Difference between revisions of "Coreward Confederacy"

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==History==
 
==History==
The region of space known in modern times has hosted a number of small and relatively short-lived factions:
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The region of space known in modern times as the Coreward Confederacy has hosted a number of small and relatively short-lived factions:
  
 
===Autocracy of New Virginia and the Virginian Union===
 
===Autocracy of New Virginia and the Virginian Union===
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In a move that effectively doom the region to a future of stagnation, Chaffin's last grasp at power (before his lynching) was to scuttle most of the Autocracy [[JumpShip]] fleet — excepting, of course, his private yacht, the ''[[M. L. Crassus]]'', which possessed 152 tons of gold and platinum furnishings. Virtually marooned in the unknown region and with Chaffin's heirs more interested in battling over his estate in the [[Inner Sphere]] than reclaiming control, the colonists replaced his Autocracy with a standard federal republic (using boilerplate from Chaffins CDC government handbooks) and making their lives on the eight-worlds of the newly inaugurated '''Virginian Union'''. Unfortunately all eight systems were established with some degree of industrial over-specialization and the loss of most of the colony JumpShips would prove crippling, technology on the worlds of the Union decaying to sustainable twentieth century levels as their growth slowled to a crawl. With virtually no means of maintaining a connection between the worlds, the concept of the Union as an interstellar power was a non-entity by the twenty-sixth century, each world turning inward with increasing balkanization.<ref name=ISP3-26/>
 
In a move that effectively doom the region to a future of stagnation, Chaffin's last grasp at power (before his lynching) was to scuttle most of the Autocracy [[JumpShip]] fleet — excepting, of course, his private yacht, the ''[[M. L. Crassus]]'', which possessed 152 tons of gold and platinum furnishings. Virtually marooned in the unknown region and with Chaffin's heirs more interested in battling over his estate in the [[Inner Sphere]] than reclaiming control, the colonists replaced his Autocracy with a standard federal republic (using boilerplate from Chaffins CDC government handbooks) and making their lives on the eight-worlds of the newly inaugurated '''Virginian Union'''. Unfortunately all eight systems were established with some degree of industrial over-specialization and the loss of most of the colony JumpShips would prove crippling, technology on the worlds of the Union decaying to sustainable twentieth century levels as their growth slowled to a crawl. With virtually no means of maintaining a connection between the worlds, the concept of the Union as an interstellar power was a non-entity by the twenty-sixth century, each world turning inward with increasing balkanization.<ref name=ISP3-26/>
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===Rim Worlds Republic Outpost #27 and the Coreward Confederacy===
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The Union's long isolation ended only slightly when the nearby [[Rim Worlds Republic]] discovered the Union colonies in the early 2700s. Swiftly absorbing the Union as a hidden state, listing it as a settled district within its borders and sending false descriptions to [[Star League]] cartographers, [[Stefan Amaris]] would ultimately use eight worlds as secret training centers for his military under the title of '''Rim Worlds Republic Outpost #27'''. Confident in his totaly control of the region to rule them in benign fashion, Amaris' offer of advanced technology brought new economic and industrial vitality to the people of the former Union, as the Republic's military constructed perfect replicas of entire [[Terran Hegemony]] cities in preparation for [[Operation APOTHEOSIS]]. During this period two shipyards would be constructed, finally ending the transportation shortages that doomed the Union, along with sizable warehouses stored with material secretly contructured and acquired for Amaris' coup. Aside from their unknowing exposure to non-leathal biochemical agents, the population of the Outpost worlds had no reason to fear the Republic's training operation or cause to question the ultimate goal of Stefan Amaris' planning, their lack of [[Hyperpulse Generator]]s ensuring they were kept in the dark as to the horrors the new Emperor would soon inflict on the Star League.<ref name=ISP3-26/>
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 +
This lack of knowledge would result in a rude awakening when millions of fanatical dire hard Republican refugees arrived in the wake of the [[Star League Defense Force]] invasion and [[Lyran Commonwealth]] absorption of the Republic. The sizable increase in population was welcomed at first, but it soon became clear that these refugees - including a number of [[BattleMech]] armed troops -  were not interested integration but in the subjugation and conquest of the region. The local population were forcibly united with the Republicans in an increasingly centralized shared-power state, ensuring the Outpost worlds a unity akin to that of the early days of the Virginian Union, but also giving rise to demagogues and the oppression of much of the civil rights the people took for granted. By [[2798]] refugee threat was supposedly ended and the Virginian Union was reborn - only to torn apart by civil war in [[2816]]. Much like the [[Great Houses]] during the early [[Succession Wars]], both sides in the civil war would unleash (fairly primitive) nuclear weapons against each other as they sought to seize what resources and material they could or deny it to their opponents. By the time it was over in the mid-twenty-ninth century, the two shipyards were destroyed and the storehouses stripped, with the Coreward Confederacy rising from the ashes. In many respects the new entity was the old Virginian Union in all but name, a feeble and powerless organization that again was unable to expand as a unified power due to lack of JumpShips.<ref name=ISP3-26/>
  
 
==Military==
 
==Military==

Revision as of 21:37, 4 April 2015

Coreward Confederacy
Faction Profile
Time period: 23713075
Classification: Deep Periphery state
Controlled systems: 8
Capital world: Rim Worlds Republic Outpost #27

Overview

The Coreward Confederacy was a primitive state located in the coreward section of the Deep Periphery, near the Aquila Rift.

History

The region of space known in modern times as the Coreward Confederacy has hosted a number of small and relatively short-lived factions:

Autocracy of New Virginia and the Virginian Union

Jonathan Chafins II founded the Coreward Confederacy - then called the Autocracy of New Virginia - in 2371. The extremely wealthy owner of Chaffins Colonial Development Corporation, a key player in the investment and colonization boom of First and Second Exoduses, the rich and utterly spoiled Chaffins spent the ever increasing wealth his father's investments earned in profligate fashion, of which the Autocracy was the most grandiose. Displeased at having to yield sovereignty to local governments on his colonial holdings, Chaffins created the Autocracy to allow him rule a private empire with him as a king, locating eight worlds near the Aquila Rift far from oversight of the Terran goverment and taking great pains to obscure their location and discovery. Despite the distance, backed by corporate empire specialized in developing colonies, Chaffins had no difficulty in arranging his private empire. Unfortunately while an able corporate CEO, Chaffins was ill-prepared to rule as a king, alienating the population of the Autocracy in short order.[1]

In a move that effectively doom the region to a future of stagnation, Chaffin's last grasp at power (before his lynching) was to scuttle most of the Autocracy JumpShip fleet — excepting, of course, his private yacht, the M. L. Crassus, which possessed 152 tons of gold and platinum furnishings. Virtually marooned in the unknown region and with Chaffin's heirs more interested in battling over his estate in the Inner Sphere than reclaiming control, the colonists replaced his Autocracy with a standard federal republic (using boilerplate from Chaffins CDC government handbooks) and making their lives on the eight-worlds of the newly inaugurated Virginian Union. Unfortunately all eight systems were established with some degree of industrial over-specialization and the loss of most of the colony JumpShips would prove crippling, technology on the worlds of the Union decaying to sustainable twentieth century levels as their growth slowled to a crawl. With virtually no means of maintaining a connection between the worlds, the concept of the Union as an interstellar power was a non-entity by the twenty-sixth century, each world turning inward with increasing balkanization.[1]

Rim Worlds Republic Outpost #27 and the Coreward Confederacy

The Union's long isolation ended only slightly when the nearby Rim Worlds Republic discovered the Union colonies in the early 2700s. Swiftly absorbing the Union as a hidden state, listing it as a settled district within its borders and sending false descriptions to Star League cartographers, Stefan Amaris would ultimately use eight worlds as secret training centers for his military under the title of Rim Worlds Republic Outpost #27. Confident in his totaly control of the region to rule them in benign fashion, Amaris' offer of advanced technology brought new economic and industrial vitality to the people of the former Union, as the Republic's military constructed perfect replicas of entire Terran Hegemony cities in preparation for Operation APOTHEOSIS. During this period two shipyards would be constructed, finally ending the transportation shortages that doomed the Union, along with sizable warehouses stored with material secretly contructured and acquired for Amaris' coup. Aside from their unknowing exposure to non-leathal biochemical agents, the population of the Outpost worlds had no reason to fear the Republic's training operation or cause to question the ultimate goal of Stefan Amaris' planning, their lack of Hyperpulse Generators ensuring they were kept in the dark as to the horrors the new Emperor would soon inflict on the Star League.[1]

This lack of knowledge would result in a rude awakening when millions of fanatical dire hard Republican refugees arrived in the wake of the Star League Defense Force invasion and Lyran Commonwealth absorption of the Republic. The sizable increase in population was welcomed at first, but it soon became clear that these refugees - including a number of BattleMech armed troops - were not interested integration but in the subjugation and conquest of the region. The local population were forcibly united with the Republicans in an increasingly centralized shared-power state, ensuring the Outpost worlds a unity akin to that of the early days of the Virginian Union, but also giving rise to demagogues and the oppression of much of the civil rights the people took for granted. By 2798 refugee threat was supposedly ended and the Virginian Union was reborn - only to torn apart by civil war in 2816. Much like the Great Houses during the early Succession Wars, both sides in the civil war would unleash (fairly primitive) nuclear weapons against each other as they sought to seize what resources and material they could or deny it to their opponents. By the time it was over in the mid-twenty-ninth century, the two shipyards were destroyed and the storehouses stripped, with the Coreward Confederacy rising from the ashes. In many respects the new entity was the old Virginian Union in all but name, a feeble and powerless organization that again was unable to expand as a unified power due to lack of JumpShips.[1]

Military

Militarily, the Confederacy lacked BattleMechs and only had primitive aerospace fighters and vehicles.

References

  1. 1.0 1.1 1.2 1.3 Interstellar Players 3: Interstellar Expeditions, p. 26-27, "RWR Outpost #27"

Bibliography