Experimental Technical Readout: Republic, Volume 3

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XTRO Republic III.JPG
Experimental Technical Readout: Republic, Vol 3
Product information
Type Technical Readout
Development Johannes Heidler
Ray Arrastia
Primary writing Johannes Heidler
Lance Scarinci
Herbert A. Beas II
Matt Wilsbacher
Luke Robertson
Chris Wheeler
Patrick Wynne
Craig Gulledge (Record Sheets)
Sebastian Brocks (Record Sheets)
Pages 42
Cover Artwork Eugene Negri (Original Art)
Ray Arrastia (Updated)
Illustrations Matt Plog
David White
Stephen Huda
Doug Chaffee
Brett Evans
Duane Loose
Justin Nelson
Publication information
Publisher Catalyst Game Labs
Product code E-CAT35XT026
First published October 23rd, 2015
MSRP $5.99
Content
Era Dark Age (3150)
Series Experimental Technical Readouts
Preceded by Experimental Technical Readout: Republic, Volume 2
Followed by Experimental Technical Readout: Primitives, Volume 5


Description

The twenty-eighth in CGL's PDF exclusive mini-Technical Readout or TROlet series, Experimental Tech Readout: Republic, Volume 3 (abbreviated as XTRO:Repubic III or XTR:Republic III). Also this publication is the third volume and final volume in a sub-series of books set as in-universe military intelligence reports from the Republic of the Sphere in the Dark Age Era. This book highlights then Advanced and Experimental new and variant designs created by Inner Sphere and Clan factions in the Late Republic Era during the last years of Fortress Republic. Some of these designs' advanced technology in this time period would later enter into limited to regular production due to progression of technology in the game. Types of units featured in this volume includes; BattleMechs, Battle Armor, Combat Vehicles, and a WarShip, some of which would be developed for production for the armies of the their respective nations.

Publisher's Description of the Product

The year is 3146. The Inner Sphere is embroiled in some of the most devastating warfare since the Word of Blake Jihad. Within its Fortress walls, the core of the Republic lies safe for now, yet poised in a state of uneasy readiness. Desperate to maintain its battlefield edge, new technologies—including volatile, experimental gear from the Republic’s Institute for Strategic Combat, and its equally revolutionary Rhodes Project—have been hastily pressed into service. But the Republic’s enemies have not been idle, and the reports of new Clan innovations have come as a rude surprise. The future of the Inner Sphere now hangs in a precarious balance; who will have the weapons to turn conflict’s tide to their own favor?

Experimental Technical Readout: Republic (Volume 3) samples production and custom machines that have appeared in the BattleTech universe by the early decades of the thirty-second century. Each unit featured in this book incorporates some of the new technologies that debuted in both Tactical Operations and Interstellar Operations—now employed by the armed forces of the Republic of the Sphere and its contemporaries. Statistics and Record Sheets are included for 13 new advanced and experimental BattleMechs, vehicles, and aerospace and battle armor units ready for play in BattleTech games up to the year 3146.

Contents

Related TROs

Notes

  • Errata Note: When originally electronically published, the XTRO did not include the Record Sheets for the Leviathan III-Class WarShip, however this was corrected very next day. However the Record Sheet itself was incomplete, lacking thrust values, tonnage, dropship, fighter/small craft values and launch rate.

References