Difference between revisions of "BattleTech Universe"

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[[Image:Battletech cbt 20year tri 800.jpeg|thumb|right|300px|20 Year Anniversary of BattleTech [[logo]].]]
 
[[Image:Battletech cbt 20year tri 800.jpeg|thumb|right|300px|20 Year Anniversary of BattleTech [[logo]].]]
'''''BattleTech''''' ("BT" for short) is a science fiction universe comparable to the [[w:Star Trek|Star Trek]] or [[w:Star Wars|Star Wars]] media franchises. Originally conceived in [[1984]] as a fictional background setting for a futuristic wargame, it was since expanded into an intricate fictional universe by various authors through a multitude of media.
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'''''BattleTech''''' ("BT" for short) is a science fiction universe comparable to the [[w:Star Trek|Star Trek]] or [[w:Star Wars|Star Wars]] media franchises. Originally conceived in [[1984]] as a fictional background setting for a futuristic wargame, it has since expanded into an intricate fictional universe by various authors through a multitude of media.
  
 
=The BattleTech universe=
 
=The BattleTech universe=

Revision as of 07:23, 31 July 2009

File:Battletech cbt 20year tri 800.jpeg
20 Year Anniversary of BattleTech logo.

BattleTech ("BT" for short) is a science fiction universe comparable to the Star Trek or Star Wars media franchises. Originally conceived in 1984 as a fictional background setting for a futuristic wargame, it has since expanded into an intricate fictional universe by various authors through a multitude of media.

The BattleTech universe

BattleTech aesthetics

The BattleTech universe in its early stages was heavily influenced by concepts from fantasy literature including feudalism (the Successor States with their established hereditary nobility), knight-errants (MechWarriors) and mercenaries, mysticism (LosTech gadgets that are not understood anymore) and a mysterious and powerful church (the ComStar order).

While a plethora of alien flora and fauna are used to give an exotic feel, sentient Aliens are notably absent from the BattleTech universe and play no significant role. The fiction works on the premise that man is his own worst enemy.

Although by nature a violent universe, graphic violence in BattleTech is largely restricted to machinery and typically depicts war machines in combat, with ruins and wreckages in the background. Human suffering is rarely shown directly.

The original 3025-era setting suggested a dystopic scavenger culture among the ruins of the fallen Star League. As the evolution of the setting progressed, lost technology was gradually recovered and additional factions appeared. A cataclysmic war (the Jihad) then caused another Dark Age.

(See also: History)

Technology

BattleTech has been described as "the future of the 80s" for its aesthetics and technological ficion. Real-world technology developed quite differently from than the BT authors believed at the time of the inception of the game, leading to occasionally odd concepts of what is supposedly possible and what is not. The most glaring mismatches are weapon ranges in BattleTech, which are mere fractions of the ranges easily achieved with similar weapons in the real world, and the percieved size and performance of computers. The internet was also not part of the early fiction, but comparable communication networks were later written in.

Some key premises of the BattleTech universe are science fiction in that they seem to defy the laws of physics as they are currently known. These include super-efficient fusion engines that supply vast amounts of power from relatively small and compact devices, starship thrust drives that outperform any currently known thrusters technology, and Kearny-Fuchida Drive technology that allows for faster-than-light movement and communication.

Iconic fictional technologies from the BattleTech universe includes:

  • BattleMechs: A basic premise of BattleTech is the evolution of the BattleMech as a superior, fusion-powered weapon carrier platform. Driven by human pilots with the help of neurohelmets, 'Mechs are gigantic humanoid walking tanks that imitate human movement patterns which makes them easier to control (as they can be used like super-large battlesuits) and supposedly gives them a significant advantage in mobility and versatility over other vehicles.
  • DropShips: Powered by fusion engines and highly efficient thrust engines, these are extremely rugged and versatile shuttlecraft ranging from anywhere between 200 to 100,000 tons in mass. They are generally easily capable of landing on planets and taking off into space again under their own power. In space, they can maintain acceleration of 1g or more for several days or weeks. Most space traffic is handled with DropShips.
  • JumpShips: JumpShips can perform jumps of up to 30 lightyears between Jump Points within mere seconds (typically from one star system to another). They are essentially Kearny-Fuchida Drive cores to which DropShips can attach themselves for faster-than-light transportation.
  • Hyperpulse Generators: Known as (HPGs) for short, these employ the same Kearny-Fuchida principles as jump drives, but instead of moving starships they transmit data at faster-than-light speed. Their range is around 50 lightyears, and messages are usually bundled and sent out in certain intervals (as opposed to continual transmission, which is also possible but rarely used). A communications network of HPGs was established that survived the downfall of the Star League and now marks the boundary of the Inner Sphere. The HPG network is generally associated with ComStar who exclusively operated it and evolved into a religious body over this.

Factions

The sundering of humanity’s Star League followed by centuries of Succession Wars had brought about the Successor States, five large nations (feudal realms, modeled after stereotypical cultural templates). They collectively comprise the Inner Sphere. Numerous other factions came and went over the course of the perpetual conflicts. The most notable and long-standing BT factions are:

  • Federated Suns

Federated SunsThe Federated SunsHouse Davion
North American/West European cultural template. Lacking any serious drawbacks or flaws, the Federated Suns are often the protagonists in BT fiction.

  • Draconis Combine

Draconis CombineThe Draconis CombineHouse Kurita
Feudal/medieval Japanese cultural template. Earlier sources typically depicted the Combine’s honor-based samurai culture as single-minded, cruel, merciless and often irrational; the realm remains somewhat xenophobic and aggressive.

  • Lyran Commonwealth

Lyran CommonwealthThe Lyran CommonwealthHouse Steiner
German/West European cultural template. Economic powerhouse with a strong but sluggish military. Bureaucracy, inflexibility and a lack of military skill prevents them from successfully campaigning abroad, but their traders are active everywhere.

  • Free Worlds League

Free Worlds LeagueThe Free Worlds LeagueHouse Marik
East European cultural template. More a loose coalition of minor states than a unified realm. The limited powers of the state leader versus the parliament render the League largely incapacitaded and suffering from frequent infighting. A political minefield of treachery and deceit, violent uprisings and outright revolt.

  • Capellan Confederation

Capellan ConfederationThe Capellan ConfederationHouse Liao
Communist Chinese/Soviet Union cultural template. A vain state of relatively few worlds but with a large population, weakened from a long string of military defeats and territory losses. Relies on nefarious scheming and notoriously ineffective secret operations. Hamstrung by communism and rampant paranoia. Described as cunning and dangerous in the initial setup, but depicted as irrational villains in subsequent publications.

  • ComStar

ComStar ComStar
This quasi-religious sect evolved out of the Star League's Communications Ministry under Jerome Blake. Controlling all interstellar communication and acting as a supranational arbitrator, mediator and banking house, they regard themselves as the saviors of humanity and keepers of lost technology. Later revealed as devious schemers who ruthlessly misused their trusted position to manipulate others, they have secretly maintained a strong army with cutting edge technology.
The radical splinter group Word of Blake eventually launches the Jihad, a destructive total war against all of humanity and secular ComStar.

  • Federated Commonwealth

Federated CommonwealthA short-lived unified realm of Houses Davion and Steiner.

  • Free Rasalhague Republic

Free Rasalhague RepublicThe Free Rasalhague RepublicHouse Magnusson
Scandinavian cultural template. Created from wayward provinces on both sides of the Kurita/Steiner border after the Fourth Succession War. At the time of its inception it was the sixth major Inner Sphere power, just after the five Successor States, but it was overrun by the Clans save for six worlds and eventually rejoined with its occupied territories as the Rasalhague Dominion.

  • Lyran Alliance

Lyran AllianceThe Lyran Alliance — House Steiner
Created when the former Lyran Commonwealth part broke away from the Federated Commonwealth, and eventually reformed back into the Lyran Commonwealth.

  • The Clans

Successors of the self-exiled Star League army, the Clans developed into a culture of genetically engineered superwarriors in deep space and eventually returned to invade the Inner Sphere in 3049.

  • The Republic of the Sphere

The Republic of the SphereThe Republic of the Sphere
Formed around Terra in 3081 by Devlin Stone following the devastating Word of Blake Jihad.

  • The Periphery

Beyond the aforementioned five Successor States of the Inner Sphere, on the fringes of the HPG network, lies the Periphery, a lawless region that has descended into barbarism. Numerous minor realms and pirate bands exist here.

  • Mercenaries

In addition, mercenary units play an important role and many of them have achieved considerable fame and power to the point of being considered an independent faction unto themselves.

The BattleTech franchise

The enormous instant success of the boardgame gave rise to a plethora of products that shaped, and still shape, the BattleTech universe. However, like with most fictional settings, not all products pertaining to the franchise are actually considered Canon for the BattleTech universe.

BattleTech Media

Boardgames

BattleTech

AeroTech/BattleSpace

BattleTroops

Succession Wars

Role Playing Game

Sourcebooks

Computer Games

Novels

COMPLETE BATTLETECH NOVEL LIST

Chrono ...List... ..STOCK.. NAME AUTHOR YEAR BattleShop_Link
14 Fasa 01 *8601 Decision at Thunder Rift William H. Keith Jr. 1986 [1]
15 Fasa 01 LE 5221 Decision at Thunder Rift (Reprint) William H. Keith Jr. 1992 [2]
58 Fasa 02 *8600 The Sword and the Dagger Ardath Mayhar 1987 [3]
45 Fasa 03 *8605 Mercenary’s Star William H. Keith Jr. 1987 [4]
46 Fasa 03 LE 5194 Mercenary’s Star (Reprint) William H. Keith Jr. 1992 [5]
64 Fasa 04 *8607 The Price of Glory William H. Keith Jr. 1987 [6]
65 Fasa 04 LE 5217 The Price of Glory (Reprint) William H. Keith Jr. 1993 [7]
69 Fasa 05 8608 Warrior: En Garde Michael A. Stackpole 1987 [8]
70 Fasa 05 LE 5716 Warrior: En Garde (Reprint) Michael A. Stackpole 1998 [9]
71 Fasa 06 *8609 Warrior: Riposte Michael A. Stackpole 1988 [10]
72 Fasa 06 LE 5718 Warrior: Riposte (Reprint) Michael A. Stackpole 1998 [11]
67 Fasa 07 *8610 Warrior: Coupe Michael A. Stackpole 1989 [12]
68 Fasa 07 LE 5722 Warrior: Coupe (Reprint) Michael A. Stackpole 1998 [13]
75 Fasa 08 *8612 Wolves on the Border Robert Charrette 1988 [14]
76 Fasa 08 LE 5532 Wolves on the Border (Reprint) Robert Charrette 1996 [15]
29 Fasa 09 *8618 Heir to the Dragon Robert Charrette 1989 [16]
30 Fasa 09 LE 5535 Heir to the Dragon (Reprint) Robert Charrette 1996 [17]
38 Fasa 10 *8615 Blood of Kerensky I: Lethal Heritage Michael A. Stackpole 1989 [18]
39 Fasa 10 LE 5383 Blood of Kerensky I: Lethal Heritage (Reprint) Michael A. Stackpole 1995 [19]
4 Fasa 11 *8616 Blood of Kerensky II: Blood Legacy Michael A. Stackpole 1990 [20]
5 Fasa 11 LE 5384 Blood of Kerensky II: Blood Legacy (Reprint) Michael A. Stackpole 1995 [21]
40 Fasa 12 *8617 Blood of Kerensky III: Lost Destiny Michael A. Stackpole 1991 [22]
41 Fasa 12 LE 5385 Blood of Kerensky III: Lost Destiny (Reprint) Michael A. Stackpole 1995 [23]
73 Fasa 13 LE 5158 Legend of the Jade Phoenix I: Way of the Clans Robert Thurston 1991 [24]
7 Fasa 14 Le 5164 Legend of the Jade Phoenix II: Bloodname Robert Thurston 1991 [25]
19 Fasa 15 LE 5200 Legend of the Jade Phoenix III: Falcon Guard Robert Thurston 1991 [26]
74 Fasa 16 LE 5224 Wolf Pack Robert Charrette 1992 [27]
42 Fasa 17 LE 5312 Main Event James D. Long 1993 [28]
33 Fasa 18 LE 5309 Ideal War Christopher Kubasik 1993 [29]
47 Fasa 19 LE 5219 Natural Selection Michael A. Stackpole 1992 [30]
1 Fasa 20 LE 5335 Assumption of Risk Michael A. Stackpole 1993 [31]
6 Fasa 21 LE 5315 Blood of Heroes William H. Keith Jr. 1993 [32]
11 Fasa 22 LE 5429 Close Quarters Victor Milan 1994 [33]
21 Fasa 23 LE 5337 Far Country Peter Rice 1993 [34]
12 Fasa 24 LE 5364 D.R.T. James D. Long 1994 [35]
59 Fasa 25 LE 5490 Tactics of Duty William H. Keith Jr. 1995 [36]
8 Fasa 26 LE 5441 Bred for War Michael A. Stackpole 1995 [37]
32 Fasa 27 LE 5446 I am Jade Falcon Robert Thurston 1995 [38]
55 Fasa 28 LE 5530 Star Lord Donald G. Phillips 1996 [39]
31 Fasa 29 LE 5489 Highlander Gambit Blaine Lee Pardoe 1995 [40]
28 Fasa 30 LE 5533 Hearts of Chaos Victor Milan 1996 [41]
49 Fasa 31 LE 5534 Operation Excalibur William H. Keith Jr. 1996 [42]
43 Fasa 32 LE 5531 Malicious Intent Michael A. Stackpole 1996 [43]
3 Fasa 33 LE 5528 Black Dragon Victor Milan 1996 [44]
36 Fasa 34 LE 5529 Impetus of War Blaine Lee Pardoe 1996 [45]
16 Fasa 35 LE 5597 Double-Blind Loren L. Coleman 1997 [46]
2 Fasa 36 LE 5633 Binding Force Loren L. Coleman 1997 [47]
18 Fasa 37 LE 5612 Twilight of the Clans I: Exodus Road Blaine Lee Pardoe 1997 [48]
26 Fasa 38 LE 5635 Twilight of the Clans II: Grave Covenant Michael A. Stackpole 1997 [49]
62 Fasa 39 LE 5637 Twilight of the Clans III: The Hunters Thomas S. Gressman 1997 [50]
23 Fasa 40 LE 5715 Twilight of the Clans IV: Freebirth Robert Thurston 1998 [51]
57 Fasa 41 LE 5719 Twilight of the Clans V: Sword and Fire Thomas S. Gressman 1998 [52]
54 Fasa 42 LE 5721 Twilight of the Clans VI: Shadows of War Thomas S. Gressman 1998 [53]
52 Fasa 43 LE 5723 Twilight of the Clans VII: Prince of Havoc Michael A. Stackpole 1998 [54]
20 Fasa 44 LE 5739 Twilight of the Clans VIII: Falcon Rising Robert Thurston 1999 [55]
66 Fasa 45 LE 5745 Threads of Ambition Loren L. Coleman 1999 [56]
63 Fasa 46 LE 5754 The Killing Fields Loren L. Coleman 1999 [57]
25 Fasa 47 LE 5767 Ghost of Winter (MechWarrior) Stephen Kenson 1999 [58]
53 Fasa 48 LE 5768 Roar of Honor (MechWarrior) Blaine Lee Pardoe 1999 [59]
9 Fasa 49 LE 5769 By Blood Betrayed (MechWarrior) Blaine Lee Pardoe/Mel Odom 1999 [60]
13 Fasa 50 LE 5783 Dagger Point Thomas S. Gressman 2000 [61]
34 Fasa 51 LE 5791 Illusions of Victory Loren L. Coleman 2000 [62]
44 Fasa 52 LE 5798 Measure of a Hero Blaine Lee Pardoe 2000 [63]
50 Fasa 53 LE 5808 Path of Glory Randall N. Bills 2000 [64]
22 Fasa 54 LE 5825 Flashpoint Loren L. Coleman 2001 [65]
60 Fasa 55 LE 5836 Test of Vengeance Bryan Nystul 2001 [66]
51 Fasa 56 ?? Patriots and Tyrants Loren L. Coleman 2001 [67]
10 Fasa 57 **?? Call of Duty Blaine Lee Pardoe 2001 [68]
37 Fasa 58 **?? Initiation to War (MechWarrior) Robert Charrette 2001 [69]
61 Fasa 59 **?? The Dying Time (MechWarrior) Thomas S. Gressman 2002 [70]
35 Fasa 60 **?? Imminent Crisis (MechWarrior) Randall N. Bills 2002 [71]
56 Fasa 61 **?? Storms of Fate Loren L. Coleman 2002 [72]
48 Fasa 62 **?? Operation Audacity Blaine Lee Pardoe 2002 [73]
17 Fasa 63 **?? Endgame Loren L. Coleman 2002 [74]
201 ROC Mechwarrior: Dark Age #1:: Ghost War Michael A. Stackpole 2002
202 ROC Mechwarrior: Dark Age #2::A Call to Arms Loren L. Coleman 2003
203 ROC Mechwarrior: Dark Age #3::Ruins of Power Robert E. Vardeman 2003
204 ROC Mechwarrior: Dark Age #4::A Silence In The Heavens Martin Delrio 2003
205 ROC Mechwarrior: Dark Age #5::Truth and Shadows Martin Delrio 2003
206 ROC Mechwarrior: Dark Age #6::Service for the Dead Martin Delrio 2003
207 ROC Mechwarrior: Dark Age #7::By Temptations And By War Loren L. Coleman 2003
208 ROC Mechwarrior: Dark Age #8::Fortress of Lies J. Steven York 2004
209 ROC Mechwarrior: Dark Age #9::Patriot's Stand Mike Moscoe 2004
210 ROC Mechwarrior: Dark Age #10::Flight of the Falcon Victor Milan 2004
211 ROC Mechwarrior: Dark Age #11::Blood of the Isle Loren L. Coleman 2004
212 ROC Mechwarrior: Dark Age #12::Hunters of the Deep Randall N. Bills 2004
213 ROC Mechwarrior: Dark Age #13::The Scorpion Jar Jason M. Hardy 2004
214 ROC Mechwarrior: Dark Age #14::Target of Opportunity Blaine Lee Pardoe 2005
215 ROC Mechwarrior: Dark Age #15::Sword of Sedition Loren L. Coleman 2005
216 ROC Mechwarrior: Dark Age #16::Daughter of the Dragon Ilsa J. Bick 2005
217 ROC Mechwarrior: Dark Age #17::Heretic's Faith Randall N. Bills 2005
218 ROC Mechwarrior: Dark Age #18::Fortress Republic Loren L. Coleman 2005
219 ROC Mechwarrior: Dark Age #19::Blood Avatar Ilsa J. Bick 2005
220 ROC Mechwarrior: Dark Age #20::Trial By Chaos J. Steven York 2006
221 ROC Mechwarrior: Dark Age #21::Principals of Desolation Jason M. Hardy and Randall N. Bills 2006
222 ROC Mechwarrior: Dark Age #22::Wolf Hunters Kevin Killiany 2006
223 ROC Mechwarrior: Dark Age #23::Surrender Your Dreams Blaine Lee Pardoe 2006
224 ROC Mechwarrior: Dark Age #24::Dragon Rising Ilsa J. Bick 2007
225 ROC Mechwarrior: Dark Age #25::Masters of War Michael A. Stackpole 2007
226 ROC Mechwarrior: Dark Age #26::A Rending of Falcons Victor Milan 2007
227 ROC Mechwarrior: Dark Age #27: Pandora's Gambit Randall N. Bills 2007
228 ROC Mechwarrior: Dark Age #28::Fire At Will Blaine Lee Pardoe 2007
229 ROC Mechwarrior: Dark Age #29::The Last Charge Jason M. Hardy 2007
230 ROC Mechwarrior: Dark Age #30::To Ride the Chimera Kevin Killiany 2008
231 CAT Mechwarrior: Dark Age #31::A Bonfire of Worlds Stephen Mohan Jr. 2009 *4th Qtr '09
  • Published by FASA Corp.; all others published by ROC
    • Not yet published

Disclaimer

This is obviously a bit out of date and will need to be updated, but the above data I had readily available and wanted to get it started.

BattleCorps

Cartoon series

BattleTech Centers

Magazines and comics

Fan-made material

Notable BattleTech contributors