Dragon's Fury

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History

The Dragon's Fury was a militant group formed within the Republic of the Sphere who desired the return of all the former Draconis Combine worlds within the Republic to their ancestral ruler.

Under the leadership of former Prefect of Prefecture III Katana Tormark they waged a bloody campaign to capture the former Combine worlds with the goal to rebuild the Dieron Military District. They would have succeeded had they not been opposed by the Northwind Highlanders[1] and III Principes Guards.[2] They are known to have hit New Rhodes III[3] and Murchison[4]. The Dragon's Fury later coordinated their assaults into the newly-reestablished Dieron Military District with the efforts of a Galaxy of troops from Clan Nova Cat.[5]

The Dragon's Fury was eventually absorbed into the Draconis Combine during late 3135, their leader being made Warlord of Dieron by decree of Coordinator Vincent Kurita.

These close ties later caused problems when the Nova Cats rebelled against the Combine in 3141.[6]

Units of the Fury

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Color Scheme and Insignia


Rules

The Amaterasu are skilled at one-on-one duels. If a pilot fights the same enemy unit for three consecutive turns, it gains a -1 to-hit modifier against that unit. If the Amarterasu warrior breaks off, attacks multiple targets, or attacks a different target, the modifier is lost. They will not engage crippled or retreating enemies unless the enemy attacks them first. When determining Piloting skills, add +2 to the roll.[7]

The O5P adepts are able to gain a -1 to-hit modifier on an Aimed Shot at a designated enemy if they nominate that enemy at the beginning of the turn, do not attack any other unit, move no faster than Walking/Crusing speed and maintain their line of sight to that enemy unit for the entire turn. If line of sight is broken, the warrior attacks a different target, or after the attack is completed, the bonus is lost.[7]

The Brotherhood can summon auxiliary forces when on a Republic world. These auxiliaries will never exceed the number of Brotherhood units on the field, but the Brotherhood player rolls 3D6 to see how many units arrive. Up to one third of these units may be modified civilian equipment including IndustrialMechs, but the remaining two thirds will be foot infantry platoons. Determine skill ratings randomly as normal but the roll will have a -1 modifier.[7]

References

  1. Era Report: 3145, p. 14
  2. Era Report: 3145, p. 41
  3. Technical Readout: 3145 Mercenaries, p. 12
  4. Technical Readout: 3145 Mercenaries, p. 40
  5. Era Report: 3145, p. 20
  6. Era Report: 3145, p. 91
  7. 7.0 7.1 7.2 Era Digest: Dark Age, p. 37


Bibliography