Firestarter (OmniMech)

This article is about the 45-ton OmniMech. For other uses, see Firestarter.
Firestarter (OmniMech)
Firestarter
Production information
Manufacturer Ceres Metals Industries[1]

Coventry Metal Works[1]


Luthien Armor Works (OmniMech Production Facility)[1]


Victory Industries[1]

Production Year 3056
Model FS9-O[1]
Class Medium
Cost 10,146,375 C-bills
Technical specifications
'Mech type Inner Sphere OmniMech
Mass 45 tons
Chassis Foundation Reinforced Endo Steel
Armor Durallex Nova
Engine GM 270 XL
Communications System Cyclops 18XS Adaptable
Targeting Tracking System Cyclops Special Limited
Heat Sinks 12 double
Speed 97 km/h
Jump Jets Luxor Load Lifters
Armament

Fixed Equipment

Primary Configuration

BV (1.0) 1,009[2][3]
BV (2.0) 1,144[1][4]


Description[edit]

Initially the direct result of a dubious goodwill gesture between enemy Houses during the Clan Invasion, the Firestarter OmniMech has proven to be a flexible and highly effective medium trooper design.[2][5]

As part of technology exchange agreements between the Great Houses during the initial Clan Invasion, a seemingly duplicitous Coventry Metal Works offered full design specifications and manufacturing licenses for the overly specialized Firestarter BattleMech to an utterly indifferent Luthien Armor Works. Thus, when it was the Combine's turn to reciprocate, though CMW eagerly expected specifications to one of the Combine's newly developed OmniMechs, LAW responded by returning a set of specifications for a slightly modified FS9-O OmniMech instead, citing that retooling one of Coventry's standard Firestarter lines would require less time to effect.[2][5]

Ultimately overcoming a somewhat politically troubled birth, the OmniMech Firestarter has proven to be an highly effective and flexible design, with the Combine using it to replace other aging medium-weight workhorses such as the Phoenix Hawk, Wolf Trap, and Trebuchet among its front-line forces, while both halves of the Federated Commonwealth instead used it as a recon focused replacement for the original 'Mech and by the FedCom Civil War as a command 'Mech for light 'Mech lances and companies. The only complaint many MechWarriors and technical crews have with the design is the sheer volume of fixed equipment the Firestarter carries, believing the permanently mounted jump jets, flamers and double heat sinks unduly restricts the natural flexibility of the OmniMech.[2][5]

Weapons and Equipment[edit]

The OmniMech FS9-O is 10 tons heavier than its BattleMech cousin, and the extra weight is put to good use. As a 'Mech, the Firestarter is well armored and maneuverable with its eight and a half tons of armor and six permanently mounted jump jets that allow the Firestarter to jump up to 180 meters in all of its configurations. Most of the Firestarter's configurations are based around advanced electronic warfare equipment, many also tend to be specific to either the Draconis Combine, Lyran Alliance or Free Worlds League, utilizing weapons preferred and/or developed within those realms. A holdover from its parent design, two permanently mounted Hotshot flamers pointing forward and rearward provide some offensive ability no matter what configuration is mounted.[2][5]

In its Primary configuration, the Firestarter is built to stay at long ranges when facing an enemy. The primary weapons are a pair of large lasers, which provide the 'Mech with respectable long-range firepower. To allow the 'Mech to create cover for itself and to clear woods, the Firestarter Prime carries two extra flamers on top of its fixed pair, bringing the total to four. Finally, to allow the 'Mech to search out hidden units, the Prime carries a Beagle active probe.[2][5]

Alternate Configurations[edit]

  • Alternate Configuration A 
    The Firestarter A carries, as its primary weapon, an LB 10-X autocannon that allows the 'Mech to work in an anti-aircraft or vehicle hunting role. As a secondary weapon in the A configuration, the 'Mech carries a small laser for extra anti-personnel capability.[1] BV (1.0) = 902;[2][6] BV (2.0) = 976[1][7]
  • Alternate Configuration B 
    Configured as a close combat and artillery spotting 'Mech, the Firestarter B carries a large pulse laser as its primary weapon, which is backed up by a pair of medium pulse lasers and a small laser. The centerpiece of the B configuration is its electronics package, which consists of a TAG spotting laser for directing artillery fire and a C3 slave unit that allows the Firestarter to share targeting data with allied units.[1] BV (1.0) = 957;[2][8] BV (2.0) = 1,070[1][9]
  • Alternate Configuration C 
    Intended as a long-range fire support configuration, the Firestarter C carries a pair of LRM-10 launchers. A single small laser supplements the close-range combat capability. Additionally, a C3 slave unit is carried so that the Firestarter C can benefit from sharing targeting data with allied units.[1] BV (1.0) = 939;[2][10] BV (2.0) = 1,006[1][11]
  • Alternate Configuration D 
    The D configuration is intended for long-range direct fire support and sniping. This is done by using an ER PPC as its primary weapon, backed up by an LRM-5 launcher and a medium laser. The D Configuration carries a C3 slave unit as well as a Guardian ECM suite to protect itself from an enemy's electronic warfare equipment.[1] BV (1.0) = 1,210;[2][12] BV (2.0) = 1,322[1][13]
  • Alternate Configuration G 
    Another long-range configuration of the Firestarter, the G mounts an LB 5-X autocannon with CASE for the ammo bin. For close combat, the 'Mech carries three medium lasers.[1] BV (1.0) = 1,008;[2][20] BV (2.0) = 1,063[1][21]
  • Alternate Configuration U 
    Another "unusual environment" configuration, the Firestarter U is intended to support marine boarding actions against DropShips and WarShips. For these actions it carries a sword in the right arm and five medium pulse lasers, and though it retains the torso mounted flamers, the most interesting part of its payload is the liquid storage tank that provides additional reaction mass for the six jump jets. The 24 double heat sinks barely handle the heat from all the weapons.BV (2.0) = 1,120[25]

Design Quirks[edit]

The Firestarter OmniMech is subject to the following Design Quirks:[27]

Related BattleMechs[edit]

Gallery[edit]

References[edit]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 Technical Readout: Clan Invasion, pp. 114–115: "FS9-O Firestarter"
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 Technical Readout: 3058 Upgrade, pp. 128–129: "Firestarter OmniMech Profile"
  3. Record Sheets: 3058 Upgrades, p. 186
  4. Record Sheets: 3058 Unabridged (Inner Sphere), p. 220
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Technical Readout: 3058, pp. 86–87: "Firestarter OmniMech"
  6. Record Sheets: 3058 Upgrades, p. 187
  7. Record Sheets: 3058 Unabridged (Inner Sphere), p. 221
  8. Record Sheets: 3058 Upgrades, p. 188
  9. Record Sheets: 3058 Unabridged (Inner Sphere), p. 222
  10. Record Sheets: 3058 Upgrades, p. 189
  11. Record Sheets: 3058 Unabridged (Inner Sphere), p. 223
  12. Record Sheets: 3058 Upgrades, p. 190
  13. Record Sheets: 3058 Unabridged (Inner Sphere), p. 224
  14. Field Manual: Draconis Combine, p. 159: "Rules - DCMS OmniMech Configurations - FS9-0E Firestarter"
  15. Record Sheets: 3058 Upgrades, p. 191
  16. Record Sheets: 3058 Unabridged (Inner Sphere), p. 225
  17. Field Manual: Free Worlds League, p. 139: "Rules - FWLM OmniMech Configurations - F9-OF Firestarter"
  18. Record Sheets: 3058 Upgrades, p. 192
  19. Record Sheets: 3058 Unabridged (Inner Sphere), p. 226
  20. Record Sheets: 3058 Upgrades, p. 193
  21. Record Sheets: 3058 Unabridged (Inner Sphere), p. 227
  22. Record Sheets: 3058 Unabridged (Inner Sphere), p. 228
  23. The Dragon Roars, p. 6
  24. Record Sheets: 3058 Unabridged (Inner Sphere), p. 229
  25. Record Sheets: 3085 Unabridged — Old is the New New, p. 70
  26. Record Sheets: 3058 Unabridged (Inner Sphere), p. 230
  27. BattleMech Manual, p. 91: BattleMech Quirk Table - Firestarter Entry

Bibliography[edit]