|Time period:||2807 – Present|
|Military:||Clan Wolf Touman|
|Secret Service:||Clan Wolf Watch|
Here, with the Strana Mechty wolf, we see what may be the epitome of a warrior, cunning matched with instinct and stealth, joined with a final, terrifying attack. For this mighty creature, I name you. You are Clan Wolf.
- Nicholas Kerensky, 2810 
Clan Wolf was founded by Jerome Winson, brother-in-law of the Founder of all Clans, Nicholas Kerensky in 2807, who also became a member of this Clan. The chosen Clan of Kerensky, the Wolves had been a dominant force in the Clans since their beginning. Kerensky named the Clan after the Strana Mechty wolf, the creature he saw as the ultimate warrior. Following Operation Klondike, Kerensky honoured his promise to the Clans, granting his blood legacy and leadership to the warriors who had performed above their peers during the campaign to retake the Pentagon Worlds. In an action that enraged Clan Jade Falcon, and Clan Smoke Jaguar, both of which believed they had earned Kerensky's patronage, ilKhan Nicholas Kerensky joined the Wolves. Kerensky's patronage placed the Wolves at the forefront of the Clans, at the expense of creating the first real rift in the Grand Council. The Wolves have staunchly defended the Kerensky Bloodname ever since, despite numerous attempts by other Clans to take it by force.
Clan Wolf proved themselves expert warriors: they annihilated Clan Wolverine and absorbed Clan Widowmaker, long before their successes in the invasion of the Inner Sphere. They also created Elemental body armor, though it would take assistance from Clan Hell's Horses to perfect the Elemental phenotype and HarJel from the Diamond Sharks before Elemental suits reached their current form. They led the Warden Clans in the Grand Council and were the only Clan to oppose the Clan Invasion in 3050. Clan Wolf proposed sending a reconnaissance force to gather intelligence before the Invasion, a force that eventually became known as the Wolf's Dragoons, arguably the best mercenary unit in the Inner Sphere, and crucial in stopping the Clan's invasion.
Although they lost a Trial of Refusal against the motion to invade the Inner Sphere and were selected for the invasion force as punishment for voting against the pro-invasion majority, the Wolves decided to beat the Crusaders at their own game. They participated in it nonetheless and soon outdid all other Clans in seizing more worlds and at a faster pace than any other Clan. Their holdings were mostly taken from the Free Rasalhague Republic and the Lyran half of the Federated Commonwealth. Their capture of Rasalhague cemented their leadership in the Invasion and the Wolf Khan, Ulric Kerensky, became the leader of the Clans, an ilKhan, after their successes (and the death in battle of the previous ilKhan, Leo Showers). Ulric negotiated with Precentor Martial Anastasius Focht of ComStar resulting in the proxy battle for Terra (the Clans' goal) on Tukayyid in 3052. During the Battle of Tukayyid, Clan Wolf was one of only two Clans to prevail against the defending ComStar forces (the other victor being Clan Ghost Bear who were awarded a "marginal" victory). Nevertheless, the Wolves were the ones who helped convince the other clans to adhere to the terms when the Trial was lost, leading to the treaty that halted the invasion with a 15-year truce.
In 3057, Clan Jade Falcon sought to remove Ulric and continue the invasion. When the Council tried Ulric for treason and voted him out of office, Clan Wolf all but destroyed itself in preventing the Jade Falcons from breaking the truce by instigating a Trial of Refusal on a scale never before seen outside of a Trial of Annihilation. This particular Trial of Refusal would be forever referred to as the "Refusal War" against the Jade Falcons.
To ensure the Clan's survival, Ulric ordered Phelan Kell (also known as Phelan Ward) to take a contingent of warriors and a cross-section of the other castes to the Inner Sphere while he and Natasha Kerensky sought to break the Falcons. Eventually, the Falcons were victorious, but they could not touch the part of the Wolf Clan that left Clan-controlled space and went into self-imposed exile to the Inner Sphere. Ward's Warden Wolves settled on planet Arc-Royal in the Lyran Alliance and guarded the border against any Clan incursions.
An initially successful Jade Falcon attempt to Absorb the remaining Wolves was effectively made moot with the creation of the Clan Jade Wolf, an offshoot of Clan Jade Falcon, made up of captured Wolf warriors who were "absorbed" into the Jade Falcons. The Jade Wolves later changed their name by dropping the "Jade" part and simply going by "Wolf", effectively usurping the name of the original, or pre-Refusal War, Clan Wolf. These Wolves (also known as Crusader Wolves) rebuilt their strength and have declared themselves the only Crusader Clan not bound by the Crusaders' defeat during the Great Refusal.
Ever since then, the two halves of what was once a single Wolf Clan have lived separate lives. The Crusader Wolves sought to regain their strength, raiding the Clan Smoke Jaguar. Vlad Ward entered into a short-term alliance with Falcon Khan Marthe Pryde to ensure the survival of both Clans.
As with the original incarnation of Clan Wolf, the Crusader Wolves consider the planet Tamar as their capital. It was the scouring of Tamar that made the Clans realize that they too would come under attack by the Word of Blake and had to fight back. During the Word of Blake Jihad the Wolves leapt across Jade Falcon borders to assist worlds under attack.
The Wolves found themselves facing a crisis of confidence in the early 3080s; the Clan needed to make a show of strength to intimidate their neighbours and project an attitude of strength, but the strength of the Wolf touman had been badly reduced by the Jihad. The Wolves had been using a mixture of confidence and skill to avoid challenges that would expose their weakness for almost fifteen years, but the Wolf touman mustered just sixty percent of the strength in 3081 that it had managed to field in 3067, and the Wolf occupation zone was now surrounded by enemies. Actions against Clan Hell's Horses in recent years had gone badly and with the sibko programme decimated the Wolves were forced to accept more freeborn into the touman while stripping second-line clusters of OmniMechs and advanced technology to keep the front line clusters in top form.
Clan Wolf is also noted for their lack of formality (another thing that greatly annoys the Falcons). While they respect their traditions, they adapt to the situation, they make up their own mind, and don't rush in and think later - a trait that has proven valuable during their invasion of the Inner Sphere, where Clans found that technological edge and mastery of one on one combat is not always enough to guarantee a win.
Clan Wolf emblem is a red wolf head on top of a red plaque, with six golden stars. The five stars symbolize the clans, and the sixth star symbolizes their founder, Kerensky.
See Clan Wolf Touman.
- Ulric Kerensky
- Natasha Kerensky
- Vladimir Ward
- Garth Radick
- Phelan Ward
General Bloodnames :
- Conners (former Clan Widowmaker Bloodname)
- Sender (former Clan Widowmaker Bloodname)
- Vickers (former Clan Widowmaker Bloodname)
- Leroux (former Clan Widowmaker Bloodname)
- Rhyde (former Clan Widowmaker Bloodname)
Era Specific Data
Clan Space Worlds:
Capital: Strana Mechty
Circe (30 percent)
Dagda (14 percent)
Eden (35 percent)
Glory (55 percent)
Grant's Station (45 percent)
Hoard (11 percent)
Paxon (38 percent)
Roche (17 percent)
Tiber (50 percent)
Tranquil (100 percent)
Population (Clan Space): 101,849,000 (3060)
Population growth rate: 2.3 percent (56/33)
Self-Sufficiency Index: 87 percent
Khan: Vlad Ward
saKhan: Marialle Radick
Loremaster: Katya Kerensky
Scientist-General: Rudi (Sinclair)
Merchant Factor: Michael
Master Technician: Nymar
Senior Laborer: Bork
Historical Map Gallery
- Clan Wolf Council Hall
- Camo Specs Online, Wolf Clan gallery
- ComStar Historical Archives entry on Clan Wolf
- Clan Wolf official entry on Classic BattleTech page
- Blood Legacy
- Clan Wolf Today, Wizkids Games (accessed November 9, 2007, now dead)
- Field Manual: Crusader Clans
- Field Manual: Update
- Fire at Will
- Ghost War
- Grave Covenant
- Jihad: Final Reckoning
- Jihad Hot Spots: 3070
- Lethal Heritage
- Lost Destiny
- Malicious Intent
- Masters of War
- MechWarrior 2: 31st Century Combat
- Natural Selection
- Prince of Havoc
- Roar of Honor
- The Scorpion Jar
- Wolf Clan Sourcebook