Difference between revisions of "Crimson Langur"

m (empty tech base parameter fix)
 
(15 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
{{InfoBoxBattleMech
 
{{InfoBoxBattleMech
| image       = Crimson_langur.jpg
+
|image = Crimson_langur.jpg
| name         = Crimson Langur
+
|name = ''Crimson Langur''
| manufacturer = [[York Vehicle Y2 Facility]], [[Kindraa Mick-Kreese]] Primary Production Facility
+
|manufacturer = [[York Vehicle Y2 Facility]]
|production year=3065
+
----
|year reference=<ref name=TRO3067>''Technical Readout: 3067'', pp. 116-117, "Crimson Langur"</ref>
+
[[Kindraa Mick-Kreese]] Primary Production Facility
| class       = Medium
+
|production year = 3065
|cost= 13,986,875 C-bills
+
|year reference = <ref name=TRO3067>''Technical Readout: 3067'', pp. 116-117, "Crimson Langur"</ref>
|Tech Base= Clan
+
|class = Medium
 +
|cost = 13,986,875 [[C-bill]]s
 +
|Tech Base = Clan
 
|mech type = OmniMech
 
|mech type = OmniMech
 
|model = Prime
 
|model = Prime
| mass         = 50
+
|mass = 50
| chassis     = York XT
+
|chassis = [[York XT]]
| armor       = Beta J77
+
|armor = [[Beta J77]]
| engine       = 350 [[XL Engine|XL]]
+
|engine = 350-rated [[XL engine]]
| comsys       = [[York Y2-Com]]
+
|comsys = [[York Y2-Com]]
| T&T         = [[York YS-T&T5]]
+
|T&T = [[York YS-T&T5]]
| heat sinks   = 10 [[Double heat sinks]]
+
|heat sinks = 14 [[double heat sink]]s
| speed       = 119
+
|speed = 119
| armament     = Primary Configuration
+
|armament =  
*1x [[ER Large Laser]]
+
Primary Configuration
*2x [[Heavy Medium Laser]]s
+
* 1x [[ER large laser]]
| BV (1.0)     = 1,784<ref name=TRO3067/>
+
* 2x [[Heavy medium laser]]s
| BV (2.0)     = 1,952<ref>''Record Sheets: 3067 Unabridged'', p. 202</ref>
+
|BV (1.0) = 1,784<ref name=TRO3067/>
 +
|BV (2.0) = 1,952<ref>''Record Sheets: 3067 Unabridged'', p. 202</ref>
 
}}  
 
}}  
  
 
==Description==
 
==Description==
Following the losses of [[Clan Blood Spirit]] during its interference in the [[Trial of Refusal#Absorption Right|Absorption Refusal]] between [[Clan Burrock]] and [[Clan Star Adder]], [[Khan]] [[Karianna Schmitt]] ordered the development of a new, advanced [[OmniMech]]. In order to defray the costs of designing a new 'Mech from the ground up, the Spirits worked with [[Kindraa Mick-Kreese]] of [[Clan Fire Mandrill]]. They designed this 'Mech together and, in order to cement the bond that the process had created, named it the '''''Crimson Langur'''''. Since its debut in [[3065]], the ''Crimson Langur'' has appeared with the Blood Spirits and their Fire Mandrill allies, but also with [[Clan Goliath Scorpion]] and [[Clan Cloud Cobra]]. Whether the presence of the ''Crimson Langur'' among these other Clans is an indication of improving relations or ''isorla'' taken from the battlefield is unclear.<ref name=TRO3067/>
+
Following the losses of [[Clan Blood Spirit]] during its interference in the [[Trial of Refusal#Absorption Right|Absorption Refusal]] between [[Clan Burrock]] and [[Clan Star Adder]], [[Khan]] [[Karianna Schmitt]] ordered the development of a new, advanced [[OmniMech]]. In order to defray the costs of designing a new 'Mech from the ground up, the Spirits worked with [[Kindraa Mick-Kreese]] of [[Clan Fire Mandrill]]. They designed this 'Mech together and, in order to cement the bond that the process had created, named it the '''''Crimson Langur'''''. Since its debut in [[3065]], the ''Crimson Langur'' has appeared with the Blood Spirits and their Fire Mandrill allies, but also with [[Clan Goliath Scorpion]] and [[Clan Cloud Cobra]]. Whether the presence of the ''Crimson Langur'' among these other Clans is an indication of improving relations or ''[[isorla]]'' taken from the battlefield is unclear.<ref name=TRO3067/>
 
 
To keep the warriors assigned to it in the fight longer, the ''Crimson Langur'' is equipped with a [[Full Head Ejection System]].<ref>''Record Sheets: 3067 Unabridged'', pp. 202-207</ref>
 
  
 
==Weapons and Equipment==
 
==Weapons and Equipment==
The ''Crimson Langur'' is a remarkably fast 'Mech for its weight. In order to do this, it uses both an [[XL Engine]] and an [[Endo Steel]] chassis to save weight. The design utilizes ten and a half tons of standard armor, the most the chassis can hold. The base frame utilizes the minimum ten [[double heat sink]]s. This only gives the ''Crimson Langur'' fifteen tons of space for modular equipment.<ref name=TRO3067/>
+
The ''Crimson Langur'' is a remarkably fast 'Mech for its weight. In order to do this, it uses both an [[XL engine]] and an [[endo steel]] chassis to save weight. The design utilizes ten and a half tons of standard armor, the most the chassis can hold, though this weight only gives the ''Crimson Langur'' fifteen tons of [[pod space]] for modular equipment. To keep the warriors assigned to it in the fight longer, the ''Crimson Langur'' is equipped with a [[Full Head Ejection System]].<ref>''Record Sheets: 3067 Unabridged'', pp. 202-207</ref>
  
The primary configuration of the ''Crimson Langur'' is an all-energy configuration. It mounts an arm-mounted [[ER Large Laser]] for long-range work and a pair of [[Heavy Medium Laser]]s for close-range fighting. An advanced [[Targeting Computer]] aids the [[MechWarrior (pilot)|MechWarrior]] in hitting his or her targets. Four additional [[double heat sink]]s keep the design relatively cool. Five [[jump jet]]s provide it a maximum jumping capacity of up to one hundred fifty meters. Finally, a [[Light Active Probe]] helps to detect hidden units.<ref name=TRO3067/>
+
The Prime configuration of the ''Crimson Langur'' is an all-energy configuration. It mounts an arm-mounted [[ER large laser]] for long-range work and a pair of [[heavy medium laser]]s for close-range fighting. An advanced [[targeting computer]] aids the [[MechWarrior (pilot)|MechWarrior]] in hitting their targets. Four additional [[double heat sink]]s, bringing it up to 14, keep the design relatively cool. Five [[jump jet]]s provide it a maximum jumping capacity of up to 150 meters. Finally, a [[light active probe]] helps to detect hidden units.<ref name=TRO3067/>
  
 
==Alternate Configurations==
 
==Alternate Configurations==
*;Alt. Config. A : This long-range support variant uses two of Clan Blood Spirit's favorite weapons. The ER Large Laser for the primary configuration is retained, while the other arm mounts a pair of [[LRM-15]]s with enough ammunition to stay in the fight. The jump jets are removed. BV (1.0) = 1,710<ref name=TRO3067/>, BV (2.0) = 2,003<ref>''Record Sheets: 3067 Unabridged'', p. 203</ref>
+
*; Alternate Configuration A : This long-range support configuration uses two of Clan Blood Spirit's favored weapons. The [[ER large laser]] from the Prime configuration is retained, while the other arm mounts a pair of [[LRM-15]]s with four tons of ammunition. To make room for this the [[jump jet]]s have been removed. BV (1.0) = 1,710<ref name=TRO3067/>, BV (2.0) = 2,003<ref>''Record Sheets: 3067 Unabridged'', p. 203</ref>
 +
 
 +
*; Alternate Configuration B : This configuration uses seven [[jump jet]]s to leap up to 210 meters in a single leap. Offensively, an [[ATM-9]] gives it the ability to deal damage at all ranges, while a trio of [[ER medium laser]]s ensure a blistering hail of close-range fire. Additionally, a [[light active probe]] helps locate hidden targets. This configuration is a capable [[battle armor]] killer. BV (1.0) = 1,981,<ref name=TRO3067/> BV (2.0) = 2,210<ref>''Record Sheets: 3067 Unabridged'', p. 204</ref>
 +
 
 +
*; Alternate Configuration C : The main weapon of this configuration is an [[UAC/10]]. To back up this capable weapon are four [[ER micro laser]]s and four [[micro pulse laser]]s. This can hold its own against hardened targets, while being a powerful force against conventional [[infantry]]. BV (1.0) = 1,268,<ref name=TRO3067/> BV (2.0) = 1,437<ref>''Record Sheets: 3067 Unabridged'', p. 205</ref>
 +
 
 +
*; Alternate Configuration D : This configuration has the same base movement profile as the ''Crimson Langur'' Prime configuration, but the weaponry has been replaced. Instead of the Prime's loadout, two [[ER micro laser]]s, a [[medium pulse laser]], and a [[Streak SRM-4]] are mounted in each arm. The lasers are tied into a [[targeting computer]], and a [[light TAG]] allows this configuration to call for artillery support. BV (2.0)=1,867<ref>''Record Sheets: 3067 Unabridged'', p. 206</ref>
  
*;Alt. Config. B : This design uses enough [[jump jet]]s to leap up to two hundred ten meters in a single leap. It also makes use of a [[Light Active Probe]]. Offensively, an [[ATM 9]] gives it the ability to deal damage at all ranges, while a trio of [[ER Medium Laser]]s ensure a blistering hail of close-range fire. This configuration is a capable [[battle armor]] killer. BV (1.0) = 1,981,<ref name=TRO3067/> BV (2.0) = 2,210<ref>''Record Sheets: 3067 Unabridged'', p. 204</ref>
+
*; Alternate Configuration E : This configuration sacrifices its jump capability to mount six [[ER small laser]]s, three [[medium pulse laser]]s, and a pair of [[Streak SRM-4]] launchers. It also has 11 [[double heat sink]]s. BV (2.0)=2,051<ref>''Record Sheets: 3067 Unabridged'', p. 207</ref>
  
*;Alt. Config. C : The main weapon of this variant is clearly the [[Ultra Autocannon/10]]. To back up this capable weapon are four [[ER Micro Laser]]s and four [[Micro Pulse Laser]]s. This can hold its own against hardened targets, while being a powerful force against conventional [[infantry]]. BV (1.0) = 1,268,<ref name=TRO3067/> BV (2.0) = 1,437<ref>''Record Sheets: 3067 Unabridged'', p. 205</ref>
+
==Design Quirks==
 +
The ''Crimson Langur'' is subject to the following [[Design Quirks]]:<ref>''BattleMech Manual'', p. 91 BattleMech Quirk Table - Crimson Langur Entry.</ref>
 +
* [[Easy to Maintain]]
 +
* [[Improved Communications]]
 +
* [[Protected Actuators]]
  
*;Alt. Config. D : This configuration has the same base movement profile as the ''Crimson Langur'' Prime configuration. The weaponry has been replaced however. This configuration carries two [[ER Micro Laser]]s, a [[Medium Pulse Laser]], and a [[Streak SRM-4]] in each arm. The lasers are tied into a [[Targeting Computer]], and a [[Light TAG]] allows this configuration to call for artillery support. BV (2.0)=1,867<ref>''Record Sheets: 3067 Unabridged'', p. 206</ref>
+
==Notable Pilots==
 +
* [[Amanda Carrol]] - The last Fire Mandrill Khan, Amanda Carrol piloted a ''Crimson Langur'' until she perished against Clan Steel Viper forces during the [[Wars of Reaving]].<ref>The Wars of Reaving, p. 18.
 +
</ref>
  
*;Alt. Config. E : This configuration has no jump capability. Offensively it carries six [[ER Small Laser]]s, three [[Medium Pulse Laser]]s, and a pair of [[Streak SRM-4]] launchers. It also has eleven double heat sinks. BV (2.0)=2,051<ref>''Record Sheets: 3067 Unabridged'', p. 207</ref>
+
==Notes==
 +
* In German products, the unit's proper name was altered to '''''Blutlangur''''', which literally means ''Blood Langur''.
 +
 
 +
==Gallery==
 +
<gallery>
 +
File:Crimson langur.jpg|Original ''Crimson Langur'' from ''[[Technical Readout: 3067|TRO:3067]]''
 +
</gallery>
  
 
==References==
 
==References==
 
<references />
 
<references />
 +
 
==Bibliography==
 
==Bibliography==
 
*''[[Record Sheets: 3067]]''
 
*''[[Record Sheets: 3067]]''
Line 53: Line 73:
 
*''[[Technical Readout: 3067]]''
 
*''[[Technical Readout: 3067]]''
  
[[Category:BattleMechs]]
+
[[Category:'Mechs]]
 
[[Category:OmniMechs]]
 
[[Category:OmniMechs]]
 
[[Category:Medium BattleMechs]]
 
[[Category:Medium BattleMechs]]
Line 60: Line 80:
 
[[Category:Clan Fire Mandrill BattleMechs]]
 
[[Category:Clan Fire Mandrill BattleMechs]]
 
[[Category:Clan OmniMechs]]
 
[[Category:Clan OmniMechs]]
 +
[[Category:German renamed units]]

Latest revision as of 10:26, 20 February 2024

Crimson Langur
Crimson Langur
Production information
Manufacturer York Vehicle Y2 Facility

Kindraa Mick-Kreese Primary Production Facility

Production Year 3065[1]
Model Prime
Class Medium
Cost 13,986,875 C-bills
Technical specifications
'Mech type Clan OmniMech
Mass 50 tons
Chassis York XT
Armor Beta J77
Engine 350-rated XL engine
Communications System York Y2-Com
Targeting Tracking System York YS-T&T5
Heat Sinks 14 double heat sinks
Speed 119 km/h
Armament

Primary Configuration

BV (1.0) 1,784[1]
BV (2.0) 1,952[2]


Description[edit]

Following the losses of Clan Blood Spirit during its interference in the Absorption Refusal between Clan Burrock and Clan Star Adder, Khan Karianna Schmitt ordered the development of a new, advanced OmniMech. In order to defray the costs of designing a new 'Mech from the ground up, the Spirits worked with Kindraa Mick-Kreese of Clan Fire Mandrill. They designed this 'Mech together and, in order to cement the bond that the process had created, named it the Crimson Langur. Since its debut in 3065, the Crimson Langur has appeared with the Blood Spirits and their Fire Mandrill allies, but also with Clan Goliath Scorpion and Clan Cloud Cobra. Whether the presence of the Crimson Langur among these other Clans is an indication of improving relations or isorla taken from the battlefield is unclear.[1]

Weapons and Equipment[edit]

The Crimson Langur is a remarkably fast 'Mech for its weight. In order to do this, it uses both an XL engine and an endo steel chassis to save weight. The design utilizes ten and a half tons of standard armor, the most the chassis can hold, though this weight only gives the Crimson Langur fifteen tons of pod space for modular equipment. To keep the warriors assigned to it in the fight longer, the Crimson Langur is equipped with a Full Head Ejection System.[3]

The Prime configuration of the Crimson Langur is an all-energy configuration. It mounts an arm-mounted ER large laser for long-range work and a pair of heavy medium lasers for close-range fighting. An advanced targeting computer aids the MechWarrior in hitting their targets. Four additional double heat sinks, bringing it up to 14, keep the design relatively cool. Five jump jets provide it a maximum jumping capacity of up to 150 meters. Finally, a light active probe helps to detect hidden units.[1]

Alternate Configurations[edit]

  • Alternate Configuration A 
    This long-range support configuration uses two of Clan Blood Spirit's favored weapons. The ER large laser from the Prime configuration is retained, while the other arm mounts a pair of LRM-15s with four tons of ammunition. To make room for this the jump jets have been removed. BV (1.0) = 1,710[1], BV (2.0) = 2,003[4]
  • Alternate Configuration B 
    This configuration uses seven jump jets to leap up to 210 meters in a single leap. Offensively, an ATM-9 gives it the ability to deal damage at all ranges, while a trio of ER medium lasers ensure a blistering hail of close-range fire. Additionally, a light active probe helps locate hidden targets. This configuration is a capable battle armor killer. BV (1.0) = 1,981,[1] BV (2.0) = 2,210[5]
  • Alternate Configuration C 
    The main weapon of this configuration is an UAC/10. To back up this capable weapon are four ER micro lasers and four micro pulse lasers. This can hold its own against hardened targets, while being a powerful force against conventional infantry. BV (1.0) = 1,268,[1] BV (2.0) = 1,437[6]
  • Alternate Configuration D 
    This configuration has the same base movement profile as the Crimson Langur Prime configuration, but the weaponry has been replaced. Instead of the Prime's loadout, two ER micro lasers, a medium pulse laser, and a Streak SRM-4 are mounted in each arm. The lasers are tied into a targeting computer, and a light TAG allows this configuration to call for artillery support. BV (2.0)=1,867[7]

Design Quirks[edit]

The Crimson Langur is subject to the following Design Quirks:[9]

Notable Pilots[edit]

  • Amanda Carrol - The last Fire Mandrill Khan, Amanda Carrol piloted a Crimson Langur until she perished against Clan Steel Viper forces during the Wars of Reaving.[10]

Notes[edit]

  • In German products, the unit's proper name was altered to Blutlangur, which literally means Blood Langur.

Gallery[edit]

References[edit]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Technical Readout: 3067, pp. 116-117, "Crimson Langur"
  2. Record Sheets: 3067 Unabridged, p. 202
  3. Record Sheets: 3067 Unabridged, pp. 202-207
  4. Record Sheets: 3067 Unabridged, p. 203
  5. Record Sheets: 3067 Unabridged, p. 204
  6. Record Sheets: 3067 Unabridged, p. 205
  7. Record Sheets: 3067 Unabridged, p. 206
  8. Record Sheets: 3067 Unabridged, p. 207
  9. BattleMech Manual, p. 91 BattleMech Quirk Table - Crimson Langur Entry.
  10. The Wars of Reaving, p. 18.

Bibliography[edit]