Difference between revisions of "Huntsmen Stables"

m (Stable specific rules)
m (Text replacement - "{{cleanup}}" to "{{Cleanup|reason=review needed|date=September 2023}}")
 
(22 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{cleanup}}
+
{{Cleanup|reason=review needed|date=September 2023}}
{{infoBoxSolarisStable
+
{{infoBoxSportsTeam
| image   = [[File:Huntsmen.png]]
+
| image = Huntsmen.png
| stablename = Huntsmen Stables
+
| Founded = [[3052]]
| colors-badge = Green and Red <br/> A green banner with a diagonal crimson slash
+
| Dissolved =  
| experience = Elite (3067)
+
| Previous Names =  
| rating = C (3055)<br> B (3067)
+
| Sport = 'Mech Dueling
| affiliation = None
+
| League = [[Solaris Games]]
| mech = 10 ([[3055]])<br> 15 ([[3067]])
+
| Affiliation =  
| battlearmor =  
+
| Home = [[Solaris VII]]
| exoskeletons =  
+
| Colors = Green and Red: a green banner with a diagonal crimson slash
| infantry =
 
| vehicles =
 
| vtols =
 
| aerofighters =
 
| convfighters =  
 
 
}}
 
}}
 +
 +
'''The Huntsmen''' were a [[Solaris VII]]–based dueling BattleMech stable. The outfit was known for its brutal approach to fighting and its dueling skills.
  
 
==Description==
 
==Description==
'''The Huntsmen''' are a [[Solaris VII]] based dueling BattleMech stable. The outfit is known for its brutal approach in fighting and dueling skills.
+
The Huntsmen inhabited an old manor house in [[Joppa]], housing their 'Mechs in a recently rebuilt barn on the manor grounds, which they only left for practice sessions in [[Roland Fields]] or for matches.<ref name=SRp12>''Solaris: The Reaches'', p. 12: Huntsman Stable</ref>
  
'''The Huntsmen''''s inhabits an old manor house in [[Joppa]], housing their 'Mechs in a recently rebuild barn on the manor grounds, which they only leave for practice sessions in [[Roland Fields]] or for matches.<ref name=SRp12>''Solaris The Reaches'' p. 12 - Huntsman Stable</ref>
+
The stable earned respect from fans and critics alike. Its fighting skills were on par with other major stables.
  
 
==History==
 
==History==
Formed in [[3052]], '''The Huntsmen''' appeared in the Reaches on the outskirts of [[Solaris City]]. The village had been known to be a haven of Clan expatriates. The Origin of its original members is unknown, however it strongly believed that they are renegade Clansman. A [[Solaran Spectator]] even named them ''Mathew and his Merry Men''. In its early years, media and other parties have tried to inquire the stable people's origin.  However, these individuals had either disappeared or were found face down in Solaris River.<ref name=SRp12/>
+
Formed in [[3052]],<ref name=MS7p26/> the Huntsmen appeared in the [[Reaches]] on the outskirts of [[Solaris City]]. The village was known to be a haven for [[Clan]] expatriates. The origins of its founding members are unknown, though they were strongly believed to have been renegade Clansmen and a [[Solaran Spectator]] named them ''Matthew and his Merry Men''. In its early years, media and other parties inquired into their origin; however, these individuals either disappeared or were found face down in the Solaris River.<ref name=SRp12/>
  
The stable prove to be earned respect fans & critics alike. It had be considered to being equal in their fighting skills to the major stables.  
+
When originally formed, the stable was well-known for carrying out matches to the death. In later years this this was curtailed by new rules.
  
When originally formed, the stable was well known for its carrying out matches to the death, however later years this had been curtailed by new rules.
+
By [[3067]], the Huntsmen developed a rivalry with members of the [[Zellbrigen Stables]]. Members of the stable in the green hunting jerkins been seen fighting with warriors of Zellbrigen in seedy bars. Underground fans had been clamoring that Huntsmen schedule for official match.<ref name=MS7p26/>
  
By [[3067]], the '''Huntsmen''' had developed rivalry with members of the [[Zellbrigen Stables]]. Members of the stable in the green hunting jerkins been seen fighting with warriors of Zellbrigen in seedy bars.  Underground fans had been clamoring that '''Huntsmen''' schedule for official match.<ref name=MS7p26>''Mappack: Solaris VII'' p. 26 - Huntsmen Stables - Unit history and recent rivalry with another stable full of Clan warriors.</ref>
+
The Stable was still operational through [[3150]] and perhaps beyond<ref name="WH">''Wolf Hunters''</ref><ref>''Recognition Guide: ilClan, vol. 13'', p. 13</ref>
  
The Stable was still operational during the [[Dark Age]].<ref name="WH">''Wolf Hunters''</ref>
+
==Stablemasters and Owners==
 
+
* [[Matthew Alder]] is the stablemaster.<ref name=MS7p26>''MapPack: Solaris VII'', p. 26: "Huntsmen Stable"</ref>
==Stable Master and Owners==
 
* [[Matthew Alder]] is the Stable Master and only member of the Stable whom origin is actually known. Alder had been working for various stables as aide since before the [[Clan Invasion]]. He had been employed with both [[Lynch Stables]] and [[Lion City Stables]].<ref name=SVIIMP>''Solaris VII: Mappack'', p. 26 - "Huntsmen Stable"</ref>
 
  
 
==Notable Personnel==
 
==Notable Personnel==
 
===Instructors===
 
===Instructors===
* [[Sabon Yeager]] is a young woman working as both the drillmaster/instructor with a mysterious past. She has never discussed her background or the origin of the horrible burn scars on her right arm.
+
* [[Sabon Yeager]] is the drillmaster/instructor.
  
 
===MechWarriors===
 
===MechWarriors===
12 MechWarriors are on '''Huntsmen Stables''' payrolls.<ref name=MS7p26/>.
+
In [[3051]], twelve MechWarriors were on Huntsmen Stables payrolls.<ref name=MS7p26/>
  
As per [[3067]], 21 MechWarriors are on '''Huntsmen Stables''' payrolls.<ref name=SVIIMP/>
+
As per [[3067]], twenty-one MechWarriors were on Huntsmen Stables payrolls.<ref name=MS7p26/>
  
 
====Known MechWarriors====
 
====Known MechWarriors====
* [[Mark Clark]]<ref name=TRO3055Up142>''Technical Readout: 3055 Upgrade'', p. 142</ref>
+
{|class="wikitable sortable" style="background: #gray; text-align:center; border: 2px solid black;"
* [[Arstide Hiser]]<ref name="WH">''Wolf Hunters''</ref>
+
! MechWarrior
 +
! Era
 +
! Comments
 +
! References
 +
|-
 +
| [[Mark Clark]]
 +
| [[FedCom Civil War|Civil War]]
 +
|
 +
| <ref name=TRO3055Up142>''Technical Readout: 3055 Upgrade'', p. 142</ref>
 +
|-
 +
| [[Arstide Hiser]]
 +
| [[Dark Age]]
 +
|
 +
| <ref name="WH">''Wolf Hunters''</ref>
 +
|-
 +
| [[Joshua Simmons]]
 +
| Dark Age
 +
|
 +
| <ref name="DALNAp7-8">''Dark Age: LinkNet Articles (3136)'', pp. 7–8: "Solaris VII 3135 Grand Tournament Recap"</ref>
 +
|-
 +
| [[Reiss]]
 +
| Civil War
 +
|
 +
| <ref name=SoFMP-6>''Spotlight On: First Marik Protectors'', p. 6: "First Marik Protectors - Personalities - Reiss"</ref>
 +
|-
 +
|}
  
 
===Other===
 
===Other===
* [[Dirk Reaver]] - Master of Assassins, Reaver is a renegade Clan Elemental warrior of unclear origins. He acts as the stable's security chief and has been known to save Alder's life on a number of occasions, as he shadowed him.<ref name=SRp12/>
+
* [[Dirk Reaver]] - Master of Assassins.<ref name=SRp12/>
  
 
==Tactics and Style==
 
==Tactics and Style==
'''The Huntsmen''' are known for their preference for single combat or dueling. They known to avoid using physical attacks when engaged in combat with their 'Mechs. Among their many attributes, they are best known for the headhunting, in killing downed opponents.<ref name=SRp12/> However, by late 3060s, this practice been curtailed due to restrictions.
+
The Huntsmen were known for their preference for single combat or dueling. They were known to avoid using physical attacks when engaged in combat with their 'Mechs. Among their many attributes, they were best known for the headhunting, in killing downed opponents.<ref name=SRp12/> However, by late 3060s, this practice been curtailed due to restrictions.
 +
 
 +
==Stable Characteristics==
 +
* Experience = Elite in 3067
 +
* Rating = C in 3055 and B in 3067
 +
* BattleMech = 10 in 3055 and 15 in 3067
  
 
==Notes==
 
==Notes==
In [[3055]] the MechWarriors have a contract of 25 percent and 1,000 c-bills,<ref name=SRp12/>
+
In [[3055]], the MechWarriors had a contract of 25 percent and 1,000 C-bills.<ref name=SRp12/>
 
 
By [[3067]], its contracts were 30 percent, and still payed 1,000 c-bills per month.<ref name=SVIIMP/>
 
  
 +
By [[3067]], its contracts were 30 percent and still paid 1,000 C-bills per month.<ref name=MS7p26/>
  
 
==Rules==
 
==Rules==
Line 66: Line 90:
 
The Stable as of 3067 has access to B Rated Equipment.
 
The Stable as of 3067 has access to B Rated Equipment.
  
When using Stable specific rules in a match, when the Huntsmen warrior is not a one-on-one fighting they suffer from a -2 to their initiative.  
+
When using Stable specific rules in a match, when the Huntsmen warrior is not a one-on-one fighting they suffer from a -2 to their initiative.
  
They also receive a +1 to their pilot rolls when they attempt to do any physical attacks against an opponent.  
+
They also receive a +1 to their pilot rolls when they attempt to do any physical attacks against an opponent.
  
 
The Huntsmen will never surrender under any circumstances.<ref name=MS7p26/>
 
The Huntsmen will never surrender under any circumstances.<ref name=MS7p26/>
Line 77: Line 101:
  
 
==Bibliography==
 
==Bibliography==
*''[[Solaris The Reaches]]''
+
* ''[[MapPack: Solaris VII]]''
*''[[Mappack: Solaris VII]]''  
+
* ''[[Solaris: The Reaches]]''
 +
* ''[[Spotlight On: First Marik Protectors]]''
 +
* ''[[Technical Readout: 3055 Upgrade]]''
 +
* ''[[Wolf Hunters]]''
 +
 
  
 
[[Category:Solaris Stables|Huntsmen Stables]]
 
[[Category:Solaris Stables|Huntsmen Stables]]

Latest revision as of 11:37, 5 September 2023

Logo of Huntsmen Stables
Huntsmen Stables
Team Profile
Founding Year 3052
Sport 'Mech Dueling
League Solaris Games
Home Solaris VII
Colors Green and Red: a green banner with a diagonal crimson slash

The Huntsmen were a Solaris VII–based dueling BattleMech stable. The outfit was known for its brutal approach to fighting and its dueling skills.

Description[edit]

The Huntsmen inhabited an old manor house in Joppa, housing their 'Mechs in a recently rebuilt barn on the manor grounds, which they only left for practice sessions in Roland Fields or for matches.[1]

The stable earned respect from fans and critics alike. Its fighting skills were on par with other major stables.

History[edit]

Formed in 3052,[2] the Huntsmen appeared in the Reaches on the outskirts of Solaris City. The village was known to be a haven for Clan expatriates. The origins of its founding members are unknown, though they were strongly believed to have been renegade Clansmen and a Solaran Spectator named them Matthew and his Merry Men. In its early years, media and other parties inquired into their origin; however, these individuals either disappeared or were found face down in the Solaris River.[1]

When originally formed, the stable was well-known for carrying out matches to the death. In later years this this was curtailed by new rules.

By 3067, the Huntsmen developed a rivalry with members of the Zellbrigen Stables. Members of the stable in the green hunting jerkins been seen fighting with warriors of Zellbrigen in seedy bars. Underground fans had been clamoring that Huntsmen schedule for official match.[2]

The Stable was still operational through 3150 and perhaps beyond[3][4]

Stablemasters and Owners[edit]

Notable Personnel[edit]

Instructors[edit]

MechWarriors[edit]

In 3051, twelve MechWarriors were on Huntsmen Stables payrolls.[2]

As per 3067, twenty-one MechWarriors were on Huntsmen Stables payrolls.[2]

Known MechWarriors[edit]

MechWarrior Era Comments References
Mark Clark Civil War [5]
Arstide Hiser Dark Age [3]
Joshua Simmons Dark Age [6]
Reiss Civil War [7]

Other[edit]

Tactics and Style[edit]

The Huntsmen were known for their preference for single combat or dueling. They were known to avoid using physical attacks when engaged in combat with their 'Mechs. Among their many attributes, they were best known for the headhunting, in killing downed opponents.[1] However, by late 3060s, this practice been curtailed due to restrictions.

Stable Characteristics[edit]

  • Experience = Elite in 3067
  • Rating = C in 3055 and B in 3067
  • BattleMech = 10 in 3055 and 15 in 3067

Notes[edit]

In 3055, the MechWarriors had a contract of 25 percent and 1,000 C-bills.[1]

By 3067, its contracts were 30 percent and still paid 1,000 C-bills per month.[2]

Rules[edit]

Game Rules[edit]

The Stable as of 3067 has access to B Rated Equipment.

When using Stable specific rules in a match, when the Huntsmen warrior is not a one-on-one fighting they suffer from a -2 to their initiative.

They also receive a +1 to their pilot rolls when they attempt to do any physical attacks against an opponent.

The Huntsmen will never surrender under any circumstances.[2]

References[edit]

  1. 1.0 1.1 1.2 1.3 1.4 Solaris: The Reaches, p. 12: Huntsman Stable
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 MapPack: Solaris VII, p. 26: "Huntsmen Stable"
  3. 3.0 3.1 Wolf Hunters
  4. Recognition Guide: ilClan, vol. 13, p. 13
  5. Technical Readout: 3055 Upgrade, p. 142
  6. Dark Age: LinkNet Articles (3136), pp. 7–8: "Solaris VII 3135 Grand Tournament Recap"
  7. Spotlight On: First Marik Protectors, p. 6: "First Marik Protectors - Personalities - Reiss"

Bibliography[edit]