Difference between revisions of "Coolant Pod"

m (Changed the numbers so that 1 + (1*100%) = 2 and 2 + (2*50%)=3.)
m (copyedits, updated by ''Tactical Handbook'' info)
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[[File:Coolant Pod.jpg|right|thumb|Coolant Pod]]
 
[[File:Coolant Pod.jpg|right|thumb|Coolant Pod]]
  
==Description==
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== Description ==
Virtually a self-contained emergency [[Coolant Truck]], the '''Coolant Pod''' contain a reserve of compressed freon which can be flushed directly into the attached [['Mech]]s coolant system, boosting the effectiveness of each [[Single heat sink]]s by 100% and each [[Double Heat Sink]]s by 50% for 10 seconds.
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Virtually a self-contained emergency [[Coolant Truck]], the '''Coolant Pod''' contain a reserve of compressed freon which can be flushed directly into the attached [['Mech]]s coolant system, boosting the effectiveness of each [[Single heat sink]]s by 100% and each [[Double Heat Sink]]s by 50% for 10 seconds.<ref name="TOp303+">''Tactical Operations'', pp. 303-304, "Coolant Pod"</ref>
  
The experimental coolant pods are under development among all the [[Inner Sphere]] and [[Clans]] factions, examples produced by the [[NAIS]] "Project Power Flush" are functionally identical to prototypes developed by the [[Scientist Caste]]s on the [[Clan Homeworlds]], but all have been so far unable to overcome the disadvantages of what makes them work so well and so fast: pressurized coolant.
+
The experimental coolant pods are under development among all the [[Inner Sphere]] and [[Clans]] factions, examples produced by the [[NAIS]] "Project Power Flush" are functionally identical to prototypes developed by the [[Scientist Caste]]s on the [[Clan Homeworlds]], but all have been so far unable to overcome the disadvantages of what makes them work so well and so fast: pressurized coolant.<ref name="TOp303+"/>
  
Coolant pods are highly susceptible to weapon fire, a fully pressurized pod will rupture and cause internal damage in the same manner of an ammunition explosion if struck. To avoid over-pressurizing and damaging the coolant systems of the equipped 'Mech, for safety reasons only one pod can be engaged at a time, though multiple pods can be carried. The violent release of coolant is damaging enough to the strained cooling systems of BattleMechs, the fragile modular coolant systems aboard [[OmniMech]]s consistently fail under the strain despite years of research by the Clans.
+
Coolant pods are highly susceptible to weapon fire, a fully pressurized pod will rupture and cause internal damage in the same manner of an ammunition explosion if struck. To avoid over-pressurizing and damaging the coolant systems of the equipped 'Mech, for safety reasons only one pod can be engaged at a time, though multiple pods can be carried. The violent release of coolant is damaging enough to the strained cooling systems of BattleMechs, the fragile modular coolant systems aboard [[OmniMech]]s consistently fail under the strain despite years of research by the Clans.<ref name="TOp303+"/>
  
 +
== Manufacturers ==
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The Coolant System/Coolant Pod is manufactured on following planets:
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 +
{|class="wikitable sortable" style="background: #gray; text-align:center; border: 2px solid black;"
 +
! Brand
 +
! Planet
 +
! Company
 +
! Used by
 +
! References
 +
|-
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| Unknown
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| [[Terra]]
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| [[ComStar]] manufacturing bases
 +
| ???
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| <ref name="THp65"/>
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|-
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| Unknown
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| [[New Avalon]]
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| [[Achernar BattleMechs]]
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| ???
 +
| <ref name="THp65"/>
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|-
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| Unknown
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| [[Skye]]
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| [[Cyclops Incorporated]]
 +
| ???
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| <ref name="THp65"/>
 +
|}
 +
 +
== Rules ==
 
<div class="gamerules">
 
<div class="gamerules">
==Game Rules==
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=== Game Rules ===
Each coolant pod weighs one ton and takes up one critical spot. For each turn a coolant pod is active, each heat sink (no matter if single or double) dissipates 1 extra heat point. Only one pod may be used per turn. If a full/unusued pod is struck, the pod causes internal damage (Unbound/Tactical Handbook = 20 point, Maximum Tech/Tactical Operations = 10 points) just like an ammunition explosion
+
Each coolant pod weighs one ton and takes up one critical spot. For each turn a coolant pod is active, each heat sink (no matter if single or double) dissipates 1 extra heat point. Only one pod may be used per turn. If a full/unusued pod is struck, the pod causes internal damage (Unbound/Tactical Handbook = 20 point, Maximum Tech/Tactical Operations = 10 points) just like an ammunition explosion.<ref name="THp65">''Tactical Handook'', p. 65, "Coolant System"</ref><ref name="UBp72">''Unbound'', p. 72, "Coolant System"</ref><ref name="MTRp75">''Maximum Tech, Revised'', p. 75, "Coolant Pod"</ref>
 
</div>
 
</div>
  
==References==
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== References ==
 
<references />
 
<references />
*''Unbound'', p. 72
 
*''Tactical Handbook'' p. 65
 
*''Maximum Tech'', p. 84
 
*''Tactical Operations'', pp. 303-304
 
  
==Bibliography==
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== Bibliography ==
*''[[Unbound]]''
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* ''[[Tactical Handbook]]''  
*''[[Tactical Handbook]]''  
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* ''[[Tactical Operations]]''
*''[[Maximum Tech]]''
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* ''[[Maximum Tech]]''
*''[[Tactical Operations]]''
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* ''[[Unbound]]''
  
[[Category:Technology|Coolant Pod]]
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[[Category: Technology|Coolant Pod]]

Revision as of 08:56, 29 April 2016

Coolant Pod

Description

Virtually a self-contained emergency Coolant Truck, the Coolant Pod contain a reserve of compressed freon which can be flushed directly into the attached 'Mechs coolant system, boosting the effectiveness of each Single heat sinks by 100% and each Double Heat Sinks by 50% for 10 seconds.[1]

The experimental coolant pods are under development among all the Inner Sphere and Clans factions, examples produced by the NAIS "Project Power Flush" are functionally identical to prototypes developed by the Scientist Castes on the Clan Homeworlds, but all have been so far unable to overcome the disadvantages of what makes them work so well and so fast: pressurized coolant.[1]

Coolant pods are highly susceptible to weapon fire, a fully pressurized pod will rupture and cause internal damage in the same manner of an ammunition explosion if struck. To avoid over-pressurizing and damaging the coolant systems of the equipped 'Mech, for safety reasons only one pod can be engaged at a time, though multiple pods can be carried. The violent release of coolant is damaging enough to the strained cooling systems of BattleMechs, the fragile modular coolant systems aboard OmniMechs consistently fail under the strain despite years of research by the Clans.[1]

Manufacturers

The Coolant System/Coolant Pod is manufactured on following planets:

Brand Planet Company Used by References
Unknown Terra ComStar manufacturing bases ??? [2]
Unknown New Avalon Achernar BattleMechs ??? [2]
Unknown Skye Cyclops Incorporated ??? [2]

Rules

Game Rules

Each coolant pod weighs one ton and takes up one critical spot. For each turn a coolant pod is active, each heat sink (no matter if single or double) dissipates 1 extra heat point. Only one pod may be used per turn. If a full/unusued pod is struck, the pod causes internal damage (Unbound/Tactical Handbook = 20 point, Maximum Tech/Tactical Operations = 10 points) just like an ammunition explosion.[2][3][4]

References

  1. 1.0 1.1 1.2 Tactical Operations, pp. 303-304, "Coolant Pod"
  2. 2.0 2.1 2.2 2.3 Tactical Handook, p. 65, "Coolant System"
  3. Unbound, p. 72, "Coolant System"
  4. Maximum Tech, Revised, p. 75, "Coolant Pod"

Bibliography