|class=Heavy
 
 
|cost= 11,840,510 C-bills
 
|cost= 11,840,510 C-bills
 
|Tech Base= Inner Sphere
 
|Tech Base= Inner Sphere
 
|mech type= BattleMech
 
|mech type= BattleMech
 +
|feet=biped
 
|mass=65
 
|mass=65
|chassis=Dorwinion
+
|chassis=[[Dorwinion AXM Standard]] <!-- <ref name=TRCIp144f /> -->
|armor=Kallon Unity Weave [[Ferro-Fibrous]] with [[CASE]]  
+
|armor=[[Kallon Unity Weave Ferro-Fibrous]] with [[CASE]] <!-- <ref name=TRCIp144f /> -->
|engine=[[Magna 260 XL]]
+
|engine=[[Magna 260 XL]] <!-- <ref name=TRCIp144f /> -->
|comsys=[[Johnston Wide Band]]
+
|comsys=[[Johnston Wide Band]] <!-- <ref name=TRCIp144f /> -->
|T&T=[[Rander Pinpoint-HY]]
+
|T&T=[[Rander Pinpoint-HY]] <!-- <ref name=TRCIp144f /> -->
|heat sinks=10 [[Double heat sinks]]
+
|heat sinks=10 [[Double Heat Sink|double]] <!-- <ref name=TRCIp144f /> -->
|speed=64.8
+
|speed=64 <!-- <ref name=TRCIp144f /> -->
|jumpjets=[[HildCo Model 12]]
+
|jumpjets=[[HildCo Model 12]] <!-- <ref name=TRCIp144f /> -->
|armament=  
+
|armament= <!-- <ref name=TRCIp144f /> -->
*1x [[Autocannon/20]]
+
* 1x [[autocannon/20]]
*3x [[Medium Laser]]s
+
* 3x [[medium laser]]
*1x [[Large Pulse Laser]]
+
* 1x [[large pulse laser]]
*1x [[Hatchet]]
+
* 1x [[hatchet]]
|BV (1.0)=1,165<ref name=CO126>''Combat Operations'', p. 126</ref>
+
|BV (1.0) = 1,165<ref name=CO126>''Combat Operations'', p. 126</ref>
|BV (2.0)=1,369<ref>''Technical Readout: 3050 Upgrade'', p. 71</ref>
+
|BV (2.0) = 1,369<ref>''Technical Readout: 3050 Upgrade'', p. 71</ref> or 1,374<ref name=TRCIp144f />
 
}}
 
}}
  
 
==Description==
 
==Description==
Developed by [[Team Banzai]] as the big brother of the highly successful ''[[Hatchetman]]'', the '''''Axman''''' was designed exclusively to be a [['Mech]] killer. The ''Axman'' was also intended as a symbol of solidarity throughout the [[Federated Commonwealth]] by using components that were produced in [[House Davion|Davion]], [[Steiner]], and even former [[House Liao|Liao]] space. The collapse of the Federated Commonwealth in [[3057]] almost rendered the design extinct because of this, production slowing to a trickle as both the [[Federated Suns]] and [[Lyran Alliance]] were forced to rely on surplus stores while developing new variants utilizing locally sourced components. <ref name=TRO3050U-70>''Technical Readout: 3050 Upgrade'', p. 70, "Axman"</ref>
+
Developed by [[Team Banzai]] as the big brother of the highly successful ''[[Hatchetman]]'', the '''''Axman''''' was designed exclusively to be a [['Mech]] killer. The ''Axman'' was also intended as a symbol of solidarity throughout the [[Federated Commonwealth]] by using components that were produced in the [[Federated Suns]], [[Lyran Commonwealth]], and even former [[Capellan Confederation]] space. The collapse of the Federated Commonwealth in [[3057]] almost rendered the design extinct because of this, production slowing to a trickle as both the [[Federated Suns]] and [[Lyran Alliance]] were forced to rely on surplus stores while developing new variants utilizing locally sourced components.<ref name=TRO3050U-70>''Technical Readout: 3050 Upgrade'', p. 70: "Axman"</ref>
  
The ''Axman'' has a ground speed of only 64.8 km/h, which is slow for a 'Mech of its weight, but average for the Heavy weight class and mitigated in part by the inclusion of [[Jump Jet]]s. The 'Mech is covered with eleven tons of [[Ferro-Fibrous]] armor that gives it a great deal of protection, with ten [[Double Heat Sink]]s offering average heat dissipation. Much like its lighter brother, the ''Axman'' was designed to utilize the [[Full-Head Ejection System]] to safe-guard its MechWarrior. <ref name=TRO3050U-70/>
+
The ''Axman'' has a ground speed of only 64.8 km/h, which is average for a [[BattleMech#Heavy|heavy 'Mech]], but improved in part by the inclusion of [[jump jet]]s. The 'Mech is covered with eleven tons of [[ferro-fibrous]] armor that gives it a great deal of protection, with ten [[double heat sink]]s offering average heat dissipation. Much like its lighter brother, the ''Axman'' was designed to utilize the [[full-head ejection system]] to safeguard its MechWarrior.<ref name=TRO3050U-70/>
  
 
==Weapons and Equipment==
 
==Weapons and Equipment==
The two primary weapons on board the ''Axman'' are its massive [[Hatchet]], which alone weighs five tons and can cleave through enemy 'Mech armor like a knife through butter, and a [[Luxor Devastator-20]] [[Autocannon/20]], which can strip over a ton of armor off of an enemy 'Mech with ease. The 'Mech also carries a trio of [[Intek]] [[Medium Laser]]s and a highly accurate [[Sutel Precision Line]] [[Large Pulse Laser]] for short to intermediate range combat. <ref name=TRO3050U-70/>
+
The two primary weapons on the ''Axman'' are its massive [[hatchet]], which alone weighs five tons and can cleave through enemy 'Mech armor like a knife through butter, and a [[Luxor Devastator-20]] [[autocannon/20|autocannon]], which can strip over a ton of armor off of an enemy 'Mech with ease. The 'Mech also carries a trio of [[Medium laser#Intek|Intek medium lasers]] and a highly accurate [[Sutel Precision Line]] [[large pulse laser]] for short to intermediate range combat.<ref name=TRO3050U-70/>
  
 
==Variants==
 
==Variants==
*;AXM-2N : The 2N variant of the ''Axman'', introduced in the late [[3040]]s, has been called a mistake by some and a stroke of genius by others. The 2N carries two [[LRM-15]] launchers in place of the massive Autocannon/20 as the autocannon often jammed on early models. While this changes the 'Mech's role from a city fighter to a long-range bombardment 'Mech, it also allows the ''Axman'' to be a support 'Mech that can defend itself with its massive Hatchet at ranges where the LRMs are ineffective if an enemy closes. <ref name=TRO3050U-70/> BV (1.0) = 1,238<ref name=CO126/>, BV (2.0) = 1,458<ref name=MUL62>''Master Unit List: Battle Values'', p. 62</ref>
+
*; AXM-2N : The 2N variant of the ''Axman'', introduced in the late [[3040]]s, has been called a mistake by some and a stroke of genius by others. The 2N carries two [[Coventry Star Fire]] [[LRM-15]] launchers in place of the massive autocannon/20, as the autocannon often jammed on early models.<ref name=TRCIp144f /> While this changes the 'Mech's role from a city fighter to a long-range bombardment 'Mech, it also allows the ''Axman'' to be a support 'Mech that can defend itself with its massive hatchet at ranges where the LRMs are ineffective if an enemy closes.<ref name=TRO3050U-70/> BV (1.0) = 1,238;<ref name=CO126/> BV (2.0) = 1,458<ref name=MUL62>''Master Unit List: Battle Values'', p. 62</ref>
  
*;AXM-3S : The [[Furillo]] manufactured 3S introduced in [[3057]]<ref>''[http://www.masterunitlist.info/Unit/Details/186/axman-axm-3s MUL online introduction date for the AXM-3S ''Axman'']''</ref> removes the XL Engine of the 1N and 2N variants and replaces it with a [[Light Fusion Engine]]. This exclusively Lyran variant of the ''Axman'' is armed with a massive [[LB-X Autocannon/20]], which allows it to fire either solid rounds or cluster rounds that act like a 'Mech sized shotgun. The 'Mech also carries three [[ER Medium Laser]]s for close combat and a Guardian [[ECM Suite]], which defends against enemy electronic warfare equipment. <ref name=TRO3050U-70/> BV (1.0) = 1,499<ref name=CO126/> (1,403)<ref>''Record Sheets: Upgrades'', p. 106</ref>, BV (2.0) = 1,649<ref name=MUL62/>
+
*; AXM-3S : The [[Furillo]]-manufactured 3S introduced in [[3060]]<ref>''[http://www.masterunitlist.info/Unit/Details/186/axman-axm-3s MUL online introduction date for the AXM-3S ''Axman'']''</ref> removes the XL Engine of the 1N and 2N variants and replaces it with a [[light fusion engine]]. This exclusively Lyran variant of the ''Axman'' is armed with a massive [[LB-X autocannon/20]], which allows it to fire either solid rounds or cluster rounds that act like a 'Mech sized shotgun. The 'Mech also carries three [[ER medium laser]]s for close combat and a Guardian [[ECM suite]], which defends against enemy electronic warfare equipment.<ref name=TRCIp144f /><ref name=TRO3050U-70/> BV (1.0) = 1,499<ref name=CO126/> or 1,403;<ref>''Record Sheets: Upgrades'', p. 106</ref> BV (2.0) = 1,649<ref name=MUL62/>
  
*;AMX-3Sr : This variant was introduced in [[3069]] and uses a [[Rotary Autocannon/5]] as its main gun, supplemented by an extra Medium Pulse Laser. By adding a [[C3 Slave]] it can share targeting data with its lancemates, and an extra heat sink helps dissipate heat.<ref>''Technical Readout: 3085'', p. 190</ref> BV (2.0) = 1,743<ref>''Record Sheets: 3085 Unabridged — Old is the New New'', p. 92</ref>
+
*; AMX-3Sr : This variant was introduced in [[3069]] and uses a [[rotary autocannon/5]] as its main gun, supplemented by an extra medium pulse laser. By adding a [[C3 slave]], it can share targeting data with its lancemates and an extra heat sink helps dissipate heat.<ref>''Technical Readout: 3085'', p. 190</ref> BV (2.0) = 1,743<ref>''Record Sheets: 3085 Unabridged — Old is the New New'', p. 92</ref>
  
*;AXM-4D : An attempt to reduce reliance upon foreign equipment, this exclusively Davion variant replaced the 1N line on [[New Syrtis]] in [[3071]]. It drops the jump jets, lasers, and large-bore autocannon in favor of four [[Light Autocannon/5]]s, supplemented by two medium lasers. Two tons of ammunition stored in a [[CASE]] protected bay allows for some flexibility in the choice of munitions. A [[Targeting Computer]] improves the accuracy of all the weapons on the 'Mech. It uses Ferro-Fibrous armor for protection. <ref name=TRO3050U-70/> BV (1.0) = ??, BV (2.0) = 1,222<ref name=MUL62/>
+
*; AXM-4D : An attempt to reduce reliance upon foreign equipment, this exclusively Davion variant replaced the 1N line on [[New Syrtis]] in [[3071]]. It drops the jump jets, lasers, and large-bore autocannon in favor of four [[light autocannon/5]]s, supplemented by two medium lasers. Two tons of ammunition stored in a [[CASE]]-protected bay allows for some flexibility in the choice of munitions. A [[targeting computer]] improves the accuracy of all the weapons on the 'Mech. The heat sinks are downgraded to [[Heat Sink|single]] models.<ref name=TRCIp144f /> It uses ferro-fibrous armor for protection.<ref name=TRCIp144f /> BV (2.0) = 1,222<ref name=MUL62/>
  
*;AXM-6T : This is the production variant of the AXM-6X described under "Custom Variants". This version, introduced in [[3083]], uses an Inner Sphere produced XL engine and lacks the Supercharger of the 6X. The top speed of the 6T is 86 km/h. The armor protection and weapon configuration are identical to the ''Axman'' 6X, but the Thunderbolt launchers have two tons of ammunition each. BV (2.0) = 1,830<ref name="trop123">''Technical Readout: Prototypes'', p. 123</ref> (The handheld weapons listed for the 6X are also used by the 6T.)
+
*; AXM-5N : A prototype in [[3146]] whose production was delayed due only to lack of parts, the AXM-5N was rapidly built for the desperate AFFS after the Davion recapture of New Syrtis from the Capellans. Using a number of components shared with the ''Hatchetman'' 7D and ''[[Caesar]]'' 5D, the AXM-5N carries a [[Tiburon Khanate (Clan Sea Fox)|Tiburon Khanate]]–supplied [[HAG 20]] in its right torso, supported by a left arm–mounted Sea Fox Clan [[ER PPC]] and a trio of IS-grade ER medium lasers in the right arm, and fitted with a Guardian ECM suite. Though carrying three tons of HAG reloads, the AXM-5N primarily relies on its energy weaponry to activate its [[triple strength myomer]] to enhance both its speed and the damage inflicted with its hatchet.<ref name=RGIV12p12>''Recognition Guide: ilClan, vol. 12'', p. 13: "Axman"</ref> BV (2.0) = 2,575<ref name=RGIV12p33>''Recognition Guide: ilClan, vol. 12'', p. 14: "Axman AXM-5N"</ref>
 +
 
 +
*; AXM-6T : This is the production variant of the AXM-6X described under "Custom Variants". This version, introduced in [[3083]], uses an Inner Sphere–produced XL engine and lacks the [[supercharger]] of the 6X. The top speed of the 6T is 86 km/h. The armor protection and weapon configuration are identical to the ''Axman'' 6X, but the Thunderbolt launchers have two tons of ammunition each. BV (2.0) = 1,830<ref name="trop123">''Technical Readout: Prototypes'', p. 123</ref> (The handheld weapons listed for the 6X are also used by the 6T.)
  
 
===Custom Variants ===
 
===Custom Variants ===
*;AXM-6X : This ''Axman'' variant introduced in [[3074]]<ref>''[http://www.masterunitlist.info/Unit/Details/3772/axman-axm-6x MUL online introduction date for the AXM-6X ''Axman'']''</ref>, and uses several [[Experimental Technology|experimental]] systems as a technology test-bed. The hatchet and standard weaponry have been removed. In their place is a pair of [[Thunderbolt 15]] missile launchers in the torso, while each leg mounts a pair of [[ER Medium Laser]]s. This is important, as the ''Axman''-6X uses several hand-held weapons to provide its main firepower. A [[Clan]]-spec engine coupled with a [[Supercharger]] keeps the 6X moving at high speeds. Though the Thunderbolt missiles provide some firepower, they're only supported by a ton of ammunition. BV (2.0) = 2,132<ref>''Experimental Technical Readout: Steiner'', p. 5</ref>
+
*; AXM-6X : This ''Axman'' variant, introduced in [[3074]],<ref>''[http://www.masterunitlist.info/Unit/Details/3772/axman-axm-6x MUL online introduction date for the AXM-6X ''Axman'']''</ref> uses several [[Experimental Technology|experimental]] systems as a technology testbed. The hatchet and standard weaponry have been removed. In their place is a pair of [[Thunderbolt 15]] missile launchers in the torso, while each leg mounts a pair of ER medium lasers. This is important, as the 6X uses several handheld weapons to provide its main firepower. A [[Clan]]-spec engine coupled with a supercharger keeps the 6X moving at high speeds. Though the Thunderbolt missiles provide some firepower, they're only supported by a ton of ammunition. BV (2.0) = 2,132<ref>''Experimental Technical Readout: Steiner'', p. 5</ref>
  
:The weapons systems available to the ''Axman''-6X include:
+
:The weapons systems available to the 6X include:
::*Light Autocannon - [[Light AC/5]] with 1 ton of ammunition and a half-ton of armor. BV (2.0) = 86<ref name="xtros6">''Experimental Technical Readout: Steiner'', p. 6</ref><ref name="trop123"/>
+
::*Light autocannon - [[light AC/5]] with 1 ton of ammunition and a half-ton of armor. BV (2.0) = 86<ref name="xtros6">''Experimental Technical Readout: Steiner'', p. 6</ref><ref name="trop123"/>
::*Enhanced LRM - [[Enhanced LRM-10]] and a half ton of ammunition. BV(2.0)=111<ref name="xtros6"/><ref name="trop123"/>
+
::*Enhanced LRM - [[Enhanced LRM-10]] and a half ton of ammunition. BV (2.0) = 111<ref name="xtros6"/><ref name="trop123"/>
::*ER Medium Laser - One ER Medium Laser, five [[Heat sink]]s, and a half-ton of armor. BV (2.0) = 78<ref name="xtros6"/><ref name="trop123"/>
+
::*ER medium laser - One ER medium laser, five heat sinks, and a half-ton of armor. BV (2.0) = 78<ref name="xtros6"/><ref name="trop123"/>
::*Heavy Flamer - Three [[Heavy Flamer]]s, one ton of ammunition, and a ton of armor. BV(2.0)= 81<ref name="xtros6"/><ref name="trop123"/>
+
::*Heavy flamer - Three [[heavy flamer]]s, one ton of ammunition, and a ton of armor. BV (2.0) = 81<ref name="xtros6"/><ref name="trop123"/>
::*Fluid Gun - Twin [[Fluid Gun]]s with two tons of ammunition available protected by a half-ton of armor. The flexible nature of the Fluid Gun's ammunition allows this weapon pod to be used in non-combat situations. BV(2.0)= 28<ref name="xtros6"/><ref name="trop123"/>
+
::*Fluid gun - Twin [[fluid gun]]s with two tons of ammunition available, protected by a half-ton of armor. The flexible nature of the fluid gun's ammunition allows this weapon pod to be used in noncombat situations. BV (2.0) = 28<ref name="xtros6"/><ref name="trop123"/>
::*LRM System - This weapon pod carries three [[LRM-5]] launchers and a half-ton of ammunition. BV(2.0)=138<ref name="xtros6"/><ref name="trop123"/>
+
::*LRM system - This weapon pod carries three [[LRM-5]] launchers and a half-ton of ammunition. BV (2.0) =138<ref name="xtros6"/><ref name="trop123"/>
::*MML System - A single [[MML-7]] with a ton of ammunition and armor. BV(2.0) = 107<ref name="xtros6"/><ref name="trop123"/>
+
::*MML system - A single [[MML-7]] with a ton of ammunition and armor. BV (2.0) = 107<ref name="xtros6"/><ref name="trop123"/>
::*Streak SRM Launcher - A single [[Streak SRM-6]] with a ton of ammunition, which is protected by a ton of armor.<ref name="xtros6"/><ref name="trop123"/>
+
::*Streak SRM launcher - A single [[Streak SRM-6]] with a ton of ammunition, which is protected by a ton of armor.<ref name="xtros6"/><ref name="trop123"/>
  
==Related Mechs==
+
==Design Quirks==
[[Hatchetman]] - The design of the Axman would originate from this 45-ton mech.
+
The ''Axman'' has the following [[Design Quirk]]:<ref>''BattleMech Manual'', p. 90: BattleMech Quirk Table - Axman</ref> <!-- all variants have this quirk unless stated -->
 +
* [[Protected Actuators]]
  
 
==Notable Pilots==
 
==Notable Pilots==
*[[Adam Steiner]] piloted an AXM-2N variant at the opening of the [[Clan Invasion]].<ref name=TRO3050U-70/> The 6X variant was developed primarily in the hopes of pandering to the [[Archon]]'s use of the ''Axman'' during the Clan Invasion.<ref name="xtros6"/>
+
:''See: [[:Category:Notable Axman Pilots]]''
  
==Design Quirks==
+
==Related 'Mechs==
The ''Axman'' has the following [[Design Quirk]]:<ref>[[BattleMech Manual]], p. 90 Battlemech Quirk Table - Axman.</ref>
+
* ''[[Hatchetman]]'' - The design of the ''Axman'' would originate from this 45-ton 'Mech.
* [[Accurate Weapon|Accurate Weapon (AC/20)]]
 
  
The AXM-6T ''Axman'' variant is subject to the following [[Design Quirks]]:<ref name="trop123"/>
+
==Notes==
* [[Protected Actuators]]
+
* In German products, the unit's proper name was altered to '''''Kriegsbeil''''', which literally means ''War Hatchet''. The model code was accordingly changed to '''KGB-1N'''.
* [[Rumble Seat]]
 
  
==Mech Gallery==
+
==Gallery==
 
<gallery>
 
<gallery>
Image:3050U Axman.jpg|''AXM-1N Axman''
+
3050 Axeman.jpg|Original ''Axman'' from ''[[Technical Readout: 3050|TRO:3050]]''
Image:CCG Unlimited Axman.jpg|''AXM-1N Axman'' in combat
+
3050U Axman.jpg|AXM-1N ''Axman'' from ''[[Technical Readout: 3050 Upgrade|TRO:3050 Upgrade]]''
Image:Axman 6X.jpg|Experimental ''AXM-6X Axman'' in motion
+
Axman 2N BTCTRoW.jpg|''Axman'' 2N from ''[[BattleTech Compendium: The Rules of Warfare|BTC:TRoW]]''
 +
Axman 6X XTROSteiner.jpg|Experimental AXM-6X ''Axman'' in motion from ''[[Experimental Technical Readout: Steiner|XTRO:Steiner]]''
 +
Axman RGilClan v12.png|''Axman'' from ''[[Recognition Guide: ilClan, vol. 12|RG:ilClan v12]]''
 +
Axman (Gauntlet) BTLegends.jpg|[[Adam Steiner|Adam Steiner's]] ''Axman'' ''Gauntlet'' from ''[[BattleTech: Legends|BT:Legends]]''
 +
CCG Unlimited Axman.jpg|AXM-1N ''Axman'' in combat from ''[[BattleTech Trading Card Game|BTTCG]]''
 +
Inner Sphere Heavy Battle Lance - Axman.jpg|''Axman'' miniature from ''[[BattleTech: Inner Sphere Heavy Battle Lance]]''
 
</gallery>
 
</gallery>
  
 
==References==
 
==References==
 
<references />
 
<references />
 +
 
==Bibliography==
 
==Bibliography==
*''[[BattleTech Compendium: Rules of Warfare]]''
+
<div class="desktop-3-col">
*''[[Combat Operations]]''
+
* ''[[BattleMech Manual]]''
*''[[Experimental Technical Readout: Steiner]]''
+
* ''[[BattleTech Compendium: The Rules of Warfare]]''
*''[[Master Unit List]]''
+
* ''[[Combat Operations]]''
*''[[Record Sheets: 3050]]''
+
* ''[[Experimental Technical Readout: Steiner]]''
*''[[Record Sheets: 3050 Upgrade (Inner Sphere)]]''
+
* ''[[Master Unit List]]''
*''[[Record Sheets: Upgrades]]''
+
* ''[[Recognition Guide: ilClan, vol. 12]]''
*''[[Record Sheets: 3085 Unabridged — Old is the New New]]''
+
* ''[[Record Sheets: 3050]]''
*''[[Technical Readout: 3050]]''
+
* ''[[Record Sheets: 3050 Upgrade (Inner Sphere)]]''
*''[[Technical Readout: 3050 Revised]]''
+
* ''[[Record Sheets: 3085 Unabridged — Old is the New New]]''
*''[[Technical Readout: 3050 Upgrade]]''
+
* ''[[Record Sheets: Upgrades]]''
*''[[Technical Readout: 3085]]''
+
* ''[[Technical Readout: 3050]]''
*''[[Technical Readout: Prototypes]]''
+
* ''[[Technical Readout: 3050 Revised]]''
 +
* ''[[Technical Readout: 3050 Upgrade]]''
 +
* ''[[Technical Readout: 3085]]''
 +
* ''[[Technical Readout: Prototypes]]''
 +
</div>
  
[[Category:BattleMechs]]
+
[[Category:'Mechs]]
[[Category:Heavy BattleMechs]]
 
[[Category:65 ton BattleMechs]]
 
 
[[Category:Melee BattleMechs]]
 
[[Category:Melee BattleMechs]]
 
[[Category:Federated Suns BattleMechs]]
 
[[Category:Federated Suns BattleMechs]]
 
[[Category:Lyran Commonwealth BattleMechs]]
 
[[Category:Lyran Commonwealth BattleMechs]]
 
+
[[Category:German renamed units]]
{{BattleMech Timetable |introduction=3048 |ceased=|extinction=|reintroduction=}}
 

Latest revision as of 13:22, 18 February 2024

Axman
Axman
Production information
Manufacturer Defiance Industries[1]

Johnston Industries[1]

Production Year 3048[2]
Model AXM-1N[1]
Class Heavy
Cost 11,840,510 C-bills
Technical specifications
'Mech type Inner Sphere BattleMech
Mass 65 tons
Chassis Dorwinion AXM Standard
Armor Kallon Unity Weave Ferro-Fibrous with CASE
Engine Magna 260 XL
Communications System Johnston Wide Band
Targeting Tracking System Rander Pinpoint-HY
Heat Sinks 10 double
Speed 64 km/h
Jump Jets HildCo Model 12
Armament
BV (1.0) 1,165[3]
BV (2.0) 1,369[4] or 1,374[1]


Description[edit]

Developed by Team Banzai as the big brother of the highly successful Hatchetman, the Axman was designed exclusively to be a 'Mech killer. The Axman was also intended as a symbol of solidarity throughout the Federated Commonwealth by using components that were produced in the Federated Suns, Lyran Commonwealth, and even former Capellan Confederation space. The collapse of the Federated Commonwealth in 3057 almost rendered the design extinct because of this, production slowing to a trickle as both the Federated Suns and Lyran Alliance were forced to rely on surplus stores while developing new variants utilizing locally sourced components.[5]

The Axman has a ground speed of only 64.8 km/h, which is average for a heavy 'Mech, but improved in part by the inclusion of jump jets. The 'Mech is covered with eleven tons of ferro-fibrous armor that gives it a great deal of protection, with ten double heat sinks offering average heat dissipation. Much like its lighter brother, the Axman was designed to utilize the full-head ejection system to safeguard its MechWarrior.[5]

Weapons and Equipment[edit]

The two primary weapons on the Axman are its massive hatchet, which alone weighs five tons and can cleave through enemy 'Mech armor like a knife through butter, and a Luxor Devastator-20 autocannon, which can strip over a ton of armor off of an enemy 'Mech with ease. The 'Mech also carries a trio of Intek medium lasers and a highly accurate Sutel Precision Line large pulse laser for short to intermediate range combat.[5]

Variants[edit]

  • AXM-2N 
    The 2N variant of the Axman, introduced in the late 3040s, has been called a mistake by some and a stroke of genius by others. The 2N carries two Coventry Star Fire LRM-15 launchers in place of the massive autocannon/20, as the autocannon often jammed on early models.[1] While this changes the 'Mech's role from a city fighter to a long-range bombardment 'Mech, it also allows the Axman to be a support 'Mech that can defend itself with its massive hatchet at ranges where the LRMs are ineffective if an enemy closes.[5] BV (1.0) = 1,238;[3] BV (2.0) = 1,458[6]
  • AXM-3S 
    The Furillo-manufactured 3S introduced in 3060[7] removes the XL Engine of the 1N and 2N variants and replaces it with a light fusion engine. This exclusively Lyran variant of the Axman is armed with a massive LB-X autocannon/20, which allows it to fire either solid rounds or cluster rounds that act like a 'Mech sized shotgun. The 'Mech also carries three ER medium lasers for close combat and a Guardian ECM suite, which defends against enemy electronic warfare equipment.[1][5] BV (1.0) = 1,499[3] or 1,403;[8] BV (2.0) = 1,649[6]
  • AMX-3Sr 
    This variant was introduced in 3069 and uses a rotary autocannon/5 as its main gun, supplemented by an extra medium pulse laser. By adding a C3 slave, it can share targeting data with its lancemates and an extra heat sink helps dissipate heat.[9] BV (2.0) = 1,743[10]
  • AXM-4D 
    An attempt to reduce reliance upon foreign equipment, this exclusively Davion variant replaced the 1N line on New Syrtis in 3071. It drops the jump jets, lasers, and large-bore autocannon in favor of four light autocannon/5s, supplemented by two medium lasers. Two tons of ammunition stored in a CASE-protected bay allows for some flexibility in the choice of munitions. A targeting computer improves the accuracy of all the weapons on the 'Mech. The heat sinks are downgraded to single models.[1] It uses ferro-fibrous armor for protection.[1] BV (2.0) = 1,222[6]
  • AXM-5N 
    A prototype in 3146 whose production was delayed due only to lack of parts, the AXM-5N was rapidly built for the desperate AFFS after the Davion recapture of New Syrtis from the Capellans. Using a number of components shared with the Hatchetman 7D and Caesar 5D, the AXM-5N carries a Tiburon Khanate–supplied HAG 20 in its right torso, supported by a left arm–mounted Sea Fox Clan ER PPC and a trio of IS-grade ER medium lasers in the right arm, and fitted with a Guardian ECM suite. Though carrying three tons of HAG reloads, the AXM-5N primarily relies on its energy weaponry to activate its triple strength myomer to enhance both its speed and the damage inflicted with its hatchet.[11] BV (2.0) = 2,575[12]
  • AXM-6T 
    This is the production variant of the AXM-6X described under "Custom Variants". This version, introduced in 3083, uses an Inner Sphere–produced XL engine and lacks the supercharger of the 6X. The top speed of the 6T is 86 km/h. The armor protection and weapon configuration are identical to the Axman 6X, but the Thunderbolt launchers have two tons of ammunition each. BV (2.0) = 1,830[13] (The handheld weapons listed for the 6X are also used by the 6T.)

Custom Variants[edit]

  • AXM-6X 
    This Axman variant, introduced in 3074,[14] uses several experimental systems as a technology testbed. The hatchet and standard weaponry have been removed. In their place is a pair of Thunderbolt 15 missile launchers in the torso, while each leg mounts a pair of ER medium lasers. This is important, as the 6X uses several handheld weapons to provide its main firepower. A Clan-spec engine coupled with a supercharger keeps the 6X moving at high speeds. Though the Thunderbolt missiles provide some firepower, they're only supported by a ton of ammunition. BV (2.0) = 2,132[15]
The weapons systems available to the 6X include:
  • Light autocannon - light AC/5 with 1 ton of ammunition and a half-ton of armor. BV (2.0) = 86[16][13]
  • Enhanced LRM - Enhanced LRM-10 and a half ton of ammunition. BV (2.0) = 111[16][13]
  • ER medium laser - One ER medium laser, five heat sinks, and a half-ton of armor. BV (2.0) = 78[16][13]
  • Heavy flamer - Three heavy flamers, one ton of ammunition, and a ton of armor. BV (2.0) = 81[16][13]
  • Fluid gun - Twin fluid guns with two tons of ammunition available, protected by a half-ton of armor. The flexible nature of the fluid gun's ammunition allows this weapon pod to be used in noncombat situations. BV (2.0) = 28[16][13]
  • LRM system - This weapon pod carries three LRM-5 launchers and a half-ton of ammunition. BV (2.0) =138[16][13]
  • MML system - A single MML-7 with a ton of ammunition and armor. BV (2.0) = 107[16][13]
  • Streak SRM launcher - A single Streak SRM-6 with a ton of ammunition, which is protected by a ton of armor.[16][13]

Design Quirks[edit]

The Axman has the following Design Quirk:[17]

Notable Pilots[edit]

See: Category:Notable Axman Pilots

Related 'Mechs[edit]

  • Hatchetman - The design of the Axman would originate from this 45-ton 'Mech.

Notes[edit]

  • In German products, the unit's proper name was altered to Kriegsbeil, which literally means War Hatchet. The model code was accordingly changed to KGB-1N.

Gallery[edit]

References[edit]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Technical Readout: Clan Invasion, pp. 144–145: "AXM-1N Axman"
  2. MUL online date for the Axman
  3. 3.0 3.1 3.2 Combat Operations, p. 126
  4. Technical Readout: 3050 Upgrade, p. 71
  5. 5.0 5.1 5.2 5.3 5.4 Technical Readout: 3050 Upgrade, p. 70: "Axman"
  6. 6.0 6.1 6.2 Master Unit List: Battle Values, p. 62
  7. MUL online introduction date for the AXM-3S Axman
  8. Record Sheets: Upgrades, p. 106
  9. Technical Readout: 3085, p. 190
  10. Record Sheets: 3085 Unabridged — Old is the New New, p. 92
  11. Recognition Guide: ilClan, vol. 12, p. 13: "Axman"
  12. Recognition Guide: ilClan, vol. 12, p. 14: "Axman AXM-5N"
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 Technical Readout: Prototypes, p. 123
  14. MUL online introduction date for the AXM-6X Axman
  15. Experimental Technical Readout: Steiner, p. 5
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 Experimental Technical Readout: Steiner, p. 6
  17. BattleMech Manual, p. 90: BattleMech Quirk Table - Axman

Bibliography[edit]