Difference between revisions of "Foster"

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*  [[Zuni 'Mech Production Complex]]
 
*  [[Zuni 'Mech Production Complex]]
 
*  [[Foster Mechwork Facility Beta]]
 
*  [[Foster Mechwork Facility Beta]]
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==Notes==
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*According to a [https://blainepardoe.wordpress.com/2019/07/21/original-map-of-clanspace-a-bit-of-battletech-history/ blog posting] by author [[Blaine Lee Pardoe]], he named the Foster system after comedian [[w:Foster Brooks|Foster Brooks]] back when he created the first map of Clan space (for the 1991 [[Wolf Clan Sourcebook]]).
  
 
==References==
 
==References==

Revision as of 16:48, 30 July 2019

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Foster
System Information
X:Y Coordinates44.164 : 1733.181[e]
Spectral classM7V
Recharge time208 hours[1][2]
Planet(s)2

System Description

System History

Political Affiliation


Foster I

Template:InfoBoxPlanetStandard

Planetary Info

Foster I was initially settled by Clan Blood Spirit in 2858. From the colony's outset, it suffered frequent raids by Clan Blood Spirit's old enemy, Clan Burrock, who was trying to acquire the planet's many raw resources. Less than a decade later, the Burrock raids against the colony and its transport routes to York made the colony unsupportable. In a gesture of good faith, the warriors of Sigma Galaxy bequeathed the holdings to Kindraa Smythe-Jewel of Clan Fire Mandrill.[citation needed]

The Kindraa moved its entire enclave to Foster, though it would not last long in its new home. In 2872, the Kindraa Smythe-Jewel was destroyed by a joint force from Clan Hell's Horses and Clan Coyote.[citation needed]

During the Hellion's Fury campaign, Foster was hit by Clan Ice Hellion. They challenged a Kindraa Kline unit for control of their enclave, and the Hellions won that Trial. The Trial of Possession took place in a vast swamp known as the Cauldron.[6]

In 3062, three Clans controlled Foster: Coyote, Ice Hellion, and Fire Mandrill, each having enclaves of roughly the same size.[citation needed]


Industrial Centers

Notes

References

  1. The Wars of Reaving, p. 233, "The Wars of Reaving Campaign"
  2. Operational Turning Points: REVIVAL Trials, p. 5
  3. The Clans: Warriors of Kerensky p. 114
  4. Field Manual Update p. 39
  5. Wars of Reaving p. 248
  6. Operational Turning Points: REVIVAL Trials, p. 35

Bibliography