Difference between revisions of "Death From Above"

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{{otheruses|the combat maneuver|the show or other uses|Death From Above (Show)|Death From Above (disambiguation)}}
 
'''Death from Above''' is a maneuver in which the attacking [[BattleMech|'Mech]] engages its [[Jump Jet|jump jets]] to jump and then land on its target. This deals a great deal of damage, though it is a risky maneuver which requires a high degree of piloting skill. When performed by a ''[[Highlander]]'' [[BattleMech|'Mech]], it is sometimes referred to as a "Highlander Burial".
 
'''Death from Above''' is a maneuver in which the attacking [[BattleMech|'Mech]] engages its [[Jump Jet|jump jets]] to jump and then land on its target. This deals a great deal of damage, though it is a risky maneuver which requires a high degree of piloting skill. When performed by a ''[[Highlander]]'' [[BattleMech|'Mech]], it is sometimes referred to as a "Highlander Burial".
  

Revision as of 06:19, 24 February 2018

This article is about the combat maneuver. For the show or other uses, see Death From Above (Show) and Death From Above (disambiguation).

Death from Above is a maneuver in which the attacking 'Mech engages its jump jets to jump and then land on its target. This deals a great deal of damage, though it is a risky maneuver which requires a high degree of piloting skill. When performed by a Highlander 'Mech, it is sometimes referred to as a "Highlander Burial".

In the MechWarrior series of games, Death from Above can be performed, and it does deal additional damage, though it is fairly difficult to pull off against a moving target. Some bugs were also reported in MechWarrior 2 graphically enhanced versions, where Death from Above maneuvers were impossible.


In MechWarrior : Age of Destruction (and before, Dark Age), the Death from Above maneuver is a special attack that brings a +2 to the 'Mech damage modifier, at the cost of an attack malus.

In the now defunct BattleTech CCG, Death from Above is a mission card which has a chance of failing and dealing damage to your 'Mech, or succeeding and dealing equal amounts of damage to an opposing 'Mech as well as your 'Mech. The damage is increased if the jumping 'Mech weighs 60 tons or more.