Charger

Revision as of 05:03, 25 August 2007 by Frabby (talk | contribs) (→‎Variants: -SB variant is called "Challenger"; additional info)
Charger
Charger
Production information
Manufacturer Wells Technologies, Sapphire Metals
Model CGR-1A1
Class Assault
Technical specifications
Mass 80 tons
Chassis Wells 990
Armor Durallex Heavy
Engine LTV 400
Speed 86.4 km/h
Armament
BV (1.0) 820
BV (2.0) 981


Description

The Charger was designed as a scout 'Mech designed to survive contact with the enemy. This was done by building the Charger on an 80 ton frame making it the heaviest scout 'Mech in existence. In order to carry out its mission as a scout the Charger is powered by a massive LTV 400 fusion engine that takes up almost sixty percent of the Chargers mass. The Charger is armored with ten tons of armor which is more then adequate in its role as a scout 'Mech. If faced with a 'Mech of similar size though the Charger uses its speed of 86.4 kph to evade an attacker.

Armament

Because the designers of the Charger wanted to discourage any activities that would put the 'Mech in danger the engineers at Wells Technologies armed the Charger with five Magna Mk I Small Lasers. These weapons give the Charger respectable firepower at extremely short ranges and are effective against infantry. The Chargers most potent weapons though are actually its fists. If the Charger is able to close to short range then the 'Mech can use its massive fists and weight to do damage to its target.

Variants

  • CGR-1A5 - The 1A5 variant of the Charger is one of the first variants of the Charger made to take it from the role of scout to assault 'Mech. The engine has been downgraded to a 320 rated engine. The maximum speed of the 'Mech has been reduced to 64.8 kph and the 'Mech has had four of the Small Lasers removed. The 'Mech carries an Autocannon/20 as its primary weapon, two SRM 6 launchers and a Medium Laser. The 'Mechs armor has been increased by five tons. This makes the 'Mech extremely dangerous at close ranges and gives it a speed comparable to most 'Mechs in the heavy weight class while carrying armor on par with other eighty ton 'Mechs. BV (1.0) = 1,128, BV (2.0) = 1,458
  • CGR-1A9 - An attempt to make the Charger more effective at long ranges the 1A9 reduces the engine to a 320 rated engine and also reduces the 'Mechs speed to 64.8 kph. The 'Mechs arsenal has also been overhauled with the removal of four of the five Small Lasers. The 'Mech has had four Medium Lasers installed for close combat and a single LRM 20 launcher installed as well. To make up for the lost mobility four jump jets have been installed to allow the Charger to jump up to one hundred and twenty meters. BV (1.0) = 1,315, BV (2.0) = 1,397
  • CGR-1L - A simple modification of the Charger in an attempt to make it more effective when scouting as a BattleMech in general the 1L variant removes four and a half tons of armor and also removes all five Small Lasers. The 'Mech replaces these with a Large Laser and two Medium Lasers. While this reduces the armor on the Charger to that of a traditional scout 'Mech it does make the Charger capable of better defending itself against other scout 'Mechs. BV (1.0) = 772, BV (2.0) = 980
  • CGR-2A2 - A periphery modification of the Charger the 'Mech has had a ton of armor removed and has had its weapons stripped. In their place the 2A2 carries a Medium Laser and five Rocket Launcher 10s. This modification gives the Charger an immense amount of firepower that can be used in one shot or can be used over the course of a battle. With the Chargers role as a heavy scout the one shot nature of the Rocket Launchers is not as much of a hindrance as if they were placed on a dedicated assault 'Mech. BV (1.0) = 944, BV (2.0) = 1,106
  • CGR-3K - The 3K is an upgrade of the 1A9 that uses an XL engine to maintain the Chargers speed of 86.4 kph. The 'Mech is armed with four Medium Pulse Lasers and a LRM 20 launcher with an Artemis IV fire control system. The Mech also has a jumping distance of up to one hundred and fifty meters. BV (1.0) = 1,485, BV (2.0) = 1,656
  • CGR-C - An upgrade of the 3K the Charger C is modified to carry a c3 slave unit to allow it to share targeting data with other 'Mechs in its unit. In order to add the slave unit a Medium Pulse Laser had to be removed from the design. BV (1.0) = 1,479, BV (2.0) = 1,592
  • CGR-SA5 - A varaint of the charger that takes the 1A5 varaint to its logical conclusion with new technologies the SA5 is powered by a 320 rated Light Fusion Engine giving it a speed of 64.8 kph. a MASC system has been added allowign the 'Mech to reach speeds of 86.4 kph in short bursts. The 'Mech is also built on an Endo Steel chassis to save even more weight. The 'Mech carries as its primary weapon a LB-X Autocannon/20. This is backed up by three ER Medium Lasers and two Streak SRM 6 launchers. The SA5 is also armored with fifteen and a half tons of armor. BV (1.0) = 1,717, BV (2.0) = 2,003
  • CGR-SB - Called Challenger by its designers, the SB variant of the Charger was devised by Stuart Bell, chief Tech of the mercenary unit Hat-in-the-ring Battalion (HRB), after the unit had captured two Chargers while defending against a Liao raid in 3025. The radical alteration looks to turn the Charger into a traditional assault 'Mech. This is accomplished by reducing the 'Mechs speed to 54 kph which allows the use of a smaller engine. The 'Mech is armored with fifteen and a half tons of armor and is armed with four Large Lasers and a Medium Laser. The 'Mech also has twenty-eight heat sinks to help handle the massive amounts of heat from its energy weapon heavy arsenal. BV (1.0) = 1,330, BV (2.0) = 1,604
  • HTM series - It should be noted that HTM (Hatamoto) series of assault BattleMechs fielded by the Draconis Combine is essentially a re-design of the Charger and built on the same chassis. The Hatamoto-Chi is considered the base model of that line of 'Mechs.

References