Flamer (Vehicle)

Revision as of 00:43, 21 January 2019 by Admiral Obvious (talk | contribs) (→‎Description: Added links to the types of fluids a flamer can use.)
Flamer (Vehicle)
Production information
Type Ballistic (Heat-Inducing, Anti-Infantry)
Tech Base Clan / Inner Sphere (IS)
Year Availability Pre-spaceflight
Technical specifications
Heat 3
Damage 2 + 4D6 vs. Infantry
Minimum Range --
Short Range 1
Medium Range 2
Long Range 3
Tons 0.5
Critical Slots 1
Ammo Per Ton 20
Cost (unloaded) 7,500
Ammo Cost (per ton) 1,000
BV (1.0) 5
BV (2.0) 5[1]
1 (Ammo)[1]

Description

The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. As most non-'Mech combat units lack expensive nuclear fusion reactors, Vehicle Flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. Vehicle flamers can also be used for other purposes depending on the fluid stored, such as fire suppression, or in the arenas of Solaris VII fire acid, paints, and oils.

Models

The Vehicle Flamer is manufactured on the following planets:

Brand Planet Company
Flame Tech K-135 Fletcher Flame Tech
GM Flashpoint Salem General Motors
GM Flashpoint Sterope Taurus Territorial Industries
Zippo Vehicular Hesperus II Defiance Industries

Dragon's Breath

Manufactured on Manufactured by Typically used in References
Luthien Buda Imperial Vehicles 135-K Coolant Truck

References

  1. 1.0 1.1 TechManual, p. 317, "Inner Sphere Weapons and Equipment BV Table"

Bibliography