Difference between revisions of "BattleMech Jump Pack"
Sarna News
- HEXTECH Review - Wave 3 Brings More Urban Options To Your Battlefield
- Your BattleTech News Round-Up For March, 2024
- Crashing 'Mechs With Jennifer Brozek, Author Of The Rogue Academy Trilogy
- Getting The Word Out With Rem Alternis, Catalyst Community & Marketing Director
- Bad 'Mechs - Yeoman
- Read more →
m (→=References) |
m (→Game Notes) |
||
Line 7: | Line 7: | ||
<div class="gamerules"> | <div class="gamerules"> | ||
===Game Notes=== | ===Game Notes=== | ||
− | BattleMech Jump Packs allow 'Mechs to perform a single jump equaling 9 for | + | BattleMech Jump Packs allow 'Mechs to perform a single jump equaling 9 for 40 ton 'Mechs and lighter, or 9 minus 1 per each 10 tons for more heavy 'Mechs, with weight rounded down (For 50 ton - jump 8, e.t.c ). Heat is generated as for use of regular jump jets. 'Mech speed base is reduced by half through whole game till the jump, when the Jump Pack is ejected automatically.<ref name=UB72/> |
</div> | </div> | ||
Revision as of 00:46, 26 May 2012
This Article looks to be a Stub This article is a stub (i.e., in need of additional material). You can help us by expanding it. Please remove this tag when that effort is complete. |
Description
The Jump Pack was a one-shot jump jets alternative. Introduced near 3053 design of Dr. Priar as a way to give ground-bound 'Mechs an option to perform surprise attacks catching enemy off-guard. Pack however cut 'Mechs maximum speed by the half due to it's bulk on 'Mech body and legs.[1]
Notes
Game Notes
BattleMech Jump Packs allow 'Mechs to perform a single jump equaling 9 for 40 ton 'Mechs and lighter, or 9 minus 1 per each 10 tons for more heavy 'Mechs, with weight rounded down (For 50 ton - jump 8, e.t.c ). Heat is generated as for use of regular jump jets. 'Mech speed base is reduced by half through whole game till the jump, when the Jump Pack is ejected automatically.[1]