Difference between revisions of "Huntsman (Nobori-nin)"

m (Removing BV categories.)
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*2x [[Anti-Personnel Pod]]s
 
*2x [[Anti-Personnel Pod]]s
 
*1x [[Anti-Missile System]]
 
*1x [[Anti-Missile System]]
|BV (1.0)=1,870
+
|BV (1.0)=1,870<ref name=TRO>''Technical Readout: 3058 Upgrade'', p. 174-175</ref>
 
|BV (2.0)=2,108
 
|BV (2.0)=2,108
 
}}  
 
}}  
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==Alternate Configurations==
 
==Alternate Configurations==
*Alt. Config. A - Useful at all ranges, the first alternate configuration uses an [[LRM-10]] and an [[LB-X Autocannon/2]] at long range. A pair of [[Large Pulse Laser]]s are accurate at all ranges, though they necessitated the addition of two [[double heat sink]]s. BV (1.0) = 1,870, BV (2.0) = 2,034
+
*Alt. Config. A - Useful at all ranges, the first alternate configuration uses an [[LRM-10]] and an [[LB-X Autocannon/2]] at long range. A pair of [[Large Pulse Laser]]s are accurate at all ranges, though they necessitated the addition of two [[double heat sink]]s. BV (1.0) = 1,870<ref name=TRO/>, BV (2.0) = 2,034
  
*Alt. Config. B - The ''Huntsman'' B uses an [[ER PPC]] at long range. Close in, it can call upon an [[LB-X Autocannon/10]] and a pair of [[Medium Pulse Laser]]s. Two [[Machine Gun]]s can make short work of unarmored [[infantry]]. BV (1.0) = 1,960, BV (2.0) = 2,156
+
*Alt. Config. B - The ''Huntsman'' B uses an [[ER PPC]] at long range. Close in, it can call upon an [[LB-X Autocannon/10]] and a pair of [[Medium Pulse Laser]]s. Two [[Machine Gun]]s can make short work of unarmored [[infantry]]. BV (1.0) = 1,960<ref name=TRO/>, BV (2.0) = 2,156
  
*Alt. Config. C - This long-range support variant uses an [[LRM-20]], [[LRM-15]], and an [[Ultra Autocannon/5]] for most of its work. An [[ER Medium Laser]], [[ER Small Laser]], and [[Streak SRM-4]] handle units that get in close. A [[Flamer]] provides defense against infantry and [[combat vehicle]]s. BV (1.0) = 1,927, BV (2.0) = 2,199
+
*Alt. Config. C - This long-range support variant uses an [[LRM-20]], [[LRM-15]], and an [[Ultra Autocannon/5]] for most of its work. An [[ER Medium Laser]], [[ER Small Laser]], and [[Streak SRM-4]] handle units that get in close. A [[Flamer]] provides defense against infantry and [[combat vehicle]]s. BV (1.0) = 1,927<ref name=TRO/>, BV (2.0) = 2,199
  
*Alt. Config. D - This newer variant uses an [[ATM 6]] with three tons of ammunition for increasing damage as the ''Huntsman'' closes. An [[Ultra Autocannon/10]] is useful at medium-short range, while a pair of [[Medium Pulse Laser]]s and a [[Small Pulse Laser]] are highly accurate against units that get too close. BV (1.0) = 1,851, BV (2.0) = 2,007
+
*Alt. Config. D - This newer variant uses an [[ATM 6]] with three tons of ammunition for increasing damage as the ''Huntsman'' closes. An [[Ultra Autocannon/10]] is useful at medium-short range, while a pair of [[Medium Pulse Laser]]s and a [[Small Pulse Laser]] are highly accurate against units that get too close. BV (1.0) = 1,851<ref name=TRO/>, BV (2.0) = 2,007
  
*Alt. Config. H - A powerful reconnaissance unit, the ''Huntsman'' H carries an [[Active Probe]] and an [[ECM Suite]]. It also mounts a pair of [[ER Large Laser]]s, a [[Heavy Small Laser]], and five [[Heavy Medium Laser]]s that are all tied to an advanced [[Targeting Computer]]. Six additional [[double heat sink]]s strain to keep heat levels manageable. BV (1.0) = 2,060, BV (2.0) = 2,495
+
*Alt. Config. H - A powerful reconnaissance unit, the ''Huntsman'' H carries an [[Active Probe]] and an [[ECM Suite]]. It also mounts a pair of [[ER Large Laser]]s, a [[Heavy Small Laser]], and five [[Heavy Medium Laser]]s that are all tied to an advanced [[Targeting Computer]]. Six additional [[double heat sink]]s strain to keep heat levels manageable. BV (1.0) = 2,060<ref name=TRO/>, BV (2.0) = 2,495
  
*Alt. Config. N - This fusion of [[Warden Clans|Warden]] and [[Crusader Clans|Crusader]] technology mounts an [[ER PPC]], [[ER Large Laser]], [[ATM 6]], and a [[Heavy Medium Laser]]. A Targeting Computer makes the direct-fire weapons more accurate, while three additional heat sinks help to keep heat levels down. BV (1.0) = 2,245, BV (2.0) = 2,556
+
*Alt. Config. N - This fusion of [[Warden Clans|Warden]] and [[Crusader Clans|Crusader]] technology mounts an [[ER PPC]], [[ER Large Laser]], [[ATM 6]], and a [[Heavy Medium Laser]]. A Targeting Computer makes the direct-fire weapons more accurate, while three additional heat sinks help to keep heat levels down. BV (1.0) = 2,245<ref name=TRO/>, BV (2.0) = 2,556
  
 
==References==
 
==References==

Revision as of 09:02, 3 June 2010

Huntsman (Nobori-nin)
Huntsman
Production information
Manufacturer Irece Alpha, Avon Alpha, Brim Ironworks
Model Prime
Class Medium
Cost 12,634,375 C-bills
Technical specifications
Mass 50 tons
Chassis Mynx Type Medium Endo Steel
Armor Alpha Compound Ferro-Fibrous
Engine 250 Consolidated XL Fusion
Speed 86 km/h
Jump Jets Northrup Starlifters M50s Standard
Armament

Primary Configuration

BV (1.0) 1,870[1]
BV (2.0) 2,108



Description

The Huntsman was first seen by Inner Sphere forces during the Battle of Luthien. A DCMS officer designated it the "Nobori-nin" (banner-bearer) after the fin-like object that rises from its back. No expense has been spared in the construction of this front-line OmniMech that uses an Extra-Light Engine, Endo Steel structure, and nine tons of Ferro-Fibrous armor. Five jump jets enable it to leap up to 150 meters at a time.

Armament

The primary configuration of the Huntsman sports a myriad of weapons. An Ultra Autocannon/2 and Artemis IV-linked LRM-10 provide long-range capability, while four ER Medium Lasers and a Streak SRM-6 make it a vicious close range 'Mech. A pair of Anti-Personnel Pods and a Flamer protect it from conventional infantry, and an Anti-Missile System provides it with some defense against incoming missiles. An Active Probe finds hidden units, and a TAG spotting laser can designate targets for homing artillery strikes.

Alternate Configurations

  • Alt. Config. D - This newer variant uses an ATM 6 with three tons of ammunition for increasing damage as the Huntsman closes. An Ultra Autocannon/10 is useful at medium-short range, while a pair of Medium Pulse Lasers and a Small Pulse Laser are highly accurate against units that get too close. BV (1.0) = 1,851[1], BV (2.0) = 2,007

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Technical Readout: 3058 Upgrade, p. 174-175

Bibliography