Gauss Cannon (Grand Mauler)
| 250px | |
| Grand Mauler Gauss Cannon | |
| Production information | |
| Type | B |
| Tech Base | Inner Sphere |
| Year Availability | YEAR FS |
| Year Introduced | YEAR FS |
| Technology Rating | E |
| Availability Rating | D |
| Availability Ratings | X/X/D |
| Legality Rating | E |
| Technical specifications | |
| Heat | N/A |
| Damage | ??? |
| Minimum Range | N/A |
| Short Range | 1.5 |
| Medium Range | 3 |
| Long Range | 4.5 |
| Extreme Range | 6.75 |
| Mass | 14 kg |
| RPG Shots Per Reload | 5 |
| Bursts Per Reload | 5 |
| Cost (unloaded) | 5,000 |
| BV (1.0) | ??? |
| Ammo BV (1.0) | ??? |
| BV (2.0) | ??? |
| Ammo BV (2.0) | ??? |
Contents |
Overview
The Grand Mauler Gauss Cannon was a gauss rifle produced by the Federated Suns as an infantry support weapon.[1]
Models
Infantry Portable Support Weapon
While an exceedingly powerful weapon, the Infantry Portable Model is very bulky and hard to operate. When a crew of two operates the weapon, the gunner carries the weapon and the assistant gunner carries the tripod, batteries and ammo.
Gunnery Harness
If a crew of one is desired for a normally two crew weapon, the gunner has to strap on an upper-body harness in order to stabilize the weapon and operate it through a system of pivots and counterweights.
Light Industrial Exoskeleton and Powered Armor
Some special forces units were known to use Light Industrial Exosxeletons before the advent of Power Armor. Powered Armor (including Battle Armor) can carry and use one and two crew weapons and equipment as if they had a crew of one, this does not increase the weapons range, damage or maximum refire rate.
Pintle Mounting
While this model can be pintle mounted on emplacements and vehicles, halving the crew required to keep the weapon supplied and fireing, it does not provide any increase to its combat range, refire rate, or damage against BattleMechs.
Battle Armor Weapon
The benefits of a weapons being mounted in a suit (as opposed to being carried in its gauntlets or on an Anti-Personnel Weapon hardpoint) are that increased stability from being mounted allows for increasing the weapons average damage (more power to gauss or laser weapons, higher rounds per second rate to machine guns and pulse lasers) and the attendant connection to the suits Advanced Fire Control System increases the combat range of the weapon by improving the average gunner's chance to hit at longer ranges.
References
- ↑ Lostech, p. 42