Explosive Pod

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The Explosive Pod is an alternate ammunition type available for the standard and improved Narc Missile Beacons.

Description[edit]

First developed by Draconis Combine in 3058, the standard explosive pod simply strips out the homing components in exchange for a sizable shaped charge, giving Narc-equipped units more tactical flexibility as well as surprise opponents with unexpected firepower. Seeing the successes that DCMS had with the explosive pods, ComStar quickly ensured that they produced a version for their improved Narc launcher, the larger size of the iNarc pods giving it even more room for more explosive.[1][2][3]

Rules[edit]

Game Rules[edit]

Explosive pods can be fired once per turn as a normal SRM attack, standard Narc explosive pods doing 4 points of damage, iNarc pods doing 6. For critical hits on an explosive pod ammo bin, each unfired explosive pod does damage equal to its type.[1][2]

References[edit]

  1. 1.0 1.1 Field Manual: Draconis Combine, pp. 157-158, "Narc Missile Beacon Explosive Pod"
  2. 2.0 2.1 Field Manual: ComStar, pp. 150-151, "Explosive Pods"
  3. BattleTech Master Rules, p. 133, "Narc Explosive Pods"

Bibliography[edit]