Difference between revisions of "IATM 9"

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| name = iATM 9
 
| name = iATM 9
 
| Type = Missile
 
| Type = Missile
| Tech Base = [[Clan]] [[Advanced Technology]]
+
| Tech Base = [[Clan]] [[Technology Rating|Advanced Technology]]
 
| Year Availability = 3070<ref name=wor201>''The Wars of Reaving'', p. 201</ref>
 
| Year Availability = 3070<ref name=wor201>''The Wars of Reaving'', p. 201</ref>
 
| Heat = 6<ref name=wor202>''The Wars of Reaving'', p. 202</ref>
 
| Heat = 6<ref name=wor202>''The Wars of Reaving'', p. 202</ref>
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==Description==
 
==Description==
The '''Improved Advanded Tactical Missile 9''' or '''iATM 9''' is the second largest of the improved missile launchers developed by the [[Society]]. Capable of firing the standard ammunition types used by [[Advanced Tactical Missile]] launchers as well as [[Improved Inferno Ammunition]] and [[Improved Magnetic Pulse Ammunition]], the iATM 9 offered significant improvements over its progenitor.
+
The '''Improved Advanced Tactical Missile 9''' or '''iATM 9''' is the second largest of the improved missile launchers developed by [[The Society]]. Capable of firing the standard ammunition types used by [[Advanced Tactical Missile]] launchers as well as [[Improved Inferno Ammunition]] and [[Improved Magnetic Pulse Ammunition]], the iATM 9 offered significant improvements over its progenitor.
  
 
Like the standard ATM 9, the iATM 9 uses an advanced targeting system. Unlike the ATM this system is based on [[Streak SRM]] technology which insures that the missiles will only fire if there is a solid target lock. (This was probably beneficial to the poorly-trained MechWarriors available to the Society.) Unlike typical Streak missile systems, the iATM can fire indirectly to provide fire support to friendly units. The downside to this is that the Streak system doesn't operate when firing indirectly.<ref name=wor201/>
 
Like the standard ATM 9, the iATM 9 uses an advanced targeting system. Unlike the ATM this system is based on [[Streak SRM]] technology which insures that the missiles will only fire if there is a solid target lock. (This was probably beneficial to the poorly-trained MechWarriors available to the Society.) Unlike typical Streak missile systems, the iATM can fire indirectly to provide fire support to friendly units. The downside to this is that the Streak system doesn't operate when firing indirectly.<ref name=wor201/>
+
 
 
==Models==
 
==Models==
 
This weapon was only produced by the Society, as such no [[Inner Sphere]] models exist.
 
This weapon was only produced by the Society, as such no [[Inner Sphere]] models exist.
  
==Rules==
 
 
<div class="gamerules">
 
<div class="gamerules">
===Game Rules===
+
==Game Rules==
The iATM 9 operates as a standard Streak missile launcher. When a to-hit roll indicate a hit every missile is assumed to hit the target so there is no need to roll on the cluster hits table. Roll each target location hit as normal. If the to-hit roll indicates a miss, the system doesn't fire and no heat is generated. Each iATM system requires its own to-hit roll. The launcher requires a new targeting lock every turn, even if the previous turn generated a hit.<ref name=wor201/>  
+
The iATM 9 operates as a standard [[Streak]] missile launcher. A successful to-hit roll means that every missilehit the target, so there is no need to roll on the cluster hits table. Roll each target location hit as normal. If the to-hit roll indicates a miss, the system doesn't fire and no heat is generated. Each iATM system requires its own to-hit roll. The launcher requires a new targeting lock every turn, even if the previous turn generated a hit.<ref name=wor201/>  
  
 
The iATM 9 can be fired indirectly at enemy forces. When fired indirectly the Streak guidance system is ignored and the player must roll on the cluster hits table to find the number of missiles that hit the target.
 
The iATM 9 can be fired indirectly at enemy forces. When fired indirectly the Streak guidance system is ignored and the player must roll on the cluster hits table to find the number of missiles that hit the target.
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* ''[[The Wars of Reaving]]''
 
* ''[[The Wars of Reaving]]''
  
[[Category:Weapons]]
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[[Category:Weapons|iATM009]]
[[Category:Missile Weapons]]
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[[Category:Missile Weapons|iATM009]]
 +
[[Category:Advanced Technology|iATM009]]

Revision as of 12:55, 9 November 2014

iATM 9
Production information
Type Missile
Tech Base Clan Advanced Technology
Year Availability 3070[1]
Technical specifications
Heat 6[2]
Damage Per ammunition[2]
Minimum Range Per ammunition
Short Range 5
Medium Range 10
Long Range 15
Tons 5
Critical Slots 4
Ammo Per Ton 7
Cost (unloaded) 450,000
Ammo Cost (per ton) Per ammunition

Description

The Improved Advanced Tactical Missile 9 or iATM 9 is the second largest of the improved missile launchers developed by The Society. Capable of firing the standard ammunition types used by Advanced Tactical Missile launchers as well as Improved Inferno Ammunition and Improved Magnetic Pulse Ammunition, the iATM 9 offered significant improvements over its progenitor.

Like the standard ATM 9, the iATM 9 uses an advanced targeting system. Unlike the ATM this system is based on Streak SRM technology which insures that the missiles will only fire if there is a solid target lock. (This was probably beneficial to the poorly-trained MechWarriors available to the Society.) Unlike typical Streak missile systems, the iATM can fire indirectly to provide fire support to friendly units. The downside to this is that the Streak system doesn't operate when firing indirectly.[1]

Models

This weapon was only produced by the Society, as such no Inner Sphere models exist.

Game Rules

The iATM 9 operates as a standard Streak missile launcher. A successful to-hit roll means that every missilehit the target, so there is no need to roll on the cluster hits table. Roll each target location hit as normal. If the to-hit roll indicates a miss, the system doesn't fire and no heat is generated. Each iATM system requires its own to-hit roll. The launcher requires a new targeting lock every turn, even if the previous turn generated a hit.[1]

The iATM 9 can be fired indirectly at enemy forces. When fired indirectly the Streak guidance system is ignored and the player must roll on the cluster hits table to find the number of missiles that hit the target.

The iATM 9 is incompatible with Targeting Computers.[1]

References

  1. 1.0 1.1 1.2 1.3 The Wars of Reaving, p. 201
  2. 2.0 2.1 The Wars of Reaving, p. 202

Bibliography